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RE: WAW6T allied thread 82nd/and Ezto
Posted: Wed May 26, 2010 5:43 am
by 82ndtrooper
that sounds like a solid plan. machine guns are good for defense and motors are really good for offense, they are my favorite unit in the game.
I will send you some flying tigers for air cover as soon as I can. I wont be able to send a lot of PP and supplies to russia and china until the USA comes online though.
But let me know if you are close to an important tech up and really need some PP and ill try and send it. it cost me 24 PP to send 12pp and 2000 supply
RE: WAW6T allied thread 82nd/and Ezto
Posted: Wed May 26, 2010 6:23 pm
by 82ndtrooper
ok last turn the Germans created Vichy France. A solid move on his part. all my forces still in France surrendered.
I spotted a lone wolf-pack off the coast of Canada and attacked it with 4 squadrons of destroyers losing 1, So i called in additional destroyers from picket duty and 3 or 4 attacks later I finally sank it.

RE: WAW6T allied thread 82nd/and Ezto
Posted: Wed May 26, 2010 6:27 pm
by 82ndtrooper
In Djibouti on the east coast of Africa I attacked the stranded Italian Garrison there ,losing 1 squadron of carrier air with no damage to the enemy.

RE: WAW6T allied thread 82nd/and Ezto
Posted: Wed May 26, 2010 7:29 pm
by 82ndtrooper
oops I thought I deleted this post sorry skip it and look below
RE: WAW6T allied thread 82nd/and Ezto
Posted: Wed May 26, 2010 7:33 pm
by 82ndtrooper
In India My newly created engineer unit is building a road to Mandalay so I can move troops there and keep them supplied. Also producing some staff and machine guns for defense. This will look much different in a few turns as I will build a factory and more fortifications.

RE: WAW6T allied thread 82nd/and Ezto
Posted: Wed May 26, 2010 7:40 pm
by 82ndtrooper
and last I did a bombing attack on Amsterdam and ran smack into a very well laid air trap. I lost 3 fighters and 3 level bombers OUCH. I had forgotten that I had bombed that the last turn and grumpy made me pay dearly for trying the same thing twice. well played on his part.
as you can see below not a good turn for the west. But the bright side is my kill ratio versus subs is 7 to 2. And that's the most important thing to me at this time. Its vital that I keep the Atlantic supply lanes open.
The rest of those losses are from western Europe mostly.

RE: WAW6T allied thread 82nd/and Ezto
Posted: Thu May 27, 2010 9:47 pm
by ezto
OK I continued to build up on my defensive line. Conscripts are coming out of the barracks like ants from an anthill. I have a question about Vietnam. This turn I had a massive amount of supplies in my HQ and I did not build that many last turn. Now that Vietnam is Japanese will this stop? Also on the Vietnam subject, can the Japanese attack me from northern Vietnam? If so I have to move back some of my troops, since I don't want to get cut off.
On the North I blew up the bridge on the vicinity to Mao HQ, so now my experienced communists sit behind a river waiting for a crossing. I am also thinking about building a road between Mao and Shek HQ to facilitate the movement of units. I will add pictures hopefully when the Japanese attack, which I dont think is going to happen yet. However he did move a stack of about 120 strength north of Wuhan...
RE: WAW6T allied thread 82nd/and Ezto
Posted: Thu May 27, 2010 9:49 pm
by ezto
To answer your Q about the PP's I dont think I need them that badly. Flying Tigers would sure come in handy. I have 2 on the Shek HQ, but I am afraid they will stay there until they get reinforced or the Japanese player moves his air force towards the Pacific.
RE: WAW6T allied thread 82nd/and Ezto
Posted: Thu May 27, 2010 9:56 pm
by 82ndtrooper
once he declares war he can attack and he must take hanoi or you get extra supply and bonuses so he will fight for it if he is smart.
yes build a road you need it to keep all supply in the green. (the mountians with no road will cause you trouble keeping your troops supplied if you need extra from chunking or tai ian)
RE: WAW6T allied thread 82nd/and Ezto
Posted: Thu May 27, 2010 9:59 pm
by 82ndtrooper
there is a excellent free program called screenhunter 5.1 that makes taking SS's a breeze for posting here waaaaay eaiser than trying to do it with the built in stuff in windows.
RE: WAW6T allied thread 82nd/and Ezto
Posted: Fri May 28, 2010 9:27 am
by rjh1971
ORIGINAL: ezto
Thank you 82nd, I welcome your help and from anyone else who can give me some tips.
In the winter when most partisans arrive remember they can blow bridges if they have 50 ap left or more, that will crip german supply into Russia.
I didn't know it the first time I played the russians and has cost me dearly.
RE: WAW6T allied thread 82nd/and Ezto
Posted: Sat May 29, 2010 4:01 pm
by ezto
Some more delivering of Machine guns and 2 new regiments have taken up positions in the mountains. Air recon shows that Japan is building up on the middle sector north of Wuhan. He has split up his 50 men divisions to 20 men squads with mortar and mg support. This clearly states his strategy: He wants to have mobility to outflank my bastions once he makes a break.
RE: WAW6T allied thread 82nd/and Ezto
Posted: Sat May 29, 2010 7:55 pm
by 82ndtrooper
Our destroyer pickets in the Atlantic responded to a distress call from a convoy and sank a Wolf-pack. but not before it had cost England some much needed supplies.

