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RE: Maps

Posted: Tue Aug 24, 2010 1:18 am
by Mad Russian
And cut logs.

Good Hunting.

MR

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RE: Maps

Posted: Tue Aug 24, 2010 1:18 am
by Mad Russian
Not to mention firewood.

Good Hunting.

MR

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RE: Maps

Posted: Tue Aug 24, 2010 1:19 am
by Mad Russian
And here is a village.

Good Hunting.

MR

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RE: Maps

Posted: Tue Aug 24, 2010 1:21 am
by Mad Russian
More logs out by the cats.

Here kittie, kittie....

Good Hunting.

MR

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RE: Maps

Posted: Tue Aug 24, 2010 9:36 pm
by Mad Russian
As the Germans advanced further away from the border the expanse of the country opened up before them. This is a map of any area moved through by German troops on 23 June 1941.

There was a comment made that you couldn't see beyond 500 meters in the original games in the series. Here you can see a great deal farther than 500 meters. This is a 2km map.

Good Hunting.

MR

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RE: Maps

Posted: Wed Aug 25, 2010 8:37 pm
by Mad Russian
One of the things Map Maker can do is auto generate things like trees. You can put a distance modifier for that particular texture and have it make orchards and rows of structures for you as well.

Here is an orchard at the top of the map. Just below it is a field with a randomly generated crop in it. Shown as grass. There were no minimum distances put in for the crop and you can see that it is very random. You determine the density of each auto generated structure that you add to the map.

Good Hunting.

MR

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RE: Maps

Posted: Thu Aug 26, 2010 2:08 am
by Mad Russian
Here is a shot that shows the different kinds of texturing available in the game and what it looks like on the game map.

Good Hunting.

MR

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RE: Maps

Posted: Thu Aug 26, 2010 8:05 am
by Geordie
Have you any shots of water?

RE: Maps

Posted: Thu Aug 26, 2010 8:32 am
by rickier65
ORIGINAL: Geordie

Have you any shots of water?

here's one I happened to have. You can't see in a still shot, but the water is actually flowing. and you can set the speed and some other parameters using Map maker.

there is also a light drizzle coming down, but it doesnt show much unless you go into bino view. Its really a llight drizzle.

thanks
rick



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RE: Maps

Posted: Thu Aug 26, 2010 9:58 am
by Mad Russian
What you also can't see, in that shot, is the smoke rising from the chimney in that house, to left of the bridge. PCO has several motion effects in it. Things that have a constant motion to them during game play. Water, clouds and chimney smoke are just three of those.

Good Hunting.

MR

RE: Maps

Posted: Thu Aug 26, 2010 12:37 pm
by Geordie
I like that little smoke touch.  In fact its the fisrt thing I noticed when I looked at the pic, then I noticed the reflection of the bridge on the water.  Impressed I am Mad Russian.
 
Show me more please!

RE: Maps

Posted: Thu Aug 26, 2010 2:03 pm
by rickier65
ORIGINAL: Geordie

I like that little smoke touch.  In fact its the fisrt thing I noticed when I looked at the pic, then I noticed the reflection of the bridge on the water.  Impressed I am Mad Russian.

Show me more please!

I hate to disapoint, but I looked closer at the image and I think you're seeing the underwater bridge supports, not a reflection.

thanks
rick

RE: Maps

Posted: Thu Aug 26, 2010 6:02 pm
by Mad Russian
Ah yes, autumn, what a wonderful time of year. All those colors.....

Well, PCO thought so too.

Good Hunting.

MR

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RE: Maps

Posted: Thu Aug 26, 2010 6:04 pm
by Mad Russian
This isn't much of a village as they go. But it's got a church and it sits on a crossroads.

The leaves tell a tale of winter coming soon. A bitter it would be in 1944/45 as the Germans fall back.

The Soviets are happy to return all the grief that their own people suffered with interest.

Here is one of the first German villages to be visited by Soviet combat troops.

Good Hunting.

MR

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RE: Maps

Posted: Thu Aug 26, 2010 6:25 pm
by Mad Russian
And some of the surrounding country side.

Good Hunting.

MR

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RE: Maps

Posted: Thu Aug 26, 2010 6:26 pm
by Mad Russian
Gotta love those colors.

Good Hunting.

MR

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RE: Maps

Posted: Thu Aug 26, 2010 6:28 pm
by Mad Russian
Now you see the grid.

Good Hunting.

MR

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RE: Maps

Posted: Thu Aug 26, 2010 6:28 pm
by Mad Russian
Now you don't.

The way that PCO casts shadows the grid isn't as effective as it is in some other game titles. It still helps to determine how the terrain lays if you have a question.

Good Hunting.

MR

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RE: Maps

Posted: Mon Sep 13, 2010 5:39 pm
by gijas17
These maps look great and alive. I would like to see some more winter textures if possible. I love playing in the snow.

RE: Maps

Posted: Fri Sep 24, 2010 11:37 pm
by RockinHarry
Few questions. Is there a set amount of ground textures to use? Can these be modded? Hand painted in a paint program? What is the base mesh size in meters? Is there low LOD objects (simple billboards maybe) that one can use to thicken forest interiors? Is the static objects shadows rendered live, or a prerendered shadow map layer?