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RE: Unhandled Exception
Posted: Wed Mar 31, 2010 6:47 pm
by atlana
it happened again, same problem that Darkrenown has - screenshot here. I'd love to upload the save-game file, but it's ~24 MB in size
what did i do ? nothing other than zooming all the way into a star system to look at it's planets' details.
cheers @

RE: Unhandled Exception
Posted: Wed Mar 31, 2010 7:20 pm
by Erik Rutins
Atlana, please see the instructions at the top of this forum for uploading save files if you have a save file and a way to replicate this.
RE: Unhandled Exception
Posted: Wed Mar 31, 2010 9:44 pm
by putzinator
I'm having a similar problem as atlana in the picture. It seems to happen intermittently, usually when I am zooming in and out quickly with my mouse.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ComponentModel.Win32Exception: Not enough storage is available to process this command
at System.Drawing.BufferedGraphicsContext.CreateCompatibleDIB(IntPtr hdc, IntPtr hpal, Int32 ulWidth, Int32 ulHeight, IntPtr& ppvBits)
at System.Drawing.BufferedGraphicsContext.CreateBuffer(IntPtr src, Int32 offsetX, Int32 offsetY, Int32 width, Int32 height)
at System.Drawing.BufferedGraphicsContext.AllocBuffer(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle)
at System.Drawing.BufferedGraphicsContext.AllocBufferInTempManager(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle)
at System.Drawing.BufferedGraphicsContext.Allocate(IntPtr targetDC, Rectangle targetRectangle)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- MC
Assembly Version: 3.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ??‹–?š‡šš?Œ?˜“‘‰†Ž‰
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- License
Assembly Version: 1.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds
Assembly Version: 1.0.2.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds.Controls
Assembly Version: 1.0.0.39631
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Games/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- DistantWorlds.Types
Assembly Version: 1.0.0.39630
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Games/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- Microsoft.DirectX.DirectSound
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4902 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4902 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Runtime.Serialization
Assembly Version: 3.0.0.0
Win32 Version: 3.0.4506.4926 (NetFXw7.030729-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- SMDiagnostics
Assembly Version: 3.0.0.0
Win32 Version: 3.0.4506.4926 (NetFXw7.030729-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/SMDiagnostics/3.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
RE: Unhandled Exception
Posted: Thu Apr 01, 2010 12:36 am
by Grotius
I have been getting "unhandled exceptions" when I click on certain menu buttons, especially the button for construction. If I click continue, the game doesn't crash, but I'm still unable to get access to the construction screen. I think it just happened with a different, screen, too.
I'll try reloading a save to see if I can reproduce it, and perhaps post more info here.
RE: Unhandled Exception
Posted: Thu Apr 01, 2010 1:04 am
by Erik Rutins
Grotius,
Are you running v1.0.2?
RE: Unhandled Exception
Posted: Thu Apr 01, 2010 1:47 am
by Grotius
I think so; I just bought the game yesterday, and I thought I noticed v 1.02 somewhere. But I'll double-check next time I fire up the game -- probably tomorrow.
RE: Unhandled Exception
Posted: Thu Apr 01, 2010 6:35 am
by serptex
I get all these errors even with a small sized galaxy on 1.02 and virtually nothing happening. I had hoped it would be ok in a small map but evidently not. Still completely unplayable.
RE: Unhandled Exception
Posted: Thu Apr 01, 2010 9:30 am
by Gertjan
I also got my first unhandled exception problem today. Perhaps the game is running out of memory?
RE: Unhandled Exception
Posted: Thu Apr 01, 2010 9:55 am
by Leon Shirow
I am still on my first game and I have had the unhandled exception problem several times. Sometimes you can click on continue, then save the game, restart, load the save and continue. This has worked 50% of the time for me. If it has not saved correctly the save game will be a lot smaller. Seem to have hit a brick wall now though, my last save is over 120MB and nothing I try will get it to load.
RE: Unhandled Exception
Posted: Thu Apr 01, 2010 6:43 pm
by mgg123456789
I am also getting an unhandled exception. I am on xp, and i have updated my .Net and my WMP.
