Page 2 of 2
RE: Real Germans?
Posted: Sun Sep 05, 2010 1:03 pm
by xe5
Steve is referring to an undocumented feature in the Scenario Editor. Place the cursor over a map control 'diamond' on a date/turn when one or more BGs is being displayed on that map, press the SHIFT key and left click. This brings up the Scenario Map Entry Information dialog where you can edit deploy zones and customize the number of points available. Custom points are subject to the difficulty modifier (Recruit x 1.4; Green x 1.2; Line x 1.00; Veteran x 0.8; Elite x 0.6).

RE: Real Germans?
Posted: Sun Sep 05, 2010 1:09 pm
by kojusoki1
xe5: I know that. I have already done it, but what id like to do, is to change the modifier - is there any chance i can set this 1.4 modifier for recruit level to lets say 3.0??
Or is it hardcoded?
I am just "lazy" and i dont want to write down initial number of points for EACH BG, multiplay it by 3 and place it in the scenario editor (those diamonds shift and LC)
RE: Real Germans?
Posted: Sun Sep 05, 2010 1:17 pm
by RD Oddball
It is hard coded.
RE: Real Germans?
Posted: Sun Sep 05, 2010 1:34 pm
by kojusoki1
So maybe you have an idea how points are calculated? So i can "lower" the price of a unit by 3 times so ill have the same effect?
RE: Real Germans?
Posted: Sun Sep 05, 2010 1:53 pm
by Neil N
The engine calculates the points for the team based on many factors, team size, quality, firepower, etc. Things like that.
RE: Real Germans?
Posted: Sun Sep 05, 2010 1:54 pm
by Ivan_Zaitzev
ORIGINAL: RD_Oddball
It is hard coded.
The amount of points you get at the start is also hardcoded?
RE: Real Germans?
Posted: Sun Sep 05, 2010 2:27 pm
by xe5
RE: Real Germans?
Posted: Sun Sep 05, 2010 2:32 pm
by kojusoki1
ORIGINAL: Neil N
The engine calculates the points for the team based on many factors, team size, quality, firepower, etc. Things like that.
I know but i believe it is a simple formula
Like:
BG points: Squad 1+squad2+.......+Squadn
Squad points: solder 1+solder2+solder3...+soldern
Solder Points=morale+exp+type of weapon+??
