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RE: 1.0.5 Update Plans

Posted: Wed Jun 02, 2010 9:22 pm
by Spacecadet
Joram,

ORIGINAL: Erik Rutins

o Empire/Fleet overkill factor: 1:1, 1.5:1, 2:1, 3:1, 5:1
• More careful evaluation of targets – do not attack targets much larger than self
• Improved checking for other military ships of your empire nearby to respond to local emergencies.
• Ships that are members of fleets should either attack as entire fleet, in groups or not at all, this should be a fleet level setting
o Alter auto-engagement setting per ship/fleet/empire
• Display in brackets after mission description (InfoPanel)
o Manual attack mission assignment always sticks with assigned target until complete, damage/shield settings may still override, but others should not.
• Auto-refuel refinements
o Make exceptions for some mission types:
• drop troops / invade colony
• colonize

RE: 1.0.5 Update Plans

Posted: Wed Jun 02, 2010 9:24 pm
by Shark7
ORIGINAL: Yarasala
ORIGINAL: Erik Rutins

ORIGINAL: Yarasala
Oh my, so many suggestions I made in other threads because they developed in the course of a discussion ... [:(]
I hope you read (or at least browse) all other threads as well ...

I do read almost every thread, but it's easy to lose track of a suggestion even if I've read it if it's not in an easily findable spot. So re-posting anything you haven't already to the wish list thread will help make sure that it is there for our long-term reference.
Ok, so I will see to take the time to check all my posts and put all suggestions in the wish-list thread ... especially since I got my credit card bill today and was a little bit shocked to see that the game cost me about 48 Euros with VAT and what not (which is about 60$ atm). So I'm really interested in having long-term fun [;)]

Edit: done.

$60 isn't that bad really. Most console games will cost you that much, and they are generally only good for one play-through. I have a feeling you'll get a lost more game time out of DW than that.

Granted I have no idea what you would usually pay in Euros or the amount of the VAT tax (where I live we simply have a consumer end sales tax of 8.25% and that only applies to purchases made from stores based here in Texas).

RE: 1.0.5 Update Plans

Posted: Wed Jun 02, 2010 10:12 pm
by the1sean
ORIGINAL: Erik Rutins

o Manual attack mission assignment always sticks with assigned target until complete, damage/shield settings may still override, but others should not.

About the mission assignments not "sticking", its very tough to figure out what is happening when exploration, construction, or colonization ships are on a "manual" mission and then get attacked, flee, and "forget" their original objective. an option for a popup message denoting that would be nice.

Oh yeah, and I am really impressed with the combat system/AI improvements, and the improved colonization details coming soon! these features will really help add more depth to the game!

RE: 1.0.5 Update Plans

Posted: Thu Jun 03, 2010 4:39 am
by Canute0
• Fleet load troops command

Can you quick add a fleet retire command too ?


RE: 1.0.5 Update Plans

Posted: Thu Jun 03, 2010 6:55 am
by Yarasala
ORIGINAL: Shark7

ORIGINAL: Yarasala
ORIGINAL: Erik Rutins




I do read almost every thread, but it's easy to lose track of a suggestion even if I've read it if it's not in an easily findable spot. So re-posting anything you haven't already to the wish list thread will help make sure that it is there for our long-term reference.
Ok, so I will see to take the time to check all my posts and put all suggestions in the wish-list thread ... especially since I got my credit card bill today and was a little bit shocked to see that the game cost me about 48 Euros with VAT and what not (which is about 60$ atm). So I'm really interested in having long-term fun [;)]

Edit: done.

$60 isn't that bad really. Most console games will cost you that much, and they are generally only good for one play-through. I have a feeling you'll get a lost more game time out of DW than that.

