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RE: Babes Medium
Posted: Thu May 27, 2010 3:45 pm
by rockmedic109
Doh!
I hate it when I fail to read properly or enough! I should not visit this forum when sleep deprived. Thanks for the clarification. I am looking forward to it and my wife is putting a divorce lawyer on speed dial.
RE: Babes Medium
Posted: Fri May 28, 2010 11:34 am
by oldman45
WoW, I am actually getting excited about the idea of PBEM. The idea of team play with this level of detail makes this a whole new game.
Hats off to all those involved.
RE: Babes Medium
Posted: Fri May 28, 2010 12:44 pm
by Mr.Pink
appreciate all the hard work JWE and the rest of the team! free beer for all[:D]
RE: Babes Medium
Posted: Sun May 30, 2010 4:22 pm
by Central Blue
Finally getting time to look at this. Very cool. What you have done to support will force players to consider how to play the environment besides just gaming their opponent's head. A great mod for those interested in gaming the the war in that time and all of the various locations.
Is there a right way to post comments on little peculiarities we may notice? I don't want to give the impression that I am complaining. And I don't want to slow the project if the comments would be a distraction to deal with. [:)]
There are probably a number of peculiarities that you guys are aware of already and haven't got around to -- like the starting location of the
Agwiworld because someone like me has already been a pest on the topic [:)]. And some things maybe working as designed, like 2nd and 8th Marines upgrading to USA construction regiments?
ORIGINAL: JWE
Tried to figure out how to keep this out of the hands of the $^@ll pe!$*$ on the main forum, but just can't find a way. So here it is. Please understand if we only respond to a certain few posters.
This is a relatively complete beta of Da Babes Medium. MO outdid himself and it's maybe 80% of DBB. It "should" be playable with the stock AI, all the LCU HQ units are verified as being in the same slots, but if the AI script is looking for individual divisions, regiments, battalions, etc .. we are all out of luck. Besides, we don't really like the whole AI cheat thing anyway, so what the hey.
So here it be. Check it out. No explanations for weenuses. Right folks can ask here or in a pm.
RE: Babes Medium
Posted: Sun May 30, 2010 5:07 pm
by Don Bowen
Please post what you find, along with suggestions. Some may not get done for one reason or another, but good to know about them.
RE: Babes Medium
Posted: Mon May 31, 2010 4:04 pm
by Central Blue
ORIGINAL: Don Bowen
Please post what you find, along with suggestions. Some may not get done for one reason or another, but good to know about them.
Thanks Don. After looking at the file with the editor, I'll admit that I am perplexed that the TOE button for the 2nd and 8th Marines should show the rifle squads upgrading to USA construction squads rather than USMC42 squads. And that's one reason I don't mod this game much. From looking at the editor, I can't figure out how to get there from here if I wanted to.
RE: Babes Medium
Posted: Tue Jun 01, 2010 1:05 pm
by JWE
ORIGINAL: Central Blue
And some things maybe working as designed, like 2nd and 8th Marines upgrading to USA construction regiments?
Holy Toledo Batman, you found a biggie. Seems all units with editor dreakdowns retain their original TO&Es from the original breakdown. Bad ju-ju.
We'll have to go in and fix all units that were broken down with the new default TO&Es. It will take a bit of time. I guess you get 100 lashes throughout the fleet for slowing up the project, along with a hero medal for finding this. Good job CB.
J
RE: Babes Medium
Posted: Tue Jun 01, 2010 4:23 pm
by JWE
Well, golly. Found maybe 4 or 5 other places where database artifacts from the original files can bite you on the winkie. Woof. We are actually getting good at this. When DaBabes gets released, it will definitely be 'clean'.
Ok, Central Blue gets a major hero award for stepping in a cow pie and turning it into a porterhouse. He gets one free "I want this". I'll do the best I can to give it. If I can't, I'll explain why, and give him another shot.
RE: Babes Medium
Posted: Tue Jun 01, 2010 4:45 pm
by Central Blue
ORIGINAL: JWE
Ok, Central Blue gets a major hero award for stepping in a cow pie and turning it into a porterhouse. He gets one free "I want this". I'll do the best I can to give it. If I can't, I'll explain why, and give him another shot.
Two Marines in the family tree, so it's one of the first things I look at. [:)]
Well, aside from what I mentioned in the PM, how about fixing the start location for the
Agwiworld? Your choice. [;)]
RE: Babes Medium
Posted: Tue Jun 01, 2010 5:43 pm
by JWE
ORIGINAL: Central Blue
Two Marines in the family tree, so it's one of the first things I look at. [:)]
Well, aside from what I mentioned in the PM, how about fixing the start location for the Agwiworld? Your choice. [;)]
Ooh Rah. I choose your pm. Neither the engine nor the editor can set up Agwiworld to be in a TF off Santa Cruz on Dec. 20. And there's no way to force I-23 to be there; and no guarantee of a detect, or a shot, or a hit. We did stick her in LA for you, but the liklihood of a historical outcome is nil, at best.
