RE: List of Japanese LCU to Watch Out For
Posted: Fri Jul 16, 2010 12:14 am
Thanks!
Getting a nice little watchlist of units to help me understand what my opponent is up to.
Also a nice explanation of AV with a few links that turned on a lightbulb with how ground combat works and why I never seem to be able get the result I want.
Another Question:
How do other players evaluate combat odds to decide if an attack is a good idea, with the information present when playing?
i.e. All you can see on the map if you have good detection is number of troops in that hex.
No indication of actual units or AV etc.
Is it mandatory to fly a ground combat mission against the hex to at least get an idea of units in the hex?
This still doesnt tell you AV though.
Is the only way to see AV actually attack?
Seems very hit and miss way to guage enemy strength, probably explains why I do so badly with Land Combat [&:]
Getting a nice little watchlist of units to help me understand what my opponent is up to.
Also a nice explanation of AV with a few links that turned on a lightbulb with how ground combat works and why I never seem to be able get the result I want.
Another Question:
How do other players evaluate combat odds to decide if an attack is a good idea, with the information present when playing?
i.e. All you can see on the map if you have good detection is number of troops in that hex.
No indication of actual units or AV etc.
Is it mandatory to fly a ground combat mission against the hex to at least get an idea of units in the hex?
This still doesnt tell you AV though.
Is the only way to see AV actually attack?
Seems very hit and miss way to guage enemy strength, probably explains why I do so badly with Land Combat [&:]