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RE: [REL] The Romulan Star Empire 1.0
Posted: Sat Jun 19, 2010 2:34 am
by Tophat1815
Wow,your just taunting us with those Klingon sneak peaks! Fantastic work!
RE: [REL] TRSE Star Trek Mod v1.1
Posted: Sat Jun 19, 2010 4:42 pm
by Igard
Version 1.1 released
I changed the name of the mod to TRSE Star Trek Mod since now it includes not only The Romulan Star Empire but also The Klingon Empire too. Didn't make sense leaving the way it was.
RE: [REL] TRSE Star Trek Mod v1.1
Posted: Sat Jun 19, 2010 8:25 pm
by tjhkkr
That is a nice piece of work, with some very neat options. Thank you.

RE: [REL] TRSE Star Trek Mod v1.1
Posted: Tue Jun 22, 2010 2:16 pm
by Rebel Yell
Awesome Klingons..../drool
RE: [REL] TRSE Star Trek Mod v1.1
Posted: Fri Jun 25, 2010 1:35 am
by Igard
Cardassian preview

RE: [REL] TRSE Star Trek Mod v1.1
Posted: Fri Jun 25, 2010 8:46 am
by Bartje
Neaat!
The Borg could replace Space Slugs or Kaltors one day? [:'(]
These ships really look beatiful!
Thank you for your creativity ! [:)]
RE: [REL] TRSE Star Trek Mod v1.1
Posted: Fri Jun 25, 2010 9:50 am
by Igard
Thanks, Bartje. That's a great idea, though I'd rather the borg be more of a threat than just a wee beastie. If we could mod the stats of the kaltors and other monsters then it would work really well. Or, I could just use a small borg scout vessel, a ship that isn't very powerful, but I think we all want to see a borg cube at some point.
As for my creativity, thank you, but I think it's important for me to stress that I didn't draw any of these. They were modelled by a very talented bunch of people around the internet, then their work was uploaded onto battleclinic. All I did was take the 3d model, rotate it to a top-down view and copy the image. Some colours were changed to balance things and running lights were added.
The hardest part is finding race and troop images. Also writing the dialog is a bit of a pain.
If anyone could help me find race images, that would save me alot of time. I'm looking for consistency, so there are some criteria to follow.
- Image must be TNG era or at least look like it could be (the klingons look the same TMP or TNG)
- Character must be looking at the camera or just to the side (I can edit the direction of the eyes)
- Heads and shoulders must be in frame
I know this is a tough ask, but if anyone can help with this it would be a great help.[;)]
RE: [REL] TRSE Star Trek Mod v1.1
Posted: Fri Jun 25, 2010 9:50 am
by tjhkkr
Wow! Cardassians...
And a nice job as usual.

RE: [REL] TRSE Star Trek Mod v1.2
Posted: Sat Jun 26, 2010 2:57 pm
by Igard
Version 1.2 released. This is starting to feel like star trek now. I strongly recommend installing the flagshapes, not only was a bit of a nuisance making them, but they greatly add to the experience.
Enjoy folks![:)]
RE: [REL] TRSE Star Trek Mod v1.2
Posted: Sun Jun 27, 2010 6:47 pm
by Igard
Found the perfect ferengi troop image..
Marauder Mo action figures!![:D]

RE: [REL] TRSE Star Trek Mod v1.2
Posted: Wed Jun 30, 2010 10:31 pm
by Igard
Ferengi Preview

RE: [REL] TRSE Star Trek Mod v1.2
Posted: Wed Jun 30, 2010 10:32 pm
by Igard
Dominion Preview

RE: [REL] TRSE Star Trek Mod v1.2
Posted: Wed Jun 30, 2010 10:32 pm
by Igard
Breen Preview

RE: [REL] TRSE Star Trek Mod v1.2
Posted: Thu Jul 01, 2010 5:35 pm
by tjhkkr
The Dominion ships look GREAT.
I have heard of the Breen. I never knew that the ST universe had actually fleshed them out.

RE: [REL] TRSE Star Trek Mod v1.2
Posted: Thu Jul 01, 2010 8:23 pm
by Igard
Gorn Hegemony Preview, for some reason DW is scaling these ships bigger than the rest. That's fine though since the gorn ships are supposed to be big and bulky.
Just got the dialog to write for the Gorn, I'll get my 'S' key finger warmed up...[:D]

RE: [REL] TRSE Star Trek Mod v1.3
Posted: Fri Jul 02, 2010 10:46 pm
by Igard
Version 1.3 released
That's 7 races I've modded now. The federation are available from other mods, but I will get round to doing them. That leaves 1 more race to add before all the ship sets are used up. (come on devs get us more ship sets)
There don't seem to be many trek fans on the forums, so if you're a lurker, please speak up. I need your opinions. Should I add the borg or another of the minor races(tholian, sheliak, kztin, lyran, hydran)?
I should also mention, I've seriously played around with the race stats and probably haven't tested enough, so please report any balance issues.
Enjoy and any problems let me know.[;)]
RE: [REL] TRSE Star Trek Mod v1.3
Posted: Fri Jul 02, 2010 11:37 pm
by WoodMan
Borg, Vulcan, Species 8472, of course you have to wait for the future patch before you can put all in. If you need help finding images I *might* be able to help with top down shots of Borg and 8472, but not Vulcan sorry.
Keep up the good work dude!
RE: [REL] TRSE Star Trek Mod v1.3
Posted: Sat Jul 03, 2010 12:11 am
by Igard
Forgot species 8472. Ships aren't a problem, it's the bases. I may have to resort to drastic measures for bases, chopping bits off ships and sticking them together! I'll look carefully before I start that.[;)]
Vulcans are another matter. I won't add them to this mod since it's a TNG mod and vulcans are part of the Federation. Wait for my future "Archer Era Mod".[:D]
RE: [REL] TRSE Star Trek Mod v1.3
Posted: Sat Jul 03, 2010 12:21 am
by tornnight
Borg Please!
RE: [REL] TRSE Star Trek Mod v1.3
Posted: Sat Jul 03, 2010 10:58 am
by Igard
Ok then, I'll start work on the federation and borg for the next update.
Also, I've managed about 4 hours play now with the new race stats and it's clear things are going to need a little tweaking.
So far it seems too easy to make money. Giving races too many bonuses in ship/troop maintenance and trade is probably the cause.
If you are going to play as ferengi, I suggest setting corruption to maximum. Don't worry, these guys should still be mega rich!