RE: Babes Medium
Posted: Thu Jun 03, 2010 6:19 pm
by JWE
Well - found 4 or 5 more. Seems we opened the can and it wasn't worms, it was cobras, bushmasters, and dragons. Freakin woof!!
Ok, DaBabes is back into open heart surgery. It will be a while. Did find out why lots of things don't upgrade how they are supposed to, and why certain units can't recombine. Also found out how to make unit upgrades into a 4-6 way matrix instead of the normal 2-3 way steps. A total pita, but shows some real promise for the release version.
RE: Babes Medium
Posted: Thu Jun 03, 2010 7:00 pm
by Kitakami
Well... dragons are quite useful once tamed
Take your time, send us word once in a while, and then we will test stuff when you ship it out. No worries.
RE: Babes Medium
Posted: Wed Jun 16, 2010 8:59 am
by Andrew Brown
I just got around to downloading this mod and I hope to begin playing it as soon as an updated version is released.
Just one tiny nitpick - I think HMAS Doomba was based in Sydney, not Darwin (unless you have better information than I do?).
Andrew
RE: Babes Medium
Posted: Wed Jun 16, 2010 11:30 am
by Don Bowen
ORIGINAL: Andrew Brown
I just got around to downloading this mod and I hope to begin playing it as soon as an updated version is released.
Just one tiny nitpick - I think HMAS Doomba was based in Sydney, not Darwin (unless you have better information than I do?).
Andrew
Checked Niehorster and he says Melbourne.
RE: Babes Medium
Posted: Wed Jun 16, 2010 12:10 pm
by JWE
ORIGINAL: Don Bowen
ORIGINAL: Andrew Brown
I just got around to downloading this mod and I hope to begin playing it as soon as an updated version is released.
Just one tiny nitpick - I think HMAS Doomba was based in Sydney, not Darwin (unless you have better information than I do?).
Andrew
Checked Niehorster and he says Melbourne.
I think you're both kinda right.
What I could find out was Doomba was requisitioned 9/03/39 from Brisbane Tug & Steamship Co; went to Sydney for guns and DCs; commissioned 9/25/39 and served as minesweeper for the Wilsons Promontory, Cape Otway area. Have some pics of her at Station Pier in Melbourne, but in 1940.
12/21/41 was back in Sydney to get ASDIC gear and a couple more K-bangers. Still operating out of Sydney during the midget attack in May, and believe she even dropped on one of the little critters.
So Dec. 7, maybe Melbourne, but two weeks later was at Sydney for an upgrade. We don't have the upgrade in the game, she starts out with her DC load.
Maybe have her arrive in-game at Sydney on 411221 with some SysDam?
RE: Babes Medium
Posted: Wed Jun 16, 2010 12:23 pm
by Buck Beach
ORIGINAL: JWE
ORIGINAL: Don Bowen
ORIGINAL: Andrew Brown
I just got around to downloading this mod and I hope to begin playing it as soon as an updated version is released.
Just one tiny nitpick - I think HMAS Doomba was based in Sydney, not Darwin (unless you have better information than I do?).
Andrew
Checked Niehorster and he says Melbourne.
I think you're both kinda right.
What I could find out was Doomba was requisitioned 9/03/39 from Brisbane Tug & Steamship Co; went to Sydney for guns and DCs; commissioned 9/25/39 and served as minesweeper for the Wilsons Promontory, Cape Otway area. Have some pics of her at Station Pier in Melbourne, but in 1940.
12/21/41 was back in Sydney to get ASDIC gear and a couple more K-bangers. Still operating out of Sydney during the midget attack in May, and believe she even dropped on one of the little critters.
So Dec. 7, maybe Melbourne, but two weeks later was at Sydney for an upgrade. We don't have the upgrade in the game, she starts out with her DC load.
Maybe have her arrive in-game at Sydney on 411221 with some SysDam?
Not a big thing but since you mentioned it, I personally assigned System and Engine damage (out of the air number) for those USN ships in California reflecting as undergoing overhaul at this California historical site.
http://www.militarymuseum.org/MilitaruUnits7Dec.html
I also seem to recall there were a couple in the shipyards in Washington, but can't remember the source at this moment.
Buck
RE: Babes Medium
Posted: Wed Jun 16, 2010 10:51 pm
by Andrew Brown
So Dec. 7, maybe Melbourne, but two weeks later was at Sydney for an upgrade. We don't have the upgrade in the game, she starts out with her DC load.
Of course for such a heavily modded scenario the "ideal" thing to do would be to start her in Melbourne and the upgrade should be added to the database, but that is a lot of work for such a miniscule aspect of the scenario.
Maybe have her arrive in-game at Sydney on 411221 with some SysDam?
Sounds reasonable to me.
Andrew