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RE: Any news yet
Posted: Wed Jul 21, 2010 6:36 pm
by PrinzHenrich
Hmm, in this resolution it is very difficult saw that the buttom are gold or silver, but the color of some typical regiments are all right as in historical sources:
This is the largest picture you can see in the game
p.S> What book do you have?
RE: Any news yet
Posted: Thu Jul 22, 2010 3:23 pm
by Magnus
Actually the units is very detailed if they would have been in a larger scale. I have added all buttons, knapsacks, laces, lapels etc etc to the textures of the units. However the small scale we are using for them you mostly don´t see them at all.
RE: Any news yet
Posted: Thu Jul 22, 2010 4:39 pm
by Uffz Feuerhake
To Tim:
Tim wrote: "I do know what you mean by the unit portraits on the side in the HPS games. It is a nice feature, but would require a huge investment in time to get all those graphics for all units."
I don' t think so. It would be sufficient for the basic game to use one portrait for one type of soldier like Musketier / Fusilier / Grenadier / Husar / Kürassier etc. etc. for every nation.
Ok, f.e the basic game of HPS Jena & Auerstaedt is using "only" 120 portraits for all armies.
But it is easy - and of course time-consuming - for modders to "inflate" the graphic file to historic correct 1:1.
Yes, the H&M vol. 1-engine with the wonderful editor etc. seems to be a shade more sophisticated and the original HPS games are graphically suboptimal too, but there is a bigger modding scene because the HPS-engine offers a bigger "graphic modding-playground"
In combination with the great 3D-unit pics of Prinz Heinrich it would be really a nice feature to see simulaneous the painted / scanned and reversed portrait of an individual unit.
To Magnus:
So it would be no problem to see buttons, knapsacks, laces and lapels etc. AND to move your great 3D-units.
BUT...gentlemen... this is only MY taste
RE: Any news yet
Posted: Thu Jul 22, 2010 7:02 pm
by PrinzHenrich
Uffz this that are you talking about is HnM vol. 1 also easy as in HPS. You can do this by your own, the only problem is to find anyone who would like to "modding" HnM
In editor is also option:

RE: Any news yet
Posted: Thu Jul 22, 2010 9:59 pm
by Magnus
To Uffz
Yes, here is one example of the 3D units I use for HnM, rendered in a larger scale. Here you can see most details like the knapsack, water bottle, buttons on the gaiters and on cuffs, Pom Pom and Side Bobs

RE: Any news yet
Posted: Fri Jul 23, 2010 2:42 pm
by Uffz Feuerhake
To Magnus:
Indeed a great possibility to create many unit portrait. When I am owner of this game, I will do my very best to create a lot of (scanned and reversed) pics.
Do we know, how many units per side we can use on a battlefield with this gameengine? 1:1 ??
To Magnus:
Sjysst [X(].....is it "handmade"?
Greetings to both
Andi
RE: Any news yet
Posted: Fri Jul 23, 2010 3:56 pm
by PrinzHenrich
I think first Magnus is ME, yes 1:1
RE: Any news yet
Posted: Sun Jul 25, 2010 4:02 am
by Gribeauval
New engine version :
To Prinz Heinrich or Tim Coackley :
will H&M volume 1 and H&M volume 2 have the same engine ( the same .exe ) ? When H&m volume 1 will be updated later, will it have the ability to use 5 command levels (even if it uses only 3 command levels in all its scenarios) ?
RE: Any news yet
Posted: Sun Jul 25, 2010 7:29 pm
by Magnus
Uffz the units is actually real 3D models and textured using Photoshop.