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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 11:17 am
by xe5
The bridge at Hatert was blown on turn 1. The bridge function seems to be working (ditto caveats).

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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 11:20 am
by xe5
The bridge at Ravenstein was blown on turn 3. The blown bridge function seems to be working right.

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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 11:25 am
by xe5
Nijmegen Bridge was blown on turn 3.

On turn 4, the AB BG can, but shouldnt be able to, move across the blown bridge to Waal, Oosterhout and Bemmel. Those exit VLs are on the other side of the bridge than where the BG arrived.

The AB BG cant, but should be able to, move to Nijmegen and Weurt because those exit VLs are on the same side of the bridge as where it arrived.

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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 11:30 am
by xe5
Arnhem RR Bridge was blown on turn 1.

On turn 2, the Brit BG that arrived from South Oosterbeek can, but shouldnt be able to, move across the blown bridge to Driel North, Driel and Elden because the exit VLs yada yada...

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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 11:35 am
by xe5
On turn 4 the Arnhem Road bridge was blwn.

On turn 5, the Brit BGs that arrived from areas to the north, are correctly prevented from crossing the blown bridge south to Elden.

The blown bridge function at Arnhem Road seems to be working right*

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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 11:46 am
by xe5
The following pertain to KG Rink and the blown bridge at Best...

On turn 1 the bridge at Best is blown. On turn 2 the AB BG moves from Best to Geelders.

On turn 3 KG Rink arrives on US-controlled Best as a reinforcement BG from off-map ("from Tilburg"). Rink cant, but should be able to move to Geelders and Son Heath. Unlike the US AB at Best on turn 2, Rink can, and should be able to, move to Son. Rink cant, and shouldnt be able to, move across the blown bridge to Eindhoven.

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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 11:53 am
by xe5
On a different trial at Best...bridge blown turn 1. AB BG stays on Best turns 2 & 3. KG Rink reinforces from off-map on turn 3. Battle ensues. KG Rink captures the 'to Geelders' VL. On turn 4 Rink cant, but should be able to, move to Geelders because the BG controls that exit VL.



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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 11:56 am
by 7A_Woulf
Credits to you xe5 for testing all this out! [:)]

RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 12:03 pm
by xe5
Not to flog a deceased Clydesdale here, but if blown bridges have the wrong, or no effect, then LSA isnt simulating Market-Garden.

RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 12:21 pm
by xe5
Here's an oddity...if the AB BG moves 'upstream' using the 'double' exit VLs from Heumen Bridge to Blankenberg Bridge, the Allied player is rewarded with a deployment zone, on both sides of the waterway, that puts the bridge VL in neutral territory, thus automatically "un-priming" Blankenberg bridge. And since the friendly deploy area includes being on the bridge, controlling the bridge VL against the Blankenberg static BG is practically a gimme.

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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 12:50 pm
by Dundradal
Nice work, I've noticed a few of these moves situations and wasn't exactly sure what was behind the inability to move at times.

RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 6:45 pm
by xe5
If the Allies attack the Arnhem Road Bridge map from the south (Elden) they automatically de-prime the bridge because the southern bridge VL will be neutral. To avoid making the Allies this 'gift' I'd suggest moving the 'to Elden' VL over to the lower left map corner.

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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 7:08 pm
by xe5
Westervoort blown bridge looks like its working OK. The BG that arrived from the south cant cross the blown bridge to the north.

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RE: No bridge, big problem?

Posted: Sat Aug 07, 2010 7:09 pm
by xe5
And the BG that arrived from Velp to the north cant cross the blown bridge to the south.

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RE: No bridge, big problem?

Posted: Sun Aug 08, 2010 3:26 am
by RD Oddball
Added to the bug report. Thanks for the extra info. Steve is on it.

RE: No bridge, big problem?

Posted: Fri Jul 29, 2011 8:01 pm
by stolidog
Notice this playing an operation. Then tested it in a campaign. Attacked Son from the South or East and the germans have blown the bridge. The Allies still cant move from Son South to Best. Shouldn't they be able to?

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RE: No bridge, big problem?

Posted: Fri Jul 29, 2011 11:37 pm
by petersolo
So there is no point in playing a GC until this is sorted. Hard to believe that a game on bridge capture and control has it so wrong. Thanks xe5, your investigation of this is great work.

Peter

RE: No bridge, big problem?

Posted: Sat Jul 30, 2011 12:05 am
by Tejszd
Great work xe5!!!
ORIGINAL: xe5

Only an issue in custom operations? My stock campaign doesnt seem to have these problems. BGs are confined to the 'right' side of the river when bridges are blown.

So these problems are only if you make a custom Operation using the editor?

RE: No bridge, big problem?

Posted: Sat Jul 30, 2011 2:03 am
by petersolo
I'm sure xe5 said he played a GC h2h and still had problems.

Peter

RE: No bridge, big problem?

Posted: Sat Jul 30, 2011 1:24 pm
by xe5
Unfortunately the situation stolidog describes is still a problem. Im seeing it in custom ops, the stock Eindhoven Sector op and the stock GC (shown below). Similarly, Allied BGs at Best are unable to move to Son after the Best bridge is blown.

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