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RE: JTCS-Time for a rebuild instead of patches and mods?
Posted: Sat Jun 05, 2010 9:07 pm
by Geomitrak
I'm sure Jason said there was a long-term intention to revamp the engine...can't remember the thread, and I've tried looking for it. Anyway, come the day, I'm sure there will be a consultation period where we all get to have some sort of input.
Scaleable hexes would be my request, even it was just presets such as 50m, 100m, 150m, 200m and the present default 250m.
Regards
Paul
RE: JTCS-Time for a rebuild instead of patches and mods?
Posted: Sun Jun 06, 2010 12:25 pm
by MrRoadrunner
[:-] No, not scale-able hexes!
Yikes! [X(] Do that in a different game or play Tiller's Panzer Campaigns Series or Squad Battles for the smaller scale ... or TOAW for a different scale?
RR
RE: JTCS-Time for a rebuild instead of patches and mods?
Posted: Tue Jun 08, 2010 5:44 pm
by dgk196
So, either a call for the evolutionary (current situation) or the revolutionary, a 'remake' of the original? Well, maybe an assessment of what exists as compared to what would be desired in a 'new' version? I mean, wouldn't you need to have some specific changes / additions in mind? So, what would 'they' be? I could think of a few things....... the ability to create new unit types and the graphics to go along with them. Maybe at least on the 2-D level. Also the ability to 'create' new terrain types and the effects related to them as regards movement / combat and so on.
Also, the ability to modify the Combat Results Table or use different 'tables' for different 'forces', in the same game. That is develop a CRT for a 'country' or time frame, to be used in a specific scenario. In short, make the units, graphics and functions so that they can be modded as desired, without using a 'second program' to achieve the results.
How about the ability to use scanned maps or images?
Dennis
RE: JTCS-Time for a rebuild instead of patches and mods?
Posted: Wed Jun 09, 2010 8:00 am
by bshirt7
Oh, I'll be ordering JTCS in the next couple of days (as soon as I can figure out where to wire the $$).
Believe me, I've played boatloads of war games (Hoi1, Hoi2, 2nd Front, WIR, CivI-IV, etc) and with the "one" exception of the superb CMBB none of them holds a candle to Talonsoft's EFII, much less Matrix's upgraded version.
Eye candy is great and a buffed up AI is even better. But even Talonsoft's AI had several scenario's that could give you an extreme challenge and their graphics looked ok to me. The scale of the game is simply awesome. I'm just "very" grateful Jason and Matrix gave the old lady a good face lift with more goodies booked for the future.
I think it's also appropriate to give a heartfelt "thanks" to Talensoft for the 100's of hours of pleasure. Whatever happened to them I don't know but I wish them well.
RE: JTCS-Time for a rebuild instead of patches and mods?
Posted: Wed Jun 09, 2010 5:41 pm
by MrRoadrunner
ORIGINAL: dgk196
So, either a call for the evolutionary (current situation) or the revolutionary, a 'remake' of the original? Well, maybe an assessment of what exists as compared to what would be desired in a 'new' version? I mean, wouldn't you need to have some specific changes / additions in mind? So, what would 'they' be? I could think of a few things....... the ability to create new unit types and the graphics to go along with them. Maybe at least on the 2-D level. Also the ability to 'create' new terrain types and the effects related to them as regards movement / combat and so on.
Also, the ability to modify the Combat Results Table or use different 'tables' for different 'forces', in the same game. That is develop a CRT for a 'country' or time frame, to be used in a specific scenario. In short, make the units, graphics and functions so that they can be modded as desired, without using a 'second program' to achieve the results.
How about the ability to use scanned maps or images?
Dennis
The only comment I liked was the last question.
I would like neither revolution or evolution. Both are wrong for the game. Either can be what Modern Wars is?
I'd like restoration. Better graphics along with a new AI.
Change the CRT? What then happens to scale? [&:]
I do not want someone having the capacity to change the physical properties of the units. I like that Jason and crew encrypted that part.
You can mod terrain to your hearts content, as Jason mentioned above?
RR
RE: JTCS-Time for a rebuild instead of patches and mods?
Posted: Wed Jun 09, 2010 6:51 pm
by tide1527
Ed I know this is not the forum but I noticed you changed your signature. You read Edmund Burke ? [:)]
Gary
RE: JTCS-Time for a rebuild instead of patches and mods?
Posted: Wed Jun 09, 2010 8:04 pm
by MrRoadrunner
Gary,
Some may not believe it but I read quite a few. [;)]
Lately the words of the "elders" make more sense then the words of the current leaders and philosophers.
I've even re-read Thomas Payne's Common Sense and the Rights of Man.
At the moment I am deep into the Federalist Papers.
My son and I are studying The Constitution.
It's been enlightening. To say the least. [:)]
I can even say I have been re-reading The Bible.
Ed
RE: JTCS-Time for a rebuild instead of patches and mods?
Posted: Thu Jun 10, 2010 7:00 pm
by tide1527
All important documents for sure. My son carries the pocket Constitution that I gave to him. He's used it to debate a couple of times [:)] The Federalist Papers are excellent. If you never read De Tocqueville his book Democracy In America is very good. [;)]
Gary
RE: JTCS-Time for a rebuild instead of patches and mods?
Posted: Thu Jun 10, 2010 8:34 pm
by MrRoadrunner
All well and good Gary.
Also, good for your son!
I am currently reading George Washington's Sacred Fire. 1200 pages including 200 pages of footnotes.
I have De Tocqueville on my list. After I finish The 5000 Year Leap.
Ed