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RE: Estab Editor XML File Structure
Posted: Tue Jun 22, 2010 7:30 pm
by Chief Rudiger
True, but i feel a lot of games suffer because Mods are hard to install. If 3rd party files were hosted with some kind of peer review and feedback facility would that not give people an idea of whats good and whats not? Also, having comments made of your own files will be good feedback for the creator.
RE: Estab Editor XML File Structure
Posted: Tue Jun 22, 2010 11:19 pm
by Prince of Eckmühl
ORIGINAL: Chief Rudiger
True, but i feel a lot of games suffer because Mods are hard to install. If 3rd party files were hosted with some kind of peer review and feedback facility would that not give people an idea of whats good and whats not? Also, having comments made of your own files will be good feedback for the creator.
What I really want from the developer is some guidance as to how we can do this to the greatest benefit of ourselves and anyone who might be interested in our work. I strongly suspect that nickle-and-diming items into an estab isn't going to provide anything that's significantly superior to what PG can put together for us. On the other hand, doing something more sweeping, like creating a comprehensive estab for some country that's not included in the current BftB estab could/would be of huge import to folks who want to game theatres or periods not covered by what's already available. I readily admit that there's probably a gray-area, of sorts, between those two extremes. At this point, I can't really describe what it might be, but I know that I'll know it when I see it! [;)]
RE: Estab Editor XML File Structure
Posted: Thu Jun 24, 2010 2:01 pm
by TMO
Richard
Tim, I'll take a look at this stuff this weekend and see if I can come up with an explanation - or a bug report.[;)]
Any updates on this?
Regards
Tim
RE: Estab Editor XML File Structure
Posted: Thu Jun 24, 2010 3:58 pm
by Larac
Anything that lets me see the data quickly and in something like Excel form would be greatly thanked.
Lee
RE: Estab Editor XML File Structure
Posted: Thu Jul 15, 2010 7:36 am
by Panther Paul
Needed a break (from work and bugs) last weekend so spent a bit of time on the new Estab XML file structure.
I have modifed the xeport code to now create a much more programmer friendly XML file structure and used this to create a little viewer application.
So far we have -
An Ammo list window (the simplest!):

RE: Estab Editor XML File Structure
Posted: Thu Jul 15, 2010 7:37 am
by Panther Paul
Along with a Formation Effects list window:

RE: Estab Editor XML File Structure
Posted: Thu Jul 15, 2010 7:38 am
by Panther Paul
And the most complex one to date, the Weapons List window:

