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RE: comparison with Armada

Posted: Mon Mar 29, 2010 2:44 pm
by ASHBERY76
Armada is a solid 4X game that adds little innovation,but I still think it is much better than GC2.

RE: comparison with Armada

Posted: Mon Mar 29, 2010 2:46 pm
by Joram
Sarrisofoi, that's a good tip though can you see that as well in the ship designer?  If no one else answers, I'll check tonight if I can to see how to expose the other designs.  By default it just replaces the last design with the newest but I suppose by keeping 'obsolete' designs, you can get multiple ones.  A workaround but it's something I guess.

RE: comparison with Armada

Posted: Mon Mar 29, 2010 3:01 pm
by Krafty
Stars! is the first space 4x game? Back in the early 80s iirc?





RE: comparison with Armada

Posted: Mon Mar 29, 2010 3:03 pm
by ASHBERY76
ORIGINAL: Kraftwerk

Stars! is the first space 4x game? Back in the early 80s iirc?


http://en.wikipedia.org/wiki/Reach_for_ ... uter_game)

RE: comparison with Armada

Posted: Mon Mar 29, 2010 3:28 pm
by Sarissofoi
ORIGINAL: Joram

Sarrisofoi, that's a good tip though can you see that as well in the ship designer?  If no one else answers, I'll check tonight if I can to see how to expose the other designs.  By default it just replaces the last design with the newest but I suppose by keeping 'obsolete' designs, you can get multiple ones.  A workaround but it's something I guess.

No problem.
See this is your standard design panel with 'Only latest ships'
Image
As you see only one frigate.

Then you uncheck this white quadrat on top and viola! You can see all your designs.
Image
My old obsolete 'Obronca' and one of pirate ship design. I deleted my basic design ships.

This is non obsolete ship. You can produce it.
Image

And this ship you can not produce beoze it is obsolete.
Image

Only things is that you can only refit to latest ship design. Which is kinda bad.

RE: comparison with Armada

Posted: Mon Mar 29, 2010 4:13 pm
by micheljq
ORIGINAL: Tormodino

DW is just really really big :)
Tons of room for improvement here too, though.

Like multiplayer and PBEM for playing with my friends just like in the good old days of Stars! [&o] In a distant future expansion or version 2 perhaps? We can dream.

RE: comparison with Armada

Posted: Mon Mar 29, 2010 4:15 pm
by ASHBERY76
ORIGINAL: micheljq

ORIGINAL: Tormodino

DW is just really really big :)
Tons of room for improvement here too, though.

Like multiplayer and PBEM for playing with my friends just like in the good old days of Stars! [&o] In a distant future expansion or version 2 perhaps? We can dream.

Good luck with that.The game is real time so how the hell are you going to play by email,heh.

RE: comparison with Armada

Posted: Mon Mar 29, 2010 4:15 pm
by micheljq
DELETED

RE: comparison with Armada

Posted: Mon Mar 29, 2010 4:43 pm
by uncc
ORIGINAL: ASHBERY76

ORIGINAL: Kraftwerk

Stars! is the first space 4x game? Back in the early 80s iirc?


http://en.wikipedia.org/wiki/Reach_for_ ... uter_game)

...I was gonna say Spaceward Ho!, but then I would've been wrong...

RE: comparison with Armada

Posted: Mon Mar 29, 2010 5:16 pm
by Flaviusx
I see myself playing this game months from now. Same cannot be said for Armada.
 
 

RE: comparison with Armada

Posted: Mon Mar 29, 2010 5:20 pm
by linger
thanks for the replies. i think i'm gonna bite on DW. I enjoy 4x games and I liked Galciv2. Armada, from what I've read, is very similar to Galciv2 with problematic tactical combat so DW is the better option for me right now. thanks.

RE: comparison with Armada

Posted: Mon Mar 29, 2010 5:23 pm
by JonathanStrange
Armada's races truely play differently than the ones in DW in my admittedly limited experience here (who has had time to play them all?!  Not me!).   In Armada races have different strengths and weaknesses just like they do in DW however in Armada, how they collect victory points is very race specific.  This makes the different races truely play differently in order to win.  I'm not sure if everyone really appreciates this fact.  I'm not finding this true yet in DW.  There's three ways to win of course but it all seems to be based on forced expansion.  How much you have to expand may depend on your race such that natural merchants may not need to expand as much to get the GDP goal but all races would need to own the same number of planets to own x% of the galaxy.  Some races just are better at it.

I find your mentioning of Armada's idea of the different races victory requirements to be the idea that intrigued me the most when I considered the game: there's this alien race busily engaged in mining a useless resource or those odd creatures extravagantly constructing buildings to satisfy their particular goals and thus forcing 'em to play differently and not as humans-in-disguise. I think I'd have bought Armada except that in seems to generate lots of negativity; and while I can judge for myself, I try to place my "do I buy this game" gambles on games with more devout fans.

Most of the other space strategy or 4X games mentioned I've enjoyed to a great extent - they all have some emphasis that has hooked me for a time. (I'm not going to say I'm a fan of the genre in one breath and then in the next say I hated every space game except some game published 10 years before I was born).

However, Distant Worlds "living" aspect is one thing I've not experienced in this genre - although there are several trading or rpg games that have grabbed me for long periods.

So I'm interested in any sandbox style impressions that amused any of you.