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RE: The bug thread.

Posted: Tue Jul 13, 2010 5:39 am
by Korzun
ORIGINAL: Dundradal

In this image you can see a square appearing where the return key was used.


I have the same "problem" here. Win XP.

RE: The bug thread.

Posted: Tue Jul 13, 2010 9:28 am
by Andrew Williams
I'm wondering if it's language/character set , something like that.

RE: The bug thread.

Posted: Tue Jul 13, 2010 10:25 am
by GS_Schimpf
Could indeed be language specific, I'm using German system language here and encountered the same prob.


RE: The bug thread.

Posted: Tue Jul 13, 2010 10:31 am
by TAIL GUNNER
WinXP SP3 here, and same dealio...

RE: The bug thread.

Posted: Tue Jul 13, 2010 10:46 am
by 7A_Woulf
Swedish Win XP (SP3) and I've got those pesky squares as well... [8|]

RE: The bug thread.

Posted: Tue Jul 13, 2010 11:43 am
by chiroho
ORIGINAL: Trash78

*Campaign map AI just sits there. It's basically inactive at the moment. To me this is a gamebreaker.

I'm having a similar sort of issue, but more specifically that the AI on the Allied Guards units which are supposed to be attacking up the highway have just been sitting still for 4 battles so far - I've just finished 0600 on Sep 18. And in that last battle, I saw exactly one Allied squad (I'm playing as the Germans). They've really made no concerted effort at all to attack, which seems ridiculous given that at this time they're supposed to be at Son already from a historical perspective.

Some of the Allied airborne units are much more aggressive, but the one for XXX Corps seems to be doing nothing.

RE: The bug thread.

Posted: Tue Jul 13, 2010 2:32 pm
by RD Oddball
The squares in the text sound like it's related to Windows XP and perhaps language settings. Will report that.

chiroho - Thanks for the extra info. It's being worked on and a solution will be made. Thank you.

RE: The bug thread.

Posted: Tue Jul 13, 2010 5:49 pm
by berndn
What about ANSI vs UTF-8 encoding issues? Vista/Windows 2008/7/2008R2 default to UTF-8 where XP defaults to ANSI. Windows 7 here and no problems with the text.

RE: The bug thread.

Posted: Tue Jul 13, 2010 6:21 pm
by RD Oddball
Yeah we're looking at that. The fact the file is created in the game and saved by the game kind of rules that out. It looks like it's isolated to XP as you mentioned. Perhaps a specific service pack in XP. We're looking into it.

RE: The bug thread.

Posted: Tue Jul 13, 2010 7:11 pm
by BigJ62
"\r\n" vs "\n"

RE: The bug thread.

Posted: Tue Jul 13, 2010 8:18 pm
by RD Oddball
Thanks BigJ62. I had to get an interpreter to tell me what you were talking about. i.e. asked our programmer. [:D] Thanks for the suggestion.

RE: The bug thread.

Posted: Tue Jul 13, 2010 8:41 pm
by Andrew Williams
Was a Mac used to create those text files?   (Unix)



Software applications and operating systems usually represent a newline with one or two control characters:


* Systems based on ASCII or a compatible character set use either LF (Line feed, '\n', 0x0A, 10 in decimal) or CR (Carriage return, '\r', 0x0D, 13 in decimal) individually, or CR followed by LF (CR+LF, 0x0D 0x0A). These characters are based on printer commands: The line feed indicated that one line of paper should feed out of the printer, and a carriage return indicated that the printer carriage should return to the beginning of the current line.

o LF: Multics, Unix and Unix-like systems (GNU/Linux, AIX, Xenix, Mac OS X, FreeBSD, etc.), BeOS, Amiga, RISC OS, and others

o CR+LF: DEC RT-11 and most other early non-Unix, non-IBM OSes, CP/M, MP/M, MS-DOS, OS/2, Microsoft Windows, Symbian OS

RE: The bug thread.

Posted: Tue Jul 13, 2010 8:50 pm
by RD Oddball
ORIGINAL: Andrew Williams

Was a Mac used to create those text files?   (Unix)


No. As I'd said it was created within the game by Steve.

RE: The bug thread.

Posted: Tue Jul 13, 2010 8:57 pm
by SteveMcClaire
The briefing text is entered using a normal Windows edit control, so if you hit enter you do get \r\n.

It appears there is different behavior regarding end of line characters in the Windows API being used to write the text on XP vs. Vista and Win 7, though.  System settings don't seem to have anything to do with it, just OS version.  We'll fix it though.

RE: The bug thread.

Posted: Wed Jul 14, 2010 1:21 pm
by P.N.Volodnikov
Not much of a bug I suppose, but I find that a number of victory point names are partially or mostly covered by trees, thus I have to turn off the trees to read them. I don't recall this happening in the previous games.

RE: The bug thread.

Posted: Wed Jul 14, 2010 6:41 pm
by JudgeDredd
Should I post this in here?

Unit was saying it was running low on ammo...I double clicked the message to go to the unit and low and behold...plenty of ammo. In fact this particular unit (as far as I'm aware) has not had to fire a shot...it may have done, but it's been pretty much out the fight.

This is the Best of the Best Operation

Image

RE: The bug thread.

Posted: Wed Jul 14, 2010 6:49 pm
by JudgeDredd
And another unit

Image

RE: The bug thread.

Posted: Wed Jul 14, 2010 11:55 pm
by Dundradal
I can confirm that I'm experience the same thing as the Judge. Squad had plenty of ammo (actually hadn't fired a shot yet!) and after first attack command..."low on ammo."

I've got a screenshot if you need it, but I can already tell you it was an US Rifle Team just like with the Judge.

RE: The bug thread.

Posted: Thu Jul 15, 2010 2:46 pm
by TopGun
So, it seems that AI is broken or maybe Im using wrong game difficult settings... or something...

I have noticed this: When AI team gets under fire, AI usually moves this team right back to where it started running from and after a while sends it to another try. This same runing forth and back can occur for the whole battle.

Should I set AI to always obey orders and never act on initiative? AI to Green and myself to Elite?

I will attach few pics to show what is going on. In this first pic you see the situation after 4min (total battletime 15min). AI almost completely freezer to where it is now...

RE: The bug thread.

Posted: Thu Jul 15, 2010 2:55 pm
by TopGun
And here is second pic when there is around 1min left. I just left my teams on ambush mode to see how AI will act if Im not going to shoot them down right away.

But I have to give thumb up for AI for atleast trying something. You see, that in second pic AI has moved one team to the left flank and one to the right flank (ok it doesnt show very well from the pics but yeah AI tried to flank...).