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RE: [RELEASE] BSG - Ships & Bases set
Posted: Sun Nov 21, 2010 12:27 am
by Haree78
In anticipation
Edited after testing.
RE: [RELEASE] BSG - Ships & Bases set
Posted: Sun Nov 21, 2010 12:30 am
by Haree78
RE: [RELEASE] BSG - Ships & Bases set
Posted: Sun Nov 21, 2010 12:36 am
by tjhkkr
That looks SHARP! Thank you! That looks really sharp!
RE: [RELEASE] BSG - Ships & Bases set
Posted: Sun Nov 21, 2010 2:58 pm
by Shark7
I wonder if we will get a Cylon set now? [;)]
RE: [RELEASE] BSG - Ships & Bases set
Posted: Sun Nov 21, 2010 5:26 pm
by Haree78
I might work on one, but if it is purely based on the reimagined series then what ships can we base things on?
Fighter = Raider
Bomber = Heavy Raider?
Escort + Frigate = ?
Cruiser + Capital = Base Star
Star Bases = Resurrection Hubs or the Ship at the end of the series?
There are just so many gaps it seems like someone would have to do a lot of messing around in photoshop to invent some stuff.
I edited my fighters after testing as escorts etc. Realised cause they were 500 x 500 they were losing engines after scaling however they still have lights on the bomber even though there is no pure yellow anywhere on it. Weird.
RE: [RELEASE] BSG - Ships & Bases set
Posted: Sun Nov 21, 2010 5:32 pm
by Igard
ORIGINAL: Haree78
I edited my fighters after testing as escorts etc. Realised cause they were 500 x 500 they were losing engines after scaling however they still have lights on the bomber even though there is no pure yellow anywhere on it. Weird.
Nice job with those fighters Haree. I've noticed that if you scale something up/larger with your image program, then it can result in anomolous running lights popping up. Scaling images down doesn't seem to be a problem.
RE: [RELEASE] BSG - Ships & Bases set
Posted: Sun Nov 21, 2010 5:56 pm
by Haree78
Ok something wierd, I found out that yellow with transparency still meant there was a light visible in game. So some pixels on that Raptor are the same as pure yellow slightly transparent, god knows how I am meant to find which pixels.
RE: [RELEASE] BSG - Ships & Bases set
Posted: Sun Nov 21, 2010 7:35 pm
by Igard
ORIGINAL: Haree78
Ok something wierd, I found out that yellow with transparency still meant there was a light visible in game. So some pixels on that Raptor are the same as pure yellow slightly transparent, god knows how I am meant to find which pixels.
Sometimes, it's best to start over. Try to avoid scaling the image larger after importing it into your image program.
RE: [RELEASE] BSG - Ships & Bases set
Posted: Sun Nov 21, 2010 11:57 pm
by Haree78
Well I tried starting again and I get the same problem, random lights.
I also tried erasing the lights from the Galactica picture in Gimp and saving it and one of the lights stays there.
It must be something to do with keeping the colour number for that pixel but just having a transparency so Distant Worlds is just checking colour number and ignoring transparency. Not sure how I'm supposed to sort that using Gimp.
RE: [RELEASE] BSG - Ships & Bases set
Posted: Mon Nov 22, 2010 10:43 am
by Igard
That's strange. Of course, starting again can produce the exact same results if you did the same thing again. Try adjusting the colour slightly and you can even try scaling the ship down a little bit.
RE: [RELEASE] BSG - Ships & Bases set
Posted: Mon Nov 22, 2010 1:08 pm
by Shark7
I've never used GIMP, but I have PSP, and it does have a .PNG optimizer function that removes the color you choose to make the transparency. You might try something like that before starting over.
RE: [RELEASE] BSG - Ships & Bases set
Posted: Mon Nov 29, 2010 11:54 am
by Haree78
ORIGINAL: Shark7
I wonder if we will get a Cylon set now? [;)]
In case you are interested the Cylon fleet is pretty much done. I have also done most other stuff anyone would want from a BSG mod (within the confines of Distant Worlds modibility. I've also included a few ship options and race image options. Next on the list is a Guardian fleet.
I have requested Conflictx's persmission to use his ships to save me doing exactly the same work he has done, if he gives permission I can get a lot more in before the release of the expansion when I plan to release it. Fingers crossed, he hasn't logged in for a while.
RE: [RELEASE] BSG - Ships & Bases set
Posted: Tue Nov 30, 2010 8:19 am
by Conflictx
You have my permission, I wrote a whole PM but I'm not sure if I actually sent it or clicked it away, so I'll just do it on the forums.

RE: [RELEASE] BSG - Ships & Bases set
Posted: Tue Nov 30, 2010 9:47 am
by WoodMan
Well I tried starting again and I get the same problem, random lights.
I also tried erasing the lights from the Galactica picture in Gimp and saving it and one of the lights stays there.
It must be something to do with keeping the colour number for that pixel but just having a transparency so Distant Worlds is just checking colour number and ignoring transparency. Not sure how I'm supposed to sort that using Gimp.
This is the reason I stopped modding myself Haree, in the end it got too frustrating [:D]
I wonder where the best place to ask Erik for a option in the game to disable these lights completely. They don't really add anything to the game, so if we had an option to turn them off then it wouldn't matter about the random lights, as there would be no lights!
RE: [RELEASE] BSG - Ships & Bases set
Posted: Tue Nov 30, 2010 10:20 am
by Haree78
Yeah there seems to be no reason to some of these lights appearing. I have 1 on the Medium Cylon Star Base which is nonsense, nothing in the image is close to yellow but it is fairly ignorable and I'm still really pleased with the look of it.
The main problem with the random lights thing is there is no way to tell which actual pixel is causing it in the majority of cases.