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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Thu Jul 01, 2010 11:59 pm
by Dundradal
ORIGINAL: Andrew Williams

New Op mars uploaded - only change is CC3Start swapping

So the Plugin is updated?

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Fri Jul 02, 2010 12:05 am
by Dundradal
And jump on BattleHQ....room Close Combat III

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Fri Jul 02, 2010 6:47 pm
by Dundradal
Battle Result screen says Russians and Germans instead of Allies and Germans.

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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Fri Jul 02, 2010 6:57 pm
by Andrew Williams
A little hex editing needed

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Fri Jul 02, 2010 8:09 pm
by Dundradal
Two screenshots of halftrack units missing their 37mm guns.

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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Fri Jul 02, 2010 8:10 pm
by Dundradal
Same vehicle type but farther down the list. Guessing it appears twice because they have different small arms.

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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Fri Jul 02, 2010 8:52 pm
by Dundradal
When Damp hosts a BO game he keeps getting some kind of Java error that comes and goes. I then don't get the end game data and sit at the MMCC3 screen waiting for an update that seems to be not forthcoming.

When we do it with me hosting it seems to work fine.

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sat Jul 03, 2010 1:30 am
by Dundradal
I've gotten this error a few times now. Sometimes after playing a few games...sometimes after a lot of games.

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RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sat Jul 03, 2010 1:47 am
by Andrew Williams
what happens if you hit "Continue" ?

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sat Jul 03, 2010 1:50 am
by Dundradal
It just crashes anyways.

I can't play the map "exit1" because when I go to start the battle I get that "rectangle" error.
Playing at 1600x1280 or whatever.

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sat Jul 03, 2010 2:12 am
by Andrew Williams
try it with lower resolution... I think this is a standard Coi/CC3 feature

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sat Jul 03, 2010 7:36 am
by Andrew Williams
re: sdkfz. 250/10

i see the same... 2 units both without the 37mm gun.

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sat Jul 03, 2010 10:33 am
by Dundradal
ORIGINAL: Andrew Williams

try it with lower resolution... I think this is a standard Coi/CC3 feature

Do you know what the highest resolution is that doesn't cause this issue?

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sat Jul 03, 2010 10:57 am
by vonB
I can't play the map "exit1" because when I go to start the battle I get that "rectangle" error.

Disabling DirectDraw can sometimes stop this from happening...

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sat Jul 03, 2010 11:01 am
by vonB
The "java.lang.ArrayIndexOutOfBoundsException" means the program is trying to read values into an Array, and the logic is trying to read more values than the Array can handle.

If you can provide some of the 'More Details' it may give a handle on what/where, though only Apiotrow would be able to nail this precisely (unless you have a Java programmer handly and the Source Code).

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sat Jul 03, 2010 11:03 am
by Dundradal
Will do. The map "inbasly" appears to consistently cause it. I'm on MMCC3 now and just tried to play a game against AI and got that java error when I when "play AI instead of Human"

EDIT:

You can go on the server now and see the game still "hanging" on the map. It's unjoinable but it's there.

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sat Jul 03, 2010 11:29 pm
by DampSquib
I got the "java.lang.ArrayIndexOutOfBoundsException...so now my game is sat there.
On maps...inbasly...thaon...Pontduh..Consistently.
Here is the Details page bit.

java.lang.ArrayIndexOutOfBoundsException
at GameMaker.setupAttackerStartArea
at GameMaker.setControlArea
at GameMaker.createGameFile
at CC3Test2.OnPlayGame
at CC3Test2.OnPlayAI
at com/ms/wfc/core/EventHandler.invoke
at com/ms/wfc/core/Component.fireEvent
at com/ms/wfc/ui/Control.onClick
at com/ms/wfc/ui/Button.onClick
at com/ms/wfc/ui/Button.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.SendMessage
at com/ms/wfc/ui/Control.sendMessage
at com/ms/wfc/ui/Control.reflectMessage
at com/ms/wfc/ui/Control.wmCommand
at com/ms/wfc/ui/Control.wndProc
at com/ms/wfc/ui/Form.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.CallWindowProc
at com/ms/wfc/app/Window.defWndProc
at com/ms/wfc/ui/Control$ControlWindow.defWndProc
at com/ms/wfc/ui/Control.defWndProc
at com/ms/wfc/ui/Control.wmMouseUp
at com/ms/wfc/ui/Control.wndProc
at com/ms/wfc/ui/Button.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.DispatchMessage
at com/ms/wfc/app/Application$ThreadContext.runMessageLoop
at com/ms/wfc/app/Application.run
at CC3Test2.

I'm getting the Rectangle provided was invalid error when viewing maps.
Maps... 3Patrol..dogg...Beach6.
Playing at 1024x768 & 800x600...Oh & disabling DirectDraw does nothing.


There are also a few maps with the same name eg;( 4 ) Hedge3 ... (3) vb & so on.

(2) of the Bocage3 Maps are the same..all that changes is the VL's...Is that supposed to be like that?

looks like BOTH thaons are the same...thought i would try the other one...Pics shows my games hung...Ummm there are 5 thaons. Change the names please.
All the thaons are the same ...all the one's i have found.


Image

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sun Jul 04, 2010 7:51 pm
by vonB
Yes, it is as I suspected... I don't know exactly what it is [8D]

However, it looks an issue when trying to 'set up' a new game, but then that is sort of stating the bleedin' obvious...

I will try and initiate a battle on one of the maps and see if I get the same.

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sun Jul 04, 2010 7:57 pm
by vonB
I get the same on inbasly and thaon. Can't try the other one yet as not able to attack it, but I would reckon the same thing would happen.


RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test

Posted: Sun Jul 04, 2010 8:04 pm
by vonB
I suspect it is an issue with the name and case. The maps in question are:

INBasly
Thaon
PontduH

Andrew, can you check the maps.txt file on the Server, and see how they are spelled? If the case is different (i.e. all lower case in the maps.txt file), then I reckon that could be the problem.