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RE: SOP Map MOD

Posted: Tue Jul 13, 2010 6:33 pm
by Rasputitsa
Here's another try,

RE: SOP Map MOD

Posted: Tue Jul 13, 2010 6:55 pm
by tombo
sweet...
 
looks good.[:)]

RE: SOP Map MOD

Posted: Tue Jul 13, 2010 7:09 pm
by Frido1207
yes, map looks very nice.

RE: SOP Map MOD

Posted: Wed Jul 14, 2010 5:13 am
by Rasputitsa
More screen shots. [:)]

Image

RE: SOP Map MOD

Posted: Wed Jul 14, 2010 5:16 am
by Rasputitsa
Mainly showing large scale shots, which is what I think you need to see for the huge ares which are needed for planning. I think this AgentS and ToshMod merged mod works well on zoomed-out displays.

Image

RE: SOP Map MOD

Posted: Wed Jul 14, 2010 5:17 am
by Rasputitsa
More

Image

RE: SOP Map MOD

Posted: Wed Jul 14, 2010 5:18 am
by Rasputitsa
more

Image

RE: SOP Map MOD

Posted: Wed Jul 14, 2010 5:18 am
by Rasputitsa
more

Image

RE: SOP Map MOD

Posted: Wed Jul 14, 2010 5:19 am
by Rasputitsa
more

RE: SOP Map MOD

Posted: Wed Jul 14, 2010 5:22 am
by Rasputitsa
Text is still readable on zoomed-out settings

Image

RE: SOP Map MOD

Posted: Thu Jul 15, 2010 2:58 am
by Magpius
Glad to have started the ball rolling...
but where have you placed the zip file?



RE: SOP Map MOD

Posted: Fri Jul 16, 2010 6:15 am
by Rasputitsa
Here is the file for the merged Agent S/ToshMod map mod, place this attached folder in the gfx folder, found in the data folder of the main SoP game folders. Rename the mod folder as [MapSkin]XXXX (XXXX to be a map name of your choice), that name will then appear in the map list, in the game options screen.

I am away at the moment and working the internet remotely, so I hope this works. [:)]

RE: SOP Map MOD

Posted: Fri Jul 16, 2010 6:23 am
by Rasputitsa
The AgentS/Toshmod map, used with Gwgardener's transparent combat box idea, makes it much easier to follow the on-screen action and see what's going on and where. Next thing will be a good counters mod like the one AgentS produced for WW2-ToW, I am not that deep in modding just yet, so here's hoping. [:)]

RE: SOP Map MOD

Posted: Fri Jul 16, 2010 6:58 pm
by tombo
Thanks Ras (and AgentS/Toshomd)...everythink looks great!

Looking forward to the next rev. too.

[&o]


RE: SOP Map MOD

Posted: Fri Jul 16, 2010 9:30 pm
by Magpius
counter mods on the way.

RE: SOP Map MOD

Posted: Fri Jul 16, 2010 11:20 pm
by gwgardner
ORIGINAL: Rasputitsa

Here is the file for the merged Agent S/ToshMod map mod, place this attached folder in the gfx folder, found in the data folder of the main SoP game folders. Rename the mod folder as [MapSkin]XXXX (XXXX to be a map name of your choice), that name will then appear in the map list, in the game options screen.

I am away at the moment and working the internet remotely, so I hope this works. [:)]


Superb. You're right, merging the two good works makes a really good work. Love the way the port circles are sized to match facilities, and the larger type on zooming out. Thanks to the originals and to you for the merge.

RE: SOP Map MOD

Posted: Fri Jul 23, 2010 1:57 am
by jomni
ORIGINAL: Agent S

counter mods on the way.

Still awaiting the counter mod. Any progress?

RE: SOP Map MOD

Posted: Sat Jul 24, 2010 6:40 am
by Magpius
I'm waiting to see what the impact of 1.03 does to the units.
plus I'm playing not modding a.t.m.

RE: SOP Map MOD

Posted: Sat Jul 24, 2010 6:42 am
by Magpius
Also really pleased with the collaborative way the map  mod evolved.
If anyone wants to post some unit graphics here, that would help...

RE: SOP Map MOD

Posted: Sat Jul 24, 2010 8:11 am
by Bleck
ORIGINAL: Agent S

I'm waiting to see what the impact of 1.03 does to the units.
plus I'm playing not modding a.t.m.
tm.asp?m=2529872 ;)