Trouble, with a capital T
Posted: Tue Jun 11, 2002 8:29 pm
Actually, I didn't lose any APDs, the scenario I am playing just doesn't seem to give me many. I have two in Noumea and one in Brisbane. Don't think any more have been released.
And my idea of using Tulagi didn't pan out. Right now, it has no airfield at all, and I don't have time to do anything about it. What fooled me was that there are PBYs stationed there, so it shows a little airfield symbol, even though there is no airfield.
Unfortunately, I have a possible game buster brewing, as my inexperianced mismanagement of the supply situation at Lunga looks like it will eat my lunch (or the lunches of the troops stationed there, at least).
When the game started, there were some Japanese troops on Guadalcanal, which disappeared a week or so in. I never spotted any major supply or reinforcement runs (except for a few barges) so I sort of forgot about them. Now, about 12 enemy units have appeared in the Lunga hex itself, includeing 4 infantry units and an artillery unit!
I am scrambling two infantry and an armored unit out of Noumea, but it will take 4-5 days for them to arrive, and I don't know if the one infantry unit already there (which has been without supplies for the better part of three weeks) can hold out that long. In addition, the Japanese carriers havn't been seen for 4 days or so, probably resupplying at Truk. They'll probably be back just in time to intercept the troop transports. Plus, there are still three BBs prowling the slot, which could hit the transports or the supply convoy currently at Lunga.
In order to delay as much as possible, I moved (6) B-17 units to Luganville and set them all on ground attack. They are just within normal range of Lunga. Also, there are (3) SBD groups and one TBF group on Lunga, which I have set to primary Naval Attack, secondary Ground Attack. And my two carriers, stationed about five hexes east of Lunga, have one fighter squadron a piece set for LRC (both have extra Marine F4F squadrons aboard) and all the attack planes set the same as those at Lunga. I'm hoping that will do some damage to the Japanese ground troops, and hold them off until I can reinforce. The only other thing I can do is find an infantry unit somewhere nearby, and use the four Dakota groups which have been ferrying supplies (there is a large supply convey unloading in Lunga now) to take it over. This may be throwing good money after bad, though, as they may just be swept up in the flood.
I may cheat here and play through a few days, get a feel for the Japanese intentions, and then back up and try a new tactic.
Or, I may just use this as an opprotunity to practice contested invasions. Though, without much ability to use LBA to cover the area, and with a deficit in carriers, I'm not sure if it will work. I'm develping Irau though, so that will help down the road.
Luckily, things seem to be going OK still in NG (knock on wood).
And my idea of using Tulagi didn't pan out. Right now, it has no airfield at all, and I don't have time to do anything about it. What fooled me was that there are PBYs stationed there, so it shows a little airfield symbol, even though there is no airfield.
Unfortunately, I have a possible game buster brewing, as my inexperianced mismanagement of the supply situation at Lunga looks like it will eat my lunch (or the lunches of the troops stationed there, at least).
When the game started, there were some Japanese troops on Guadalcanal, which disappeared a week or so in. I never spotted any major supply or reinforcement runs (except for a few barges) so I sort of forgot about them. Now, about 12 enemy units have appeared in the Lunga hex itself, includeing 4 infantry units and an artillery unit!
I am scrambling two infantry and an armored unit out of Noumea, but it will take 4-5 days for them to arrive, and I don't know if the one infantry unit already there (which has been without supplies for the better part of three weeks) can hold out that long. In addition, the Japanese carriers havn't been seen for 4 days or so, probably resupplying at Truk. They'll probably be back just in time to intercept the troop transports. Plus, there are still three BBs prowling the slot, which could hit the transports or the supply convoy currently at Lunga.
In order to delay as much as possible, I moved (6) B-17 units to Luganville and set them all on ground attack. They are just within normal range of Lunga. Also, there are (3) SBD groups and one TBF group on Lunga, which I have set to primary Naval Attack, secondary Ground Attack. And my two carriers, stationed about five hexes east of Lunga, have one fighter squadron a piece set for LRC (both have extra Marine F4F squadrons aboard) and all the attack planes set the same as those at Lunga. I'm hoping that will do some damage to the Japanese ground troops, and hold them off until I can reinforce. The only other thing I can do is find an infantry unit somewhere nearby, and use the four Dakota groups which have been ferrying supplies (there is a large supply convey unloading in Lunga now) to take it over. This may be throwing good money after bad, though, as they may just be swept up in the flood.
I may cheat here and play through a few days, get a feel for the Japanese intentions, and then back up and try a new tactic.
Or, I may just use this as an opprotunity to practice contested invasions. Though, without much ability to use LBA to cover the area, and with a deficit in carriers, I'm not sure if it will work. I'm develping Irau though, so that will help down the road.
Luckily, things seem to be going OK still in NG (knock on wood).