Granted I have no idea what you would usually pay in Euros or the amount of the VAT tax (where I live we simply have a consumer end sales tax of 8.25% and that only applies to purchases made from stores based here in Texas).
New "professional" PC games cost between 30 and 50 Euros (some 37 to 61$) around here. But my shock came from the difference of the price I saw at ordering (around 38$ for download + physical shipment) and the price on the bill. We have 19% VAT, so even with that I expected some 46$, also the exchange rate was better a month ago. Seems that there is also some Customs fee included, whatever.
Anyway, despite its shortcomings I enjoy the game so far and don't bemoan the money [;)]

But now don't let us hijack the thread further [;)]

RE: 1.0.5 Update Plans

Posted: Thu Jun 03, 2010 10:10 am
by Joram
ORIGINAL: Spacecadet

Joram,

ORIGINAL: Erik Rutins

o Empire/Fleet overkill factor: 1:1, 1.5:1, 2:1, 3:1, 5:1
• More careful evaluation of targets – do not attack targets much larger than self
• Improved checking for other military ships of your empire nearby to respond to local emergencies.
• Ships that are members of fleets should either attack as entire fleet, in groups or not at all, this should be a fleet level setting
o Alter auto-engagement setting per ship/fleet/empire
• Display in brackets after mission description (InfoPanel)
o Manual attack mission assignment always sticks with assigned target until complete, damage/shield settings may still override, but others should not.
• Auto-refuel refinements
o Make exceptions for some mission types:
• drop troops / invade colony
• colonize

I know you're trying to be helpful but that doesn't address my point. I want to know if fleets move together, not attack. If I want to move my fleets into a new system and simply stage them there, I want them to arrive at the same time.

And furthermore, that statement isn't explicit if it means all ships will collect together and attack the target you designate but still arrive piecemeal. Old behaviour has a fleet engaging your target but then breaking up and attacking whatever is attacking the ship. That's the only thing that that statement seems to address. As you see there are a lot more fleet issues though than just that. I'm still looking for clarification.

RE: 1.0.5 Update Plans

Posted: Thu Jun 03, 2010 11:44 am
by deanco2
ORIGINAL: Falokis

Everything I could think of that I would want.

Awesome.

Those sound like some great changes!

RE: 1.0.5 Update Plans

Posted: Thu Jun 03, 2010 12:29 pm
by Oldguard1970
Shark7

$60 isn't that bad really. Most console games will cost you that much, and they are generally only good for one play-through. I have a feeling you'll get a lost more game time out of DW than that.

Granted I have no idea what you would usually pay in Euros or the amount of the VAT tax (where I live we simply have a consumer end sales tax of 8.25% and that only applies to purchases made from stores based here in Texas).


Hi Shark7 - VAT and Sales tax are vastly different. VAT taxes are collected at every step along the way from raw material to the hands of the consumer. (VAT stands for Value Added Tax, so the idea is to impose a tax anytime someone "adds value" to something.)

I have lived under a VAT, and I have seen the admin headaches associated with doing business under a VAT. UGH!

RE: 1.0.5 Update Plans

Posted: Thu Jun 03, 2010 12:41 pm
by Justascratch
I love you guys!

RE: 1.0.5 Update Plans

Posted: Thu Jun 03, 2010 1:25 pm
by Shark7
ORIGINAL: OldGuard1970

Shark7

$60 isn't that bad really. Most console games will cost you that much, and they are generally only good for one play-through. I have a feeling you'll get a lost more game time out of DW than that.

Granted I have no idea what you would usually pay in Euros or the amount of the VAT tax (where I live we simply have a consumer end sales tax of 8.25% and that only applies to purchases made from stores based here in Texas).


Hi Shark7 - VAT and Sales tax are vastly different. VAT taxes are collected at every step along the way from raw material to the hands of the consumer. (VAT stands for Value Added Tax, so the idea is to impose a tax anytime someone "adds value" to something.)

I have lived under a VAT, and I have seen the admin headaches associated with doing business under a VAT. UGH!

Yes, I'm completely aware of the difference and how the VAT works. Just wasn't sure how much it actually adds up to through-out the process. I much prefer the consumer end sales tax method...allows goods to retain a lower cost and the government still gets their share.

So if you have (for example) 5% added at each level, I wonder how much the government is making off each end user sale?

RE: 1.0.5 Update Plans

Posted: Thu Jun 03, 2010 1:47 pm
by hondo1375
ORIGINAL: Shark7
So if you have (for example) 5% added at each level, I wonder how much the government is making off each end user sale?

