No bridge, big problem?

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The bridge at Hatert was blown on turn 1. The bridge function seems to be working (ditto caveats).

Image
Attachments
HatertT2.jpg
HatertT2.jpg (324.85 KiB) Viewed 532 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The bridge at Ravenstein was blown on turn 3. The blown bridge function seems to be working right.

Image
Attachments
RavensteinT4.jpg
RavensteinT4.jpg (307.65 KiB) Viewed 532 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

Nijmegen Bridge was blown on turn 3.

On turn 4, the AB BG can, but shouldnt be able to, move across the blown bridge to Waal, Oosterhout and Bemmel. Those exit VLs are on the other side of the bridge than where the BG arrived.

The AB BG cant, but should be able to, move to Nijmegen and Weurt because those exit VLs are on the same side of the bridge as where it arrived.

Image
Attachments
NijmegenBrt4.jpg
NijmegenBrt4.jpg (320.12 KiB) Viewed 532 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

Arnhem RR Bridge was blown on turn 1.

On turn 2, the Brit BG that arrived from South Oosterbeek can, but shouldnt be able to, move across the blown bridge to Driel North, Driel and Elden because the exit VLs yada yada...

Image
Attachments
Arnhem RR T2.jpg
Arnhem RR T2.jpg (313.71 KiB) Viewed 532 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

On turn 4 the Arnhem Road bridge was blwn.

On turn 5, the Brit BGs that arrived from areas to the north, are correctly prevented from crossing the blown bridge south to Elden.

The blown bridge function at Arnhem Road seems to be working right*

Image
Attachments
ArnhemRdT5.jpg
ArnhemRdT5.jpg (312 KiB) Viewed 532 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

The following pertain to KG Rink and the blown bridge at Best...

On turn 1 the bridge at Best is blown. On turn 2 the AB BG moves from Best to Geelders.

On turn 3 KG Rink arrives on US-controlled Best as a reinforcement BG from off-map ("from Tilburg"). Rink cant, but should be able to move to Geelders and Son Heath. Unlike the US AB at Best on turn 2, Rink can, and should be able to, move to Son. Rink cant, and shouldnt be able to, move across the blown bridge to Eindhoven.

Image
Attachments
RinkT3.jpg
RinkT3.jpg (303.92 KiB) Viewed 537 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

On a different trial at Best...bridge blown turn 1. AB BG stays on Best turns 2 & 3. KG Rink reinforces from off-map on turn 3. Battle ensues. KG Rink captures the 'to Geelders' VL. On turn 4 Rink cant, but should be able to, move to Geelders because the BG controls that exit VL.



Image
Attachments
RinkT4.jpg
RinkT4.jpg (277.46 KiB) Viewed 537 times
7A_Woulf
Posts: 91
Joined: Thu Jan 28, 2010 8:18 am

RE: No bridge, big problem?

Post by 7A_Woulf »

Credits to you xe5 for testing all this out! [:)]
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

Not to flog a deceased Clydesdale here, but if blown bridges have the wrong, or no effect, then LSA isnt simulating Market-Garden.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

Here's an oddity...if the AB BG moves 'upstream' using the 'double' exit VLs from Heumen Bridge to Blankenberg Bridge, the Allied player is rewarded with a deployment zone, on both sides of the waterway, that puts the bridge VL in neutral territory, thus automatically "un-priming" Blankenberg bridge. And since the friendly deploy area includes being on the bridge, controlling the bridge VL against the Blankenberg static BG is practically a gimme.

Image
Attachments
blankenberg2.jpg
blankenberg2.jpg (245.98 KiB) Viewed 537 times
User avatar
Dundradal
Posts: 753
Joined: Sat Jun 09, 2007 8:36 pm

RE: No bridge, big problem?

Post by Dundradal »

Nice work, I've noticed a few of these moves situations and wasn't exactly sure what was behind the inability to move at times.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

If the Allies attack the Arnhem Road Bridge map from the south (Elden) they automatically de-prime the bridge because the southern bridge VL will be neutral. To avoid making the Allies this 'gift' I'd suggest moving the 'to Elden' VL over to the lower left map corner.

Image
Attachments
ArnhemRdsouth.jpg
ArnhemRdsouth.jpg (282.71 KiB) Viewed 536 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

Westervoort blown bridge looks like its working OK. The BG that arrived from the south cant cross the blown bridge to the north.

Image
Attachments
westervoort1.jpg
westervoort1.jpg (318.57 KiB) Viewed 536 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

And the BG that arrived from Velp to the north cant cross the blown bridge to the south.

Image
Attachments
westervoort2.jpg
westervoort2.jpg (320.14 KiB) Viewed 536 times
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: No bridge, big problem?

Post by RD Oddball »

Added to the bug report. Thanks for the extra info. Steve is on it.
User avatar
stolidog
Posts: 76
Joined: Sat Nov 01, 2008 2:15 pm
Location: Virginia

RE: No bridge, big problem?

Post by stolidog »

Notice this playing an operation. Then tested it in a campaign. Attacked Son from the South or East and the germans have blown the bridge. The Allies still cant move from Son South to Best. Shouldn't they be able to?

Image
Attachments
SonBridge.jpg
SonBridge.jpg (163.42 KiB) Viewed 536 times
petersolo
Posts: 51
Joined: Sat Aug 04, 2007 11:16 am
Location: Australia

RE: No bridge, big problem?

Post by petersolo »

So there is no point in playing a GC until this is sorted. Hard to believe that a game on bridge capture and control has it so wrong. Thanks xe5, your investigation of this is great work.

Peter
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: No bridge, big problem?

Post by Tejszd »

Great work xe5!!!
ORIGINAL: xe5

Only an issue in custom operations? My stock campaign doesnt seem to have these problems. BGs are confined to the 'right' side of the river when bridges are blown.

So these problems are only if you make a custom Operation using the editor?
petersolo
Posts: 51
Joined: Sat Aug 04, 2007 11:16 am
Location: Australia

RE: No bridge, big problem?

Post by petersolo »

I'm sure xe5 said he played a GC h2h and still had problems.

Peter
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: No bridge, big problem?

Post by xe5 »

Unfortunately the situation stolidog describes is still a problem. Im seeing it in custom ops, the stock Eindhoven Sector op and the stock GC (shown below). Similarly, Allied BGs at Best are unable to move to Son after the Best bridge is blown.

Image
Attachments
BridgeOut.jpg
BridgeOut.jpg (163.43 KiB) Viewed 536 times
Post Reply

Return to “Close Combat: Last Stand Arnhem”