RE: Unhandled Exception
Posted: Thu Apr 01, 2010 7:28 pm
by wintermute
ORIGINAL: darkrenown
I have media player turned on, got this anyway. Game was running, got about half way through designing a ship and it crashed. As far as I know all my drivers etc are up to date, but DXdiag is attached). The game is actually still running after the crash, I can play with the UI but the main map is just blank white with a red X through it, like a massive image that has failed to load. ...
I have had this same crash with 1.02. Once with the red X on white screen, another with just a black screen. I can still use the UI though. It did allow me to save my game if I hit continue on the crash popup. I could then reload and it seemed fine. I allowed the installer to update .net and directx.
This is with a corei5-750 ATI 4890 w/ Catalyst 10.2 drivers 4gb ram Windows 7 X64
RE: Unhandled Exception
Posted: Thu Apr 01, 2010 9:45 pm
by ASHBERY76
I also just had this after playing 1.2 version of the game until 2768.I think I pressed the goto button on the ship menu screen that caused it.
RE: Unhandled Exception
Posted: Fri Apr 02, 2010 12:08 am
by 2ndACR
Playing 1.02........first real issue......
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ComponentModel.Win32Exception: Not enough storage is available to process this command at System.Drawing.BufferedGraphicsContext.CreateCompatibleDIB(IntPtr hdc, IntPtr hpal, Int32 ulWidth, Int32 ulHeight, IntPtr& ppvBits) at System.Drawing.BufferedGraphicsContext.CreateBuffer(IntPtr src, Int32 offsetX, Int32 offsetY, Int32 width, Int32 height) at System.Drawing.BufferedGraphicsContext.AllocBuffer(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle) at System.Drawing.BufferedGraphicsContext.AllocBufferInTempManager(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle) at System.Drawing.BufferedGraphicsContext.Allocate(IntPtr targetDC, Rectangle targetRectangle) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- MC Assembly Version: 3.0.0.0 Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ??‹–?š‡šš?Œ?˜“‘‰†Ž‰ Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- License Assembly Version: 1.0.0.0 Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds Assembly Version: 1.0.2.0 Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds.Controls Assembly Version: 1.0.0.39631 Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- AxInterop.WMPLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- DistantWorlds.Types Assembly Version: 1.0.0.39630 Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Interop.WMPLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- Microsoft.DirectX.DirectSound Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- System.Deployment Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.4000 built by: QFE CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.4000 built by: QFE CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
RE: Unhandled Exception
Posted: Fri Apr 02, 2010 12:43 am
by vils
ORIGINAL: mgg123456789
I am also getting an unhandled exception. I am on xp, and i have updated my .Net and my WMP.
Do you have win media player as your default player? I got same error but it was solved immediately after doing this (XP)
A side not is, i never use this crappy player, only VLC for me normally but i guesss i have to live with it since this game is absolutely great!
RE: Unhandled Exception
Posted: Fri Apr 02, 2010 2:10 am
by atlana
i got hit TWICE with an "JIT Exception" fault, played fine for about 1+ hour:
************** Exception Text ************** System.ComponentModel.Win32Exception: Not enough storage is available to process this command
at System.Drawing.BufferedGraphicsContext.CreateCompatibleDIB(IntPtr hdc, IntPtr hpal, Int32 ulWidth, Int32 ulHeight, IntPtr& ppvBits)
at System.Drawing.BufferedGraphicsContext.CreateBuffer(IntPtr src, Int32 offsetX, Int32 offsetY, Int32 width, Int32 height)
at System.Drawing.BufferedGraphicsContext.AllocBuffer(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle)
at System.Drawing.BufferedGraphicsContext.AllocBufferInTempManager(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle)
at System.Drawing.BufferedGraphicsContext.Allocate(IntPtr targetDC, Rectangle targetRectangle)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- MC
Assembly Version: 3.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ??‹–?š‡šš?Œ?˜“‘‰†Ž‰
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- License
Assembly Version: 1.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds
Assembly Version: 1.0.2.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds.Controls
Assembly Version: 1.0.0.1920
Win32 Version: 1.0.0.0
CodeBase: file:///D:/-games-/Distant%20Worlds/DistantWorlds.Controls.DLL ---------------------------------------- AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/-games-/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- DistantWorlds.Types
