To Iceman:
Nanos would have to create a receiver/demodulator/decoder that would tap into the neural bridge and replace the link to the titan's jock. So why would the jock regain control after some time? Unstable nanos that break apart every so often?! Yeah right.
No...
The nanos aren't unstable.
The fact is that big titans (medium, heavy and assault) are partially controlled with the neural bridge, but they have also manual controls (as Firestorm maintained in an previous post).
The jock is not dead (and he/she isn't mind-controlled), and he/she is still inside the cockpit.
I don't think that he/she is powerless in the face of his/her defeat.
Probably the jock will try to re-gain the controls of his/her titan before it's too late, using the manual controls to bypass the battle-computer and the neural-bridge device (depending from his/her abilities and attributes).
Moreover if the battle-computer is very good (I mean a top quality computer) it will have some internal defenses like firewalls or antivirus (maybe also specific anti-nanos defenses).
Apart that, the radio link between the attacker titan and the infected one could be obstructed by natural obstacles (did it never happen to you to be with your cell-phone near to a hill or to a mountain? Do you know what happens usually?).
Due to these reasons I think that the jock of the infected titan should be allowed to try to re-gain the controls.
So I proposed a periodical skill-check (every 50-60 seconds of game-time).
Maybe my proposal it's much simplistic, but we can discuss about this if you have other ideas.
Also, with so advanced tech, why wouldn't the nanos just right out *destroy* the engine or the heat reg or the life support? Or disable all weapons?
'Cause the purpose of this weapon is not to destroy the enemy; there are better and cheaper weapons to do that.
This weapon is designed to obtain the control of an enemy titan (medium, heavy or assault), which is a more strategical purpose.
Nope, nanos are way more powerful than what you're using them for, and you can't discard their power cause it suits you.
Maybe it's true, so if you want we can also discuss about other weapons based on nanos (with other purposes).
Another detail, your "light" primary damage, 4 or 5 points, let me remind you that *each* SRM/LRM does 2 points, each NM 1 point, each GM 4 points. So what's so "light" about the NWM's impact damage?!
Well... The missile which transports the nanos (from this moment I will call it as "vector") is not small: I was thinking about a "cruise"-class (or "tomahawk"-class) missile.
I think that SRM, LRM, NM and also GM are smaller than this type of missile (I think to them as "maverick"-class or "hellfire"-class missiles); but they have an explosive war-head so they make some points of damage.
A "cruise"-class missile filled with an explosive war-head would produce an higher damage (like an autocannon 20 I think).
But the NWM-vector hasn't got a warhead. So it cannot produces such an high damage. But it's a big missile and when it impacts its target it produces a sort of light damage (I thought like a punch of a light or medium titan).
Maybe it's not a "light" damage if you compare it to the damages produced by other types of missiles in ToS, but you have to admit that a "cruise"-class missile with an explosive war-head should make more than 4-5 points of damage; in addition to this, NWM-vector launcher has got low ammos (I proposed 2 or 3), so it cannot strike the enemy-titans many times as the SRM or LRM.....
Moreover 4 or 5 points of damage are enough to justify a penetration inside the armour of the hit-titan.
Seems to me you want some sort of mind control in the game. maybe adding a new race, with telephatic powers? (it's a joke)
I don't believe in telephaty... sorry :p
BTW, if it's so technically possible to send thought patterns over radio, how much does it cost such a system in Italy nowadays? ehehe
Well... Probably it would cost a capital.... But to say the truth also a nuclear engine should cost a capital (and in ToS titans are equipped with nuclear engines).
About excess money, it's only in excess if your team is static in terms of titans. If you keep playing the same titans over and over again, you only need to worry about repairs, and replacing the occasional titan(s) lost in battle. But some players might want to change titans once in a while, and the game has to consider that. The database has 150 titans, 30 in each category. You can have up to 450. Experimenting is part of the fun.
Besides, v1.4 is know to be somewhat unbalanced in terms of money.
That's true... but I think that another way to use the money should be to acquire extravagant weapon-systems or expensive equipping.... it's only an idea which is different from yours
Megrez