5%. It works like this in the UK: If you imagine company B buys raw material off company A to make something, company A charges company B 5% VAT(on your example), and company A remits that 5% to the government. If company B then sells that manufactured item on to a retailer, company C, then company B can claim their 5% VAT back, but charges company C 5% on the sale (and it will be 5% on a more valuable item, since the manufacturer has added value to the raw materials by making it into something of greater market price). So far, the government has made nothing out of it. This game of pass-the-parcel ends with the poor sap who is buying it for private rather than company use, and they get the final, non-reclaimable, VAT bill - 5% on the fully value-added item. The last seller remits that amount to the government, and that is the only money the government keeps.

RE: 1.0.5 Update Plans

Posted: Thu Jun 03, 2010 3:00 pm
by ASHBERY76
It must be getting close to expansion pack plans now.

RE: 1.0.5 Update Plans

Posted: Thu Jun 03, 2010 6:57 pm
by Pipewrench
thanks for all the work your doing to improve the game.

RE: 1.0.5 Update Plans

Posted: Fri Jun 04, 2010 10:24 am
by Erik Rutins
ORIGINAL: Joram
I know you're trying to be helpful but that doesn't address my point. I want to know if fleets move together, not attack. If I want to move my fleets into a new system and simply stage them there, I want them to arrive at the same time.

Yes, that's improved as well.

RE: 1.0.5 Update Plans

Posted: Fri Jun 04, 2010 11:41 am
by Bartje
ORIGINAL: ASHBERY76

It must be getting close to expansion pack plans now.

Haha, let's hope they stick with realizing the potential of the original game before going onto expansions.


RE: 1.0.5 Update Plans

Posted: Fri Jun 04, 2010 8:00 pm
by taltamir
wow, that list is HUGE and chock full of major features... I mean, 64bit I expected to be an entire separate update sometime in the distant future.

So would about half the other things... I expected 1.05 to be 1/10th of those fixes with the rest to be added in much later; I am utterly amazed how much you guys got done and how fast..

RE: 1.0.5 Update Plans

Posted: Sat Jun 05, 2010 10:10 am
by Joram
ORIGINAL: Erik Rutins

ORIGINAL: Joram
I know you're trying to be helpful but that doesn't address my point. I want to know if fleets move together, not attack. If I want to move my fleets into a new system and simply stage them there, I want them to arrive at the same time.

Yes, that's improved as well.

Thank you Erik for the clarification! Appreciate it. Looking forward to the patch.

RE: 1.0.5 Update Plans

Posted: Sat Jun 05, 2010 1:19 pm
by the1sean
I too am looking forward to this Mega-Patch. It is going to add a lot of depth to the game, and fix a few annoyances, and make it run faster on my PC (64 bit baby!) [:D]

RE: 1.0.5 Update Plans

Posted: Sun Jun 06, 2010 6:25 am
by impact
hey erik,
i am not sure if it was mentioned before, but i have a multi-monitor setup. when i play distant worlds, it wont mouse-scroll in the direction of my second monitor.
normally this wouldn't be a big deal, as i would scroll mostly with my keyboard, but keyboard scrolling is still stuttering (scrolling one unit in the given direction, then pausing for a moment, then scrolling normally).
is this me or is this DW? would it be possible to smuggle a fix for that into 1.0.5?

RE: 1.0.5 Update Plans

Posted: Sun Jun 06, 2010 12:06 pm
by Erik Rutins
Hi impact,

Unfortunately, that's a function of how DW is designed in that it's a window itself. I don't think that's "fixable" on our side as Windows thinks there is no screen edge on that side as there isn't due to the second monitor. I know turning off the other monitor fixes it, as does changing the driver settings, but that's less than ideal. We could also add a third method of scrolling, like some kind of click and drag on the map, but I don't think that will make it in for 1.0.5.

I also run a dual monitor setup and I've gotten used to using the zoom in/zoom out and minimap functionality to move around when I need to scroll to the right.

Regards,

- Erik