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RE: Latest Update Plans
Posted: Mon Apr 12, 2010 7:24 am
by themetalcrow
ORIGINAL: martok
ORIGINAL: Gertjan
Great work!
Decrease likelihood of empires colonizing in other empires systems
Please dont do this, instead please
reduce the relationship penalty you get from colonisation in each other's systems (in particular if they have friendly relations/treaties). I find it nice that there is his current relationships in which empires can share a star system.
Sorry, but I'm in support of reducing the frequency of this. I always find it annoying when someone else "horns in" on my territory.
im not sure i understand this gripe. i don't have the game but if you don't want your borders and territory poached shouldn't you defend it?
or am i missing something there?
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 7:47 am
by Fishman
ORIGINAL: themetalcrow
im not sure i understand this gripe. i don't have the game but if you don't want your borders and territory poached shouldn't you defend it?
or am i missing something there?
You're missing something: The fact that "defending" your territory from this behavior involves Total War Against All, which, while a valid strategy, is not something for everyone.
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 8:54 am
by Igard
This is really great work guys. However, I am also having the same bugs as Malevolence posted above. Upgrading ship designs re-names them, research bases re-naming to 'starbase' so I end up with 4 designs named, 'starbase'.
Please don't limit the size of the resupply ship too much! I love the fact that we can build without limitations. I would prefer to see a steeper maintenance cost.
On the topic of empires colonizing inside one of your systems, couldn't there be some kind of alert if an alien colony ship arrives. Then a diplomatic warning could be issued to the offending empire? They could choose to back off, just like if it were a military ship.
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 11:01 am
by dawilko
Awsome stuff guys!
I also am having the bug where upgrades designes are being renamed to 'starbase'
Much [&o]
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 11:31 am
by RViener
Erik, I think expanding the diplomatic options so one empire can request permission to colonize a planet already colonized and in another's Sphere of Influence should be apart of this tweak. I believe that the "sphere of influence" should be part of the equation.
Bob Viener
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 11:32 am
by Julyan
Very nice. Couple of things I'd like to see:
1. Like folk above said the renaming of ships when you upgrade them is annoying. If this happens because a design of particular name already exists then a lesson from SotS school of ship naming might be in order: there if you tried to name a ship into one that already exists, the game automatically puts Mk2 at the end (or Mk3, Mk4 etc). This allows you to have several designs of same class but they retain their own names and the Mk-marking makes it easy to recognize which generation the ship is.
2. Make retrofitting a part of the automatic AI so when I make a new escort of frigate design the ships under AI control automatically go have their refit at some point for example when they return for refueling.
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 11:38 am
by RViener
Erik, Excuse me but I meant colonizing a planet in a "system" in another empire's sphere of influence. This will open up negotiations for those systems on the border. This does require the visualization of those spheres of influence. If the empire occupying the system refuses then having a variety of diplomatic/trade options including declaring war would be great.
Bob Viener
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 11:46 am
by Impact1986
ORIGINAL: Erik Rutins
Hi everyone,
Time for another preview of what's on the way. I just synced up with Elliot to make sure we were on the same page and I think you will be happy with the upcoming improvements and fixes.
Below are the items that will be in the next patch. Because of the rebalancing, we will have this in testing a bit longer, so we expect it to go to a public beta around the 19th.
BALANCE FACTORS
* Rebalance number of colonizable planets and abundance of resources
* Racial bonuses apply in more gradual manner for multi-racial empires
* Trade valuations for colonies, bases and tech rebalanced
* Decrease likelihood of empires colonizing in other empires systems
* Reasonable limits on arming civilian ships. AI allows for defensive weapons, with no negative impact on relationships
* Enforce size limits on Resupply Ship. Also enforce minimum percentage of space as cargo storage, etc to limit how many weapons can be on board
* Limit negative effects of poor reputation on your empire's colonies, i.e. citizens less concerned about your reputation, especially for certain races
NEW FEATURES
* Add auto-refuel option for all ships, even when manually-controlled
* Manually-controlled military ships automatically engage enemies, no need to manually select targets
* Add mass-retrofit option from Ships and Bases screen
* Allow turning off display of ships at galaxy- and sector-zoom level (fleets, bases, military ships, civilian ships, etc)
BUGS
* Fix bugs where fleets may have missions cancelled
* Fix bug with 'ghost ships' and defeated empires
* Fix other minor bugs
There may also be other items included in the patch, but this is the minimum list.
how about adding more different shipclasses? like a really big ship called worldship, with unlimited size, but depending on the planet its built on.
and more weapon classes, instead of having bombs and torpedoes in one class, make an own class for bombs against planets (also with different warheads, nuclear, chemical, biological... etc) and then put torpedoes in their own class. that way ships which get upgraded wont automaticly have bombs instead of torpedoes. it would also be good if you could have massdrivers...
now that i think of. how about custom massdrivers? the only thing you improve is the miniaturization, so at the beginning with low tech, you will have massdrivers like todays cannons and firearms, with a chemical propellant. those weapons have larger range or are more damaging, depending on factors like size of the mass they accelerate. you can build one giant cannon on a frigate, up to the maximum size limit of the current shipyards, but will be less accurate and cost large amount of resources. the ships also have to carry the ammunition, so the will be of limited use.
better technologies will make the size of the weapons smaller, and have a higher speed because then magnetic fields will be used. instead of only using ammunition, this type of weapon also uses up energy, also depending on how large the calibre is.
i would like to mod these things into the game by myself... but its impossible because everything is hardcoded.
this is the only gripe i have with this game now. if you make it more moddable, i would even pay you again
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 12:12 pm
by Hyfrydle
I am also having the same bugs as Malevolence posted above. Upgrading ship designs re-names them, research bases re-naming to 'starbase' so I end up with 4 designs named, 'starbase'.
I'm also having this issue in my current game I think I have about 10 just called starbase the only difference is the cost to build and maintanence.
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 12:36 pm
by nammafia
I hope that only IDLE ships will attack detected hostiles. I also hope that random names for moons is things of the past in this update; this will definitely help reduce the confusion and the number of clicking and zooming.
Thank you for keeping up the updates to your product, making it nice for us customers.
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 1:44 pm
by JonathanStrange
I like allowing merchant ships to have limited defensive weapons without incurring negative reputation hits. 'Cause who's kidding who?
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 2:51 pm
by ASHBERY76
I am happy the bloated economy is going to be balanced as it is making the game choices seem pointless.I am also hoping the fleets stop refueling at other empires bases is also included.
Auto-Refueling is win.
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 2:54 pm
by Drone_Fragger
Any chance that a "Patrol system" order can be added for fleets? Where the fleet will split up and evenly distribute itself around colonies and bases in the system, and then attempt to converge on any enemies that enter the system? Becuase currently all you can order a fleet to do defence wise is to patrol a single colony or base which is kinda useless since it's possible enemies will just ignore that planet/base and attack an undefended one.
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 4:07 pm
by EisenHammer
Looks like another nice update for a great game. Keep up the good work guys.
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 4:24 pm
by thiosk
ORIGINAL: Drone_Fragger
Any chance that a "Patrol system" order can be added for fleets? Where the fleet will split up and evenly distribute itself around colonies and bases in the system, and then attempt to converge on any enemies that enter the system? Becuase currently all you can order a fleet to do defence wise is to patrol a single colony or base which is kinda useless since it's possible enemies will just ignore that planet/base and attack an undefended one.
This is exactly what ordering the ship to patrol the central star should do.
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 6:12 pm
by Krelos
Rebalancing the planets will be awesome. No more systems routinely having 4-8 volcanic/ice planets, 2-4 ocean planets and 1-2 continental/marsh/desert planets.[8D]
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 6:14 pm
by Aloid
[font=tahoma]Excellent support![/font]
[font=tahoma] [/font]
[font=tahoma]I can see eliminating colonization in someone's home system, but jockeying for position everywhere else is an exciting part of the game. If they don't like it they can ask me to leave diplomatically (and visa versa).[/font]
[font=tahoma] [/font]
[font=tahoma]I'd really like to see a button to publicly humiliate my leadership for running my economy into the ground. Do I hear calls for privatizing the military? hahahaha![/font]
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 7:14 pm
by thiosk
ORIGINAL: Krelos
Rebalancing the planets will be awesome. No more systems routinely having 4-8 volcanic/ice planets, 2-4 ocean planets and 1-2 continental/marsh/desert planets.[8D]
Agreed. WAYYYY too many ocean planets in the game, in general.
I notice so many ocean planets and almost no marsh planets.
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 7:20 pm
by Anthropoid
You guys are great! [:D]
RE: Latest Update Plans
Posted: Mon Apr 12, 2010 7:29 pm
by Drone_Fragger
Yeah a button to stick military ships up for sale would be pretty awesome. That could also lead to more exciting colony revolts since now they are armed with your outdated ships!