Assembly Version: 1.0.0.1919
Win32 Version: 1.0.0.0
CodeBase: file:///D:/-games-/Distant%20Worlds/DistantWorlds.Types.DLL ---------------------------------------- Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/-games-/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- Microsoft.DirectX.DirectSound
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4902 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4902 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- System.Runtime.Serialization
Assembly Version: 3.0.0.0
Win32 Version: 3.0.4506.4926 (NetFXw7.030729-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- SMDiagnostics
Assembly Version: 3.0.0.0
Win32 Version: 3.0.4506.4926 (NetFXw7.030729-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/SMDiagnostics/3.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ----------------------------------------
RE: Unhandled Exception
Posted: Fri Apr 02, 2010 2:12 am
by atlana
and the second one; (FYI: i'm only post from now on the ExceptionFault errors, not the whole Module Names & states, since they do not change) - this time i could NOT "safe my progress by saving"
************** Exception Text ************** System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark& stackMark)
at System.Threading.Thread.Start()
at System.Threading.Thread.Start(Object parameter)
at DistantWorlds.Main.pN1UnKemwjfogD0N6OdF3TEp(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at DistantWorlds.Controls.GlassButton.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at DistantWorlds.Controls.GlassButton.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
**************
This all smells like Memory Leaks - I can assure you that according to my EVEREST ULTIMATE system snapshots/scanning through my Logitech G19 Keyboard, that over 70% of my 12 GB Ram are not used.
RE: Unhandled Exception
Posted: Fri Apr 02, 2010 6:11 am
by Gertjan
Note that all of today's games are designed to use only max 2gb memory (due to the 32bit structure). So there is no use in 12 gb ram, unless you want to have other applications running as well at the same time.
RE: Unhandled Exception
Posted: Fri Apr 02, 2010 8:40 am
by ASHBERY76
It happened again.This time when I right clicked to go to a new colony.I hope auto save is in the next update.I am losing lots of playtime.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
at DistantWorlds.Controls.MainView.O1MfXxRGLNhxgthiJMQ4qVML(Image , Single , GraphicsQuality )
at DistantWorlds.Controls.MainView.0wPqpU4EYpNtaVRQ(Habitat , Bitmap )
at DistantWorlds.Controls.MainView.0jADydhfkTRXF1ER933(Graphics )
at DistantWorlds.Controls.MainView.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- MC
Assembly Version: 3.0.0.0
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ??‹–?š‡šš?Œ?˜“‘‰†Ž‰
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- License
Assembly Version: 1.0.0.0
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds
Assembly Version: 1.0.2.0
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds.Controls
Assembly Version: 1.0.0.39631
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- DistantWorlds.Types
Assembly Version: 1.0.0.39630
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- Microsoft.DirectX.DirectSound
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4000 built by: QFE
CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4000 built by: QFE
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- System.Runtime.Serialization
Assembly Version: 3.0.0.0
Win32 Version: 3.0.4506.4037 (QFE.030729-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- SMDiagnostics
Assembly Version: 3.0.0.0
Win32 Version: 3.0.4506.4037 (QFE.030729-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/SMDiagnostics/3.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
RE: Unhandled Exception
Posted: Fri Apr 02, 2010 2:01 pm
by atlana
ORIGINAL: Gertjan
Note that all of today's games are designed to use only max 2gb memory (due to the 32bit structure). So there is no use in 12 gb ram, unless you want to have other applications running as well at the same time.
it's actually 4GB for 32bit programs, and not two GB

and even so, a 64 bit PC/windows will "virtual machine" the needed Ram around, in which said case (except minus a few megabytes for the memory/paging pointers and tables) windows will make all 4 GB's available for that particular 32bit program w/o the 32bit program actually knowing about whats physically available for real. But since the TaskManager traced ~1.4 GB in ram usage (active/paged and non-paged/private/WorkingSet/CommittedSize) alltogether at the moment of the crash, it's far off the 2GB limit you mention.
RE: Unhandled Exception
Posted: Fri Apr 02, 2010 2:50 pm
by Erik Rutins
I should note that we think we have the cause of these fixed in the next update, see the post I made in the main forum.