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RE: Probably giving up Simul for now!

Posted: Sun Jul 25, 2010 10:03 am
by Dancing Bear
Is the sim dip working fine otherwise?

RE: Probably giving up Simul for now!

Posted: Sun Jul 25, 2010 11:23 pm
by delatbabel
ORIGINAL: Dancing Bear

Is the sim dip working fine otherwise?

Yes, it's working fine. Once you get to the dip phase everyone can play their dip turns simultaneously except Spain. Spain has to wait for everyone else, then play dip & reinf, then everyone plays reinf in turn.

Del

RE: Probably giving up Simul for now!

Posted: Mon Jul 26, 2010 12:12 am
by Dancing Bear
Brilliant, that is fantastic to hear!

I guess Spain can not skip its dip or reinforcement phase? Is Spain blocked from skipping these phases? Or does the game make GB go last if Spain skips?

RE: Probably giving up Simul for now!

Posted: Mon Jul 26, 2010 10:46 pm
by datacollectioncenter
ORIGINAL: delatbabel

ORIGINAL: Dancing Bear

Hi Del
according to a note on Mantis, Marshall has sent you a EXE that fixes this. Did you this fix not work?

No, doesn't make any difference.

Del:

The problem exist in the PBM file that was created with the older EXE so you may need to backup and redo land with new EXE.




RE: Probably giving up Simul for now!

Posted: Mon Jul 26, 2010 10:53 pm
by datacollectioncenter
ORIGINAL: NeverMan

Sounds like another "non-robust code" issue..... strange how this keeps coming around. [8|]

To Thresh: I give a shit about the AI, it's ALWAYS going to suck... it doesn't matter what Marshall does it will ALWAYS suck.

The only other issue I really care about at the moment is that I spend 20 minutes downloading 20 files so I can spend 20 seconds playing my turn and then another 2 minutes compressing and uploading my file. To me, that's priority #1 and Simul is priority #2.

LMAO! Wow! I guess I won't use you as a therapist!

For the record: Not a non robust code issue BUT an issue where I am changing something to act in a way that it was not designed which is never easy nor always successful i.e. screen doors on submarines, using knives in gun fights, etc.

RE: Probably giving up Simul for now!

Posted: Mon Jul 26, 2010 11:43 pm
by delatbabel
ORIGINAL: Marshall Ellis

Del:

The problem exist in the PBM file that was created with the older EXE so you may need to backup and redo land with new EXE.

Marshall, as per my email to you, that didn't help. The same issue still exists.

RE: Probably giving up Simul for now!

Posted: Mon Jul 26, 2010 11:44 pm
by delatbabel
ORIGINAL: Dancing Bear

Brilliant, that is fantastic to hear!

I guess Spain can not skip its dip or reinforcement phase? Is Spain blocked from skipping these phases? Or does the game make GB go last if Spain skips?

Spain cannot skip dip phase or everything breaks. I haven't figured out whether Spain can skip reinf phase, but given that Spain must play dip there's no point Spain not playing reinf.

RE: Probably giving up Simul for now!

Posted: Tue Jul 27, 2010 12:03 am
by Dancing Bear
ORIGINAL: delatbabel



Spain cannot skip dip phase or everything breaks. I haven't figured out whether Spain can skip reinf phase, but given that Spain must play dip there's no point Spain not playing reinf.

It would be a very good idea if Spain's ability to skip diplomacy was disabled.

RE: Probably giving up Simul for now!

Posted: Thu Jul 29, 2010 1:27 pm
by NeverMan
ORIGINAL: Marshall Ellis

ORIGINAL: NeverMan

Sounds like another "non-robust code" issue..... strange how this keeps coming around. [8|]

To Thresh: I give a shit about the AI, it's ALWAYS going to suck... it doesn't matter what Marshall does it will ALWAYS suck.

The only other issue I really care about at the moment is that I spend 20 minutes downloading 20 files so I can spend 20 seconds playing my turn and then another 2 minutes compressing and uploading my file. To me, that's priority #1 and Simul is priority #2.

LMAO! Wow! I guess I won't use you as a therapist!

For the record: Not a non robust code issue BUT an issue where I am changing something to act in a way that it was not designed which is never easy nor always successful i.e. screen doors on submarines, using knives in gun fights, etc.

Not to give you a hard time but that's kind of the definition of robust code: being able to easily modify and adapt the code.

Anyways, eh, it's whatever. I've given up hope.

RE: Probably giving up Simul for now!

Posted: Fri Jul 30, 2010 3:02 am
by bresh
Why have diplomacy result happen during diplomacy phase.
Add a extra phase between dip and reinf.
Where all it does is run results of diplomacy ?
Though there is still a problem about where it runs, since Spain is both last in dip, and first in reinf(phase after dip).

Regards
Bresh

RE: Probably giving up Simul for now!

Posted: Fri Jul 30, 2010 1:42 pm
by datacollectioncenter
ORIGINAL: NeverMan

ORIGINAL: Marshall Ellis

ORIGINAL: NeverMan

Sounds like another "non-robust code" issue..... strange how this keeps coming around. [8|]

To Thresh: I give a shit about the AI, it's ALWAYS going to suck... it doesn't matter what Marshall does it will ALWAYS suck.

The only other issue I really care about at the moment is that I spend 20 minutes downloading 20 files so I can spend 20 seconds playing my turn and then another 2 minutes compressing and uploading my file. To me, that's priority #1 and Simul is priority #2.

LMAO! Wow! I guess I won't use you as a therapist!

For the record: Not a non robust code issue BUT an issue where I am changing something to act in a way that it was not designed which is never easy nor always successful i.e. screen doors on submarines, using knives in gun fights, etc.

Not to give you a hard time but that's kind of the definition of robust code: being able to easily modify and adapt the code.

Anyways, eh, it's whatever. I've given up hope.

Actually no definition of "robust" indicates easy to modify to my knowledge??? Now if you want to say that it's not flexible enough then I might give you a point but then I tend to agree with you when you say "whatever". LOL!





RE: Probably giving up Simul for now!

Posted: Fri Jul 30, 2010 6:00 pm
by NeverMan
Ok, maybe take "easily" out of the sentence, either way it's obvious your "engine" [8|][8|][8|][8|][8|][8|][8|][8|] isn't very "flexible" (aka robust).
 
How's that??

RE: Probably giving up Simul for now!

Posted: Sat Jul 31, 2010 1:00 pm
by mgarnett
I wouldn't agree with that.  It may not be flexible, but that has nothing to do with robust.

RE: Probably giving up Simul for now!

Posted: Sat Jul 31, 2010 2:14 pm
by pzgndr
an issue where I am changing something to act in a way that it was not designed which is never easy nor always successful

This is perfectly understandable. Code design decisions made years ago, for better or worse, are challenging to change without introducing more problems. And again, we are not hearing that this is impossible and not being considered for a later revision? Just not "for now." Most folks familiar with programming get it; some can't or won't.

RE: Probably giving up Simul for now!

Posted: Mon Aug 02, 2010 9:32 am
by datacollectioncenter
ORIGINAL: NeverMan

Ok, maybe take "easily" out of the sentence, either way it's obvious your "engine" [8|][8|][8|][8|][8|][8|][8|][8|] isn't very "flexible" (aka robust).

How's that??

Again, I would use your words in my reply ... "Whatever"! :-)