RE: Estab Editor XML File Structure
Posted: Thu Jul 15, 2010 9:12 am
by Panther Paul
One of the good things with this little tool is that it turns out to be pretty easy to make it into an update tool.
It alread updates Amoo and Formation details and some of the Weapon details. I'm hoping a little bit more effort should see it being able to at least update all existiing data and a bit more effort after that to allow the addition/deletion of new items.
This wont ship with the first patch, but if I can polish it up it might ship with the next update.
(Is this looking like what people would like to see?)
RE: Estab Editor XML File Structure
Posted: Thu Jul 15, 2010 12:13 pm
by TMO
Paul
This looks pretty good to me. A couple of things to change though: anti-bombard to bombard; calibre of 2.36" Bazooka should be 60mm.
Regards
Tim
RE: Estab Editor XML File Structure
Posted: Thu Jul 15, 2010 2:11 pm
by RockinHarry
ORIGINAL: Panther Paul
Along with a Formation Effects list window:
Following BFTB threads with great interest, although I do not owe this game yet.
I´m a lil bit confused about the "frontage/depth per man" column in your chart. Is this in meters, or rather an abstracted factor? Normally frontage per man was more of 5 meters, at least for germans, with exception of squad weapon teams (LMG). 1.5 looks quite vulnerable to me. Frontages were shorter under low visibility conditions (night, fog, forest, street fighting...) and even higher under conditions, when infantry units need to disperse more, due to effective enemy fire in coverless terrain. Is things like that factored in?
RE: Estab Editor XML File Structure
Posted: Thu Jul 15, 2010 3:52 pm
by gabeeg
Paul that is looking pretty slick! I am looking forward to this....
RE: Estab Editor XML File Structure
Posted: Thu Jul 15, 2010 7:34 pm
by FredSanford3
ORIGINAL: RockinHarry
Following BFTB threads with great interest, although I do not owe this game yet.
I´m a lil bit confused about the "frontage/depth per man" column in your chart. Is this in meters, or rather an abstracted factor? Normally frontage per man was more of 5 meters, at least for germans, with exception of squad weapon teams (LMG). 1.5 looks quite vulnerable to me. Frontages were shorter under low visibility conditions (night, fog, forest, street fighting...) and even higher under conditions, when infantry units need to disperse more, due to effective enemy fire in coverless terrain. Is things like that factored in?
But an entire company isn't going to spread out in a single rank. The 1.5m/man includes reserves and other troops not right on the firing line.
RE: Estab Editor XML File Structure
Posted: Fri Jul 16, 2010 4:05 pm
by RockinHarry
ORIGINAL: Franklin Nimitz
ORIGINAL: RockinHarry
Following BFTB threads with great interest, although I do not owe this game yet.
I´m a lil bit confused about the "frontage/depth per man" column in your chart. Is this in meters, or rather an abstracted factor? Normally frontage per man was more of 5 meters, at least for germans, with exception of squad weapon teams (LMG). 1.5 looks quite vulnerable to me. Frontages were shorter under low visibility conditions (night, fog, forest, street fighting...) and even higher under conditions, when infantry units need to disperse more, due to effective enemy fire in coverless terrain. Is things like that factored in?
But an entire company isn't going to spread out in a single rank. The 1.5m/man includes reserves and other troops not right on the firing line.
Sure that.
So what does a 0.10 frontage per man and 3.0 depth per man in a RoadColumn mean? Looks rather like abstracted factors to me.
RE: Estab Editor XML File Structure
Posted: Fri Jul 16, 2010 7:22 pm
by PirateJock
Hi Paul
All modding tools greatly received and thanks for doing the work. Got a few questions ....
1 - While the XML viewer/tool won't be in the patch will the new estab file structure be being used?
2 - With the viewer will you be able to use it to add new entries to the estab file?
3 - Can the tool be used for viewing/changing the Force List xml files?
4 - Have you thought of a fancy name for the tool yet [;)]
Cheers
RE: Estab Editor XML File Structure
Posted: Fri Jul 16, 2010 10:57 pm
by Panther Paul
ORIGINAL: PirateJock
Hi Paul
All modding tools greatly received and thanks for doing the work. Got a few questions ....
1 - While the XML viewer/tool won't be in the patch will the new estab file structure be being used?
2 - With the viewer will you be able to use it to add new entries to the estab file?
3 - Can the tool be used for viewing/changing the Force List xml files?
4 - Have you thought of a fancy name for the tool yet [;)]
Cheers
Hi,
1 - No, as I have to update the current Estab Editor, and test it, before I can release it. There are other optins, but I'm still mulling those over.
2 - That's the aim, at the moment you can only edit existing ones.
3 - Yep, the new version of it any way.
4 - Yeh - Estab Editor Mk II (Hhhmmm...lacks a bit of punch doesn't it [;)], I thnk your on to something here, needs a new swish name, any suggestions? Winner gets their name mentioned in the about box). Which reminds me, it needs an about box! And maybe a fancy splash winwod, yeh....
I have now finished the display of the Weapons data, just need to add the edit code for the pictures and range tables.

RE: Estab Editor XML File Structure
Posted: Sat Jul 17, 2010 7:14 am
by PeterD
"The Estabulator"
RE: Estab Editor XML File Structure
Posted: Sun Jul 18, 2010 4:14 pm
by retired08
Hello,
could you please explain why the MG151/15 has a lower percentage to hit at 500m than the .50 cal which has a percentage of 85% at 500m while the MG 151/15 is 76% at 500m?
RE: Estab Editor XML File Structure
Posted: Sun Jul 18, 2010 7:20 pm
by simovitch
ORIGINAL: retired08
Hello,
could you please explain why the MG151/15 has a lower percentage to hit at 500m than the .50 cal which has a percentage of 85% at 500m while the MG 151/15 is 76% at 500m?
Good observation; the 50 cal ranges do seem way too accurate. I'll look into this further.
RE: Estab Editor XML File Structure
Posted: Mon Jan 17, 2011 1:25 pm
by FredSanford3
Hey, how's this editor coming along? Any chance of it being in the next patch?
RE: Estab Editor XML File Structure
Posted: Mon Jan 17, 2011 7:16 pm
by Prince of Eckmühl
I'm certainly interested in the editor as well.
If the utility needs testing, I'll volunteer as much time as might be asked of me.