ORIGINAL: Gargoil
ORIGINAL: concern
It's hard to argue against being able to check out the profitability of bases and freighters. But, there again, presenting this information won't help either, because you can't do anything about it.
I respectfully disagree again. You design your bases. You decided if and where to build them. You decide where to colonize, where to mine, how to defend your territory, what research gives you. Half the spending of your empire is in your control. You set tax rates, which affects immigration (greatly if you set new colonies to zero).
I'd say we have quite a bit of control over profitability. What we don't have is much information to help make the right decisions.
Lets see...
You design your bases - You could, I leave it on auto design but its manageable if you want to. However this has absolutely nothing to do with the issue at hand. You personally designing a base isn't going to magically make mines profitable and inexpensive.
You decided if and where to build them - no you don't, the AI builds them, thats the whole point.
You decide where to colonize - correct
where to mine - wrong, the AI does; mining ships are all private.
how to defend your territory - irrelevant to the discussion, what does that have to do with income? besides, you obviously set this to auto and control individual fleets while the AI takes care of system defense.
what research gives you - now you are just way off track. You have ZERO control over research other then to "crash" individual research items on occasion.
Half the spending of your empire is in your control - So what?
You set tax rates - Are you insane? Setting tax rate manually is way too much work on even a medium sized empire...
So basically:
Optional but probably not, wrong, correct, wrong, irrelevant, very wrong, irrelevant, wrong.
Some of the things you said are not even ALLOWED for you to control, EX: research.
And most of the other stuff is left to automation (because its impractical to control manually...
Besides which, you deciding where to build a mining base (Assuming you are on full manual) doesn't matter because you do NOT KNOW how profitable it will be until you actually BUILD the damn thing. AND YOU CANNOT RETIRE PRIVATE STRUCTURES...
As such, there is not a DAMN THING you can do about an non profitable mining base...
well, there is actually one thing, if you have a mining base on a colonizeable planet, colonizing it destroys the mining base (and mines for you)... turning a liability into an asset.