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RE: questions on the new patch
Posted: Thu May 20, 2010 12:27 am
by Panama
ORIGINAL: Bill II
ORIGINAL: Panama
ORIGINAL: golden delicious
You could always make the graphic blank. Then you wouldn't see them.
lol, simplicity is a difficult concept to grasp. [:D]
In a PBEM game, you would have to trust that your opponent also was using a blank graphic.
changing the graphic would be the only way to have no borders once the scenario has started. make a copy of the border graphic and eliminate the borders then put them in a folder with the same name as the scenario in the Graphics folder. i think that would do it, wouldn't it? and yes, trust is a must.
RE: questions on the new patch
Posted: Thu May 20, 2010 4:34 pm
by golden delicious
ORIGINAL: Bill II
In a PBEM game, you would have to trust that your opponent also was using a blank graphic.
If I distrust someone, I don't play PBEM with them.
RE: questions on the new patch
Posted: Thu May 20, 2010 5:13 pm
by el cid
ORIGINAL: ralphtrick
There is now code which attenuates attacks with units that aren't cooperating.
Attacking at less than 1:1 odds don't generate the same supply loss for the defender, and less than 1:10 are even worse, so ant attacks aren't likely to be useful.
All artillery should now support, instead of the top one.
There are two distinct sets of calculations, one set is between turns and the other set is between player moves. Weather is done each turn, while supply is done between sides. I don't remember the rest off-hand.
Thanks, this is all good to hear. I am looking forward to the next patch.
How does the non-cooperative units attacking is attenuated? do they suffer a penalty reuction (maybe number of units actually firing, or the force that they fire with) or does it affect having more turn burn?
And one final question, another thing very much disliked by TOAW comunity is having small units widthstanding attacks in the face of much larger forces (specially recon units which are imposible to hit, and end up causing a full turn burn when attacked). Is thi addressed in th new patch?
RE: questions on the new patch
Posted: Tue May 25, 2010 4:17 pm
by pionier
Hey Ralph, might it be possible to give us players the opportunity to use a speedup key in the replay? I'm watching all the fite repplays. It would be useful if we could speed up the train movement via a key? For a replay with 6.000 movements i waste 30 min... (Half moveing traings)
best regards
pio
RE: questions on the new patch
Posted: Tue May 25, 2010 11:26 pm
by desert
Press Caps Lock.
RE: questions on the new patch
Posted: Wed May 26, 2010 12:28 am
by ralphtricky
ORIGINAL: desert
Press Caps Lock.
Cool. Does shift work too?
RE: questions on the new patch
Posted: Wed May 26, 2010 3:53 am
by pionier
No shift not. But cool I thought it wouldn't function in the replay - don't know why.
And thank you(!) I thought I tried that alreasy but it seems really to speed up the process
RE: questions on the new patch
Posted: Sat May 29, 2010 7:50 pm
by pionier
Got another one. Whats about large river hexes convertion? Might it be possible to give at least Engineer units the possibility to switch if no enemy is adjactant? Same with flooded marsh? Regards Pio
RE: questions on the new patch
Posted: Sat May 29, 2010 8:49 pm
by Panama
ORIGINAL: pionier
Got another one. Whats about large river hexes convertion? Might it be possible to give at least Engineer units the possibility to switch if no enemy is adjactant? Same with flooded marsh? Regards Pio
Large river conversion? Flooded marsh conversion?
Are you talking about changing a super river hex into a non super river hex? And draining flooded marsh hexes? [&:]
RE: questions on the new patch
Posted: Sat May 29, 2010 10:44 pm
by pionier
I'm talking about conversion of ownership. It's my fault somtimes I think it is easy to check.
here i got two pictures...
I went almost 50% of the super rivers with engenieers, I would be glad if this could be fixed!
RE: questions on the new patch
Posted: Sat May 29, 2010 11:11 pm
by Panama
ORIGINAL: pionier
I'm talking about conversion of ownership. It's my fault somtimes I think it is easy to check.
here i got two pictures...
I went almost 50% of the super rivers with engenieers, I would be glad if this could be fixed!
Ah I see. Right, would be nice. [;)]
RE: questions on the new patch
Posted: Mon May 31, 2010 11:06 am
by pionier
Hey Ralph got antoher one
Whats about Guerillia, they always visible when they spawn again? Will there be a solution in the new patch?
best reagards
Pio
RE: questions on the new patch
Posted: Mon May 31, 2010 2:47 pm
by ralphtricky
ORIGINAL: pionier
Hey Ralph got antoher one
Whats about Guerillia, they always visible when they spawn again? Will there be a solution in the new patch?
best reagards
Pio
I did some cleanup of guerillas in 3.4, I believe that if you stacked them, they would be visible, or something like that. Let me know if the same issue is still happening with 3.4.
Ralph