RE: WAW6T allied thread 82nd/and Ezto
Posted: Sat May 29, 2010 7:57 pm
by 82ndtrooper
In England work continues on building up a solid defense. The free French Forces have moved north to help defend Scotland and we continue to upgrade both North and South Coastal Commands

RE: WAW6T allied thread 82nd/and Ezto
Posted: Sat May 29, 2010 7:59 pm
by 82ndtrooper
In North Africa the french Forces that escaped from Marseilles have been stationed in Jerusalem. Work continues on building up forces

RE: WAW6T allied thread 82nd/and Ezto
Posted: Sat May 29, 2010 8:01 pm
by 82ndtrooper
And in India its slow going on the road to Mandalay the mountains and the river are making hard on our engineers.

RE: WAW6T allied thread 82nd/and Ezto
Posted: Sun May 30, 2010 1:49 am
by ezto
I am considering on creating festung divisions on key cities on the southern soviet union. What do you think? Please explain to me the winter bonus for the Russians. When does it begin? When does it end? How much of a bonus is it?
RE: WAW6T allied thread 82nd/and Ezto
Posted: Sun May 30, 2010 9:27 am
by british exil
It's been a long time since I played the SU in WaW. But tried the city "festung" and was hit really bad. The Germans just bypassed some of the towns and because the winter in WaW is only about 3-4 turns (if I remember correct) you don't really get a real winter bonus. The city "festung" may pay off in the rear areas Volga line, but Kiev and Kursk areas are not really given enough time to build much.
Good to hold the Smolensk area for as long as possible, giving you time to build Moscow with as many defensive weapons as you can afford. I left it too late and the door was wide open.
To hold a city against the German jugernaut you have to trade land for time. You must sacrifce some of your production cities. I tried building some tank armies in the Stalingrad area, far behind the front, too far for German recon and had a few wins with them because the German forces were spread out.
Stalingrad area is a good area to build up some forces.
Try to stall his advances, use the terrain to your benefit. Marshes and hills. Marshes can only be driven through in winter time, in summer he is forced to use foot and horse units to move through them. Slowing him down again. Woods are good for smg and a few antitank guns his Pzr's loose force in the woods. Rifles for the open terrain. Cut the supply lines with small cav units, they will not hurt the Army but will hurt his supply so he has to divert men to the cause.
The best advice is build 1or 2 massive forces with a bit of mobile units. Hit him hard in the underbelly between the crimean and Kiev. You can really hurt the German there. He is mostly heading to Moscow and Leningrad so you can cut his supply lines. So there you have room to manuvere. But there is no real winter bonus that I can really remember.
Try to force his Luftwaffe to attack your FLaK. Without his air defense you can move your units on the plains.
Mat
RE: WAW6T allied thread 82nd/and Ezto
Posted: Sun May 30, 2010 11:43 am
by explorer2
Clarification on winter:
The combat hit on winter is for both sides. Its effect is to make attacking quite difficult, but how bad depends on the readiness hit, which is variable each winter turn.
Winter always lasts in Dec, Jan, and Feb., with random chance that it will also hit in Dec and or March.
If you get really lucky (if you're GE), you have a 3 turn winter with very low readiness hits. Very unlucky, 5 turn winter, high readiness hits, your units will be sitting there not able to move much or attack much for 2 turns after winter is over.
First winter that GE is at war with SU, GE get an additional 50% combat reduction for the entire winter.
Good luck!
RE: WAW6T allied thread 82nd/and Ezto
Posted: Sun May 30, 2010 4:10 pm
by 82ndtrooper
A lot of action in the Atlantic this month. German U-Boats were very active. With one being very brave and surfacing right beside the Royal Navy main battle fleets. Another spotted attacking merchant shipping off the coast of the USA. while our Destroyers where moving to intercept they spotted two more wolfpacks. making it a total of 4 in different locations.
The screenshot below shows the second two wolfpacks after we had already killed the first two. Our forces where spread thin but managed to destroy all 4 wolfpacks with no losses, it was lucky for us that the RN main battle fleets where close by and able to assist with carrier air. Unfortunate they cant stay they have to steam back to great Britain to deter Germany from any invasion.
