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RE: Night Intruder Non-Action
Posted: Thu Apr 01, 2010 7:51 pm
by Hard Sarge
yea, that sounds about right, but still it is a matter of timing (being in the right place, at the right time)
sorry, you may of missed that (or read it different)
it looks like you are doing as I am
I also like to put out streams where I think NF are either going to be coming in, or going out
I will also plot them to pass over a number of fields that I think may have NF on them (now we really looking for timing here, they can act as a Intruder if everything works right, have also seen them drop down and straf the base (tricky as it is only one plane)
I try to plot them, so the first one gets to the target about 5 minutes after the first bomber should be reaching it
RE: Night Intruder Non-Action
Posted: Thu Apr 01, 2010 11:14 pm
by Rusty1961
ORIGINAL: Hard Sarge
yea, that sounds about right, but still it is a matter of timing (being in the right place, at the right time)
sorry, you may of missed that (or read it different)
it looks like you are doing as I am
I also like to put out streams where I think NF are either going to be coming in, or going out
I will also plot them to pass over a number of fields that I think may have NF on them (now we really looking for timing here, they can act as a Intruder if everything works right, have also seen them drop down and straf the base (tricky as it is only one plane)
I try to plot them, so the first one gets to the target about 5 minutes after the first bomber should be reaching it
Timing has **NOTHING** to do with the problem. If it was a timing problem I wouldn't be getting the contacts.
I'm getting the contacts, both visual and electrical, thus I have the timing. I don't know if you remember me saying that in the initial post of this thread.
I -and others - have stated we get contacts but hardly ever get any attacks.
The funny thing is the Germans follow up their contacts frequently follow up their contacts with attacks while the British don't.
I think we've beaten this horse enough and I, and others, have made our point.
Best wishes,
Rusty
RE: Night Intruder Non-Action
Posted: Fri Apr 02, 2010 3:48 am
by harley
three claims at 23:45 at the tasked to location doesn't support your point at all, Rusty. It does support the current intruder implementation, though. The move from contact - sight - open fire isn't something that's going to happen 3 times inside a minute.
You will frequently get contacts that lead to nothing. The GE has equal chance of a followed contact, the GE invariably has more contacts, and more slow-moving targets. I don't think I've seen two hands worth of NJ kills on NI's in the thousands of turns we've run to test.
RE: Night Intruder Non-Action
Posted: Fri Apr 02, 2010 8:38 am
by Erkki
One reason could be speeds... 110G4 has higher cruise speed than the Beau, and top speeds are about the same. It takes usually so long for the Beaus to achieve a bouncing position that they've already lost the contact, especially as the 110s are at the same time (trying to, usually in vain) attacking the slow bombers?
RE: Night Intruder Non-Action
Posted: Fri Apr 02, 2010 10:44 am
by Hard Sarge
that is part of it, that is why I keep saying it is timing and being in the right place at the right time
RE: Night Intruder Non-Action
Posted: Fri Apr 02, 2010 1:53 pm
by Rusty1961
ORIGINAL: harley
three claims at 23:45 at the tasked to location doesn't support your point at all, Rusty. It does support the current intruder implementation, though. The move from contact - sight - open fire isn't something that's going to happen 3 times inside a minute.
You will frequently get contacts that lead to nothing. The GE has equal chance of a followed contact, the GE invariably has more contacts, and more slow-moving targets. I don't think I've seen two hands worth of NJ kills on NI's in the thousands of turns we've run to test.
Harley,
Here is what HS said to me:
it works fine, it is just not a common thing to happen early in the war
I was responding to that comment.
Again, if you and HS say everything is fine with the code on this matter I see no point in arguing it, as I've stated.
Germans make contact: They attack frequently
BC makes contact: They almost never attack.
You're fine with this, that is all that matters.
RE: Night Intruder Non-Action
Posted: Fri Apr 02, 2010 2:13 pm
by Dixie
It depends on your definition of fine and what you're expecting to happen. I'd expect air to air interceptions between nightfighters to be uncommon early on, for both sides. The difference between contacts and actual attacks would probably be casued by the fact that the LW is after heavy bombers whilst the RAF is chasing faster, smaller targets.
It's frustrating, but keep plugging away and it will happen. Not sure if the rate increases later in the game, but I've had a few successes against swift on moonlit nights. iirc there's been about half a dozen kills against LW nightfighters, mostly Ju88 if memory serves me correctly.
RE: Night Intruder Non-Action
Posted: Fri Apr 02, 2010 3:56 pm
by Rusty1961
Thanks Dixie.
I intend to plug away.
I'm going to run some tests when I get back to my game rig. I'll get lots and lots of NI over some Radar station and then send all the NF to patrol there and see what sort of results I get.
It's a great game!