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RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 4:57 am
by Gerth
"Armada is checkers, DW is chess."

This.

RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 6:39 am
by alexalexuk
ORIGINAL: Gerth

"Armada is checkers, DW is chess."

This.


This.

RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 7:55 am
by Flaviusx
ORIGINAL: Rebel Yell

Armada is tic tac toe, DW is chess.

Fixed.


RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 8:02 am
by Julyan
ORIGINAL: Korvus77

edit: oops quoted wrong post. Response was for SotS

Doesn't have the proper feel for a 4x and the battle engine does not hold a candle to HW.

What makes a proper 4x game if SotS isn't one? Depth and complexity? SotS and Moo are made from pretty much the same mold as far as their depth and complexity goes and Moo has been called the grandfather of 4x games. Maybe I just shouldn't read too much into what people say, afterall people are calling Sins a 4x game when it's clearly your everyday standard RTS.

Also so as not to get offtopic too badly here:
DW

RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 9:02 am
by BigWolfChris
@Davor, concerning borders
I was thinking more Gal Civ rather than normal Civ
Ok, these are actually cultural borders... but imagine the star trek universe, when look on a star map, borders are quite clear
I wouldn't mind something like that personally, so some form of "front-line" occurs, the current system is... you need a fleet close to any system that might be a high value target, as enemies can just "pop-out" of hyperspace in orbit and cause alot of damage before you can even get a proper defence
Hell, perhaps thats the point, which is why starbases are actually so strong by design

As for having it work practically, perhaps each system creates a border around it of X amount... and if close enough to another one of your systems... it "joins" (ie. How cultural borders work in this sense in other games)... BUT, thats it, no extension by culture, as personally I find the idea of "culture flipping" quite a bad idea, since in games that use it I'm easy able to destroy rivals without ever going into conflict using this tactic (and I've tested it numerous times)

Of course, it's opinion, and like I said it's only 1 or 2 things that personally ruins the game for me
Infact, due to not having a border system is the reason I suggested a hypervoid component (http://www.matrixgames.com/forums/tm.asp?m=2427119)

RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 11:05 am
by HsojVvad
@ BigWolf, OH I see what you mean now. I should have figured that, DOH!

RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 11:43 am
by Erik Rutins
ORIGINAL: Flaviusx

ORIGINAL: Rebel Yell

Armada is tic tac toe, DW is chess.

Fixed.



Armada 2526 is a good game, if more traditional - I understand that folks may prefer DW, but Armada 2526 is a good game. If you want to criticize it, criticize constructively. What makes it too simple or predictable to you (calling it Tic Tac Toe suggest you think it's overly simple, overly predictable and not replayable)? I've found that each race in Armada 2526 is a different experience and that the game as a whole is a good 4x Sci-Fi game that stacks up well with many of the other popular 4x games. I agree that tactical combat could use improvement (which is the subject of the next update there) but I think Bob has done a good job with both the initial design and the post-release updates.

RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 12:48 pm
by BigWolfChris
Tbh, I couldn't get into Armada... but I couldn't really say why, just couldn't hold an interest in it

RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 4:51 pm
by Flaviusx
Erik, I've already put in my time commenting on Armada in those forums. You can look those up. I no longer play the game and have moved beyond it. I expect very few people will be playing it very long. Res ipsa loquitur.
 
DW is the kind of game I can see myself firing up 6 months or a year from now. Also, the turn around time it is getting on improvements and patches is nothing short of amazing. Other developers ought to take a page from Codeforce so far as that goes.
 
 

RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 6:11 pm
by Gertjan
DW, because it is innovative, great scale, automation (although some things could still be improved, e.g. fleet logistics, diplomacy, ship design)

RE: Distant Worlds or Armada 2526?

Posted: Wed Apr 07, 2010 8:11 pm
by JosEPhII
ORIGINAL: Erik Rutins




Armada 2526 is a good game, if more traditional - I understand that folks may prefer DW, but Armada 2526 is a good game. If you want to criticize it, criticize constructively. What makes it too simple or predictable to you (calling it Tic Tac Toe suggest you think it's overly simple, overly predictable and not replayable)? I've found that each race in Armada 2526 is a different experience and that the game as a whole is a good 4x Sci-Fi game that stacks up well with many of the other popular 4x games. I agree that tactical combat could use improvement (which is the subject of the next update there) but I think Bob has done a good job with both the initial design and the post-release updates.

Erik I understand your loyalty to Armada.

But,
overly predictable and not replayable)
[:-]

This IS a big part of Armada's decreasing community support.

I own Armada (2 copies in fact and paid over $100 for them combined!).
I posted in that community on a regular basis till Neutron began to display a recalcitrant attitude about Fan suggestions. Many of which were well founded and documented from gameplay. Some from his own beta testers.

SC in Armada is flawed in it's presentation. When ships jostle and push each other around on the combat screen above the planet like Bumper Cars at an amusement park, it Seriously takes away from the games immersion factor. When you can get lost once you move away from the planet looking for the wormholes that the ships are escaping thru it Takes away from the eXperience.

As I said above I own 2 copies, spent more than my fair share in trying to support a 4X TBS Space game, only to have the Developer be seemingly non responsive to some serious game issues. I Hope that Mr Smith (Neutron) IS in fact working on a Patch. Because as it stands now Armada's community is a virtual Ghost town. And that means a Serious Loss of Fan support. We the Gamers that Love 4X Space TBS hate to see potential games get lost/abandoned because the Developer can't bend "like a reed in the wind but not break" with their games development and fan's perceptions and perspective.

Armada could be the next LE:I or the next Sins, it all depends upon the Dev.

JosEPh