Hello Sigh,
I'm sorry you were disappointed with your experience. I think we can agree that how much someone likes or dislikes a game is a subjective, rather than objective thing. This is why we don't offer refunds for disliking a game, though we will refund if we can't get the game to work on your system.
ORIGINAL: Sigh 1. Why give components random names that are impossible to identify (without actually learning the whole tech tree by heart). It may seem super creative when you name something "Talassos AR5" or "MegaTron Z4" but how about thinking about the PLAYER who has no freaking clue what that is supposed to be. I guess MegaTron is the better one since it has mega in it... This is problematic during both Ship design and ESPECIALLY during diplomatic trading. (even more so when your offered something for a crap load of cash). During trading at least it tells you what kind of component it is (wow) but not the level. When your offered something.. well you get to guess. Would right clicking on the object to get some info be to much to ask? Would adding some sort of description to the name be possible like "Shields 4".. Or allow the player to hover the mouse over the item to at least get the research type/level? It doesnt help that the manual doesnt even have a list..
It's very easy to view the component details during ship design. Just click on the component guide button. I agree with you on Diplomacy and we plan to add a way to get tech info during a diplomacy offer. In my book these are not severe issues, but I understand that for your playstyle, they are a source of frustration.
Including some kind of documented list in the future is also a good idea and we'll plan to do that.
2. Automation vs Micromanagement.. Yeah.. I like how the automation is advertised as if it were something special but really all it does if give you the choice between "MANAGE EVERY SINGLE ASPECT OF X" or "YOU GET TO DEAL WITH EVERY LITTLE INANE DETAIL OF X" There just arn't enough options. Not that it should be like Space Empires V where deciding what gets automated is a game in itself but whats the big deal? Either you let the game play itself or you manage every inane detail. Basically Automation vs Non-Automation does not work seamlessly... See next complaint:
I have a tough time figuring out what you are looking for here. To address your comment specifically, you actually have "Manual", "Automated" and "Suggest" for many of the options, so there is a middle ground between running everything and automating everything. Since you can turn the automation on and off or set it to suggest for each area individually, there's a lot of flexibility over what you want to automate, down to the individual ship level.
Most of the feedback we've received has been extremely positive on the automation - there are things that can still be improved and tweaked, but you seem to have a problem with the fundamental implementation rather than just a few parts of it, which is the first such complaint I've seen.
Since I disagree with you fairly completely on this point, I'd like to know how you would suggest we improve it. I accept that you don't think we did a good job on this, but I'm not clear on what you think we should have done instead.
3. Micromanagement.. This is where my forum nick comes from.. For a game that advertises the automation this is way beyond acceptable.. So If I want to build a station somewhere this is what i have to do:
I have to find a constructor ship (yes i know there is a menu for this).. Leave the selection menu.. send it to its destination to build. (maybe even have to zoom in to set it exactly where it should go)... wait for it to get half there.. learn that it has run out of fuel... tell it to refuel at the next refueling station watch it IGNORE the resupply station that is right next to it and zoom off to some other system.. refuel... tell it to go build that damn station... repeat. All the while im being attacked constantly by pirates and whatnot :rolleyes: Also when this retard of a constructor is finished with its cue it is no longer set to automatic. So if i should forget about it (while doing the same with some other constructor) well.. too bad.. Its a waste of a ship/maintenance
This example tells me that you're not really using the game as intended. All you really need to do is open the expansion planner, pick the planet/moon/asteroid you want to mine and click on the "queue construction ship" button for that. Your automated construction ship will go there and there's a good chance if you have enough Escorts and Frigates that it will get an automated Escort to ward off pirates or other threats. If it's automated, it will take care of its own fuel and gather up the resources it needs, all without bothering you. It will also stay on automatic after it's finished, it will not become manual unless you manually give it orders.
Select location for station, select space station from list, place station, "Automation" takes over the rest.
That's exactly how it works for me, using the Expansion Planner.
If your going to sucker me into paying 60 dollars by advertising this oh so great automation at least make it worthwhile..
As a counter-suggestion, perhaps you should try asking a few more questions before making up your mind about the game?
4. Several other things including: My ships entering enemy territory for reasons like refuiling.. and a war erupting because of it, The hassle of finding and placing the correct ships into a fleet... bla bla and so on and so on
I've never had a war erupt because of that. The ship trespass issue is generally a very minor hit. I'm guessing this empire was already quite upset with you for other reasons and happened to declare war when you were trespassing.
Finding ships and putting them in a fleet is very easy using the sortable Ships screen where you can click-select multiple ships and add them all to a fleet with one more click, then use the Fleet screen to tell them to refuel which will assemble them in one location.
Thats just a sample of what is really getting to me. Frankly I dont see why i should even be wasting my time typing this anymore as ill prob get a lot of fanboys giving me worthless "explanations" or workarounds because they cant admit that a game they like is subpar.
This is quite an attitude. I respect that you are frustrated, but from what you describe so far I don't think you've actually figured out everything that the game can and does do to make your life easier and reduce your frustration. While we are always willing to make improvements in future updates, the quickest help I can offer is to point out when the game already does something that you're looking for.
I'm still giving this a chance.. because as said it seems like it could be a decent game (And because I paid 65 dollars..). Of course that means if i start getting into it a bit ill prob notice other things like: Your empire falling apart once you hit a certain size because of rebellions that always happen (read about that one)
Don't believe everything you read - size alone does not cause any empires to fall apart. There are many things that can cause that, but simple size is not one.
, prob some terrible economic balance, AI is prob retarded (it already seems very random using diplomacy...), Memory leaks (although i guess the patches so far have helped there). Maybe I sound very unfairly pessimistic but the game is taking on this pattern.. So i have no reason to think otherwise.
I think this is glass half-empty/half-full issue. You are reading forum threads and gathering only negative impressions while apparently missing all the positive ones. I'm seeing a different pattern - issues are reported and they are fixed, improvements are made and overall the game continues to improve rapidly. Most customers are happy with DW and getting happier, from what I can see.
Well.. I've read that Matrix Games is known to release unfinished products so MAYBE the patches will fix this game up. I'm hoping so.
This seems like a gratuitous dig to me. It's definitely in our definition of non-constructive criticism, or "bashing" since you provide nothing to backup your claim. In my opinion, we do better than the majority of game companies in terms of QA on our product. We take responsibility for any issues that get through to release and do our best to work with the developer to quickly resolve them. We have games that have received post-release improvements up to five years after release, not because they were unfinished but because of the fact that we support our community as much as our developers.
Regards,
- Erik