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RE: Carriers

Posted: Tue Apr 06, 2010 5:03 pm
by Ranbir
We can use our imagination that our capital ships do have fighters to enhance their survivability. Already imagining the crew so going to pilots is no big leap for me!

RE: Carriers

Posted: Tue Apr 06, 2010 5:09 pm
by Wade1000
ORIGINAL: Ranbir

We can use our imagination that our capital ships do have fighters to enhance their survivability. Already imagining the crew so going to pilots is no big leap for me!
Interesting. Yeah, you could imagine that your torpedo shots also include a group of fighters homing to the target.

RE: Carriers

Posted: Tue Apr 06, 2010 5:11 pm
by HsojVvad
ORIGINAL: Ranbir

We can use our imagination that our capital ships do have fighters to enhance their survivability. Already imagining the crew so going to pilots is no big leap for me!
Yeah I can imagine that part, But that is a big leap for me. I ment our imagination on what we can design. Sorry if I was going to imagine that this game has fighters, I might as well not even got the game and I can imagine that I am playing this game while playing HoI or EU or back to an old MOO game.

As I said, I am using my imgaination by making fighters now. But I want to make fighters that don't have FTL and Carriers to be able to ferry them across to where ever I want. [:)]

RE: Carriers

Posted: Tue Apr 06, 2010 7:00 pm
by Ranbir
Just wondering maybe something can be done with those aura-effect weapons that you can put on cap ships. Like suppression or something to represent fighters and bombers harassing the enemy.

RE: Carriers

Posted: Tue Apr 06, 2010 11:59 pm
by jam3
I think within the context of the game as it exists we should start with adding hangar components as this would allow you to design your own carrier, i.e. make that yamato or make a pure carrier through the designer. As to how the fighters/bomber work once deployed would be the next more involved discussion.

RE: Carriers

Posted: Wed Apr 07, 2010 1:31 am
by Malevolence
Well in terms of gameplay carriers and fighter/bombers are a great idea... so long as components are added for close-in weapon systems (anti-fighter/bomber).

That said, if you think DW stutters/lags now, wait until all those little fighter objects are added to the mix. I find it amusing that AI empire vs. AI empire battles don't appear to be aggregated--maybe I'm wrong, but it looks like those fights are going on in real-time as well. That is a lot of calculating.



RE: Carriers

Posted: Wed Apr 07, 2010 1:57 am
by Warspite3
ORIGINAL: jam3

Haven't all of these game developers figured out that a large majority of players are carrier nuts? Gratuitous space battles he had to add em, SOTS2 is going to have them, SOASE well thank god for SOASE haveing cap carrier and light carriers!. Anyways please add carriers fighters/bombers landing and taking off carriers would be so incredibly sweet in this game.

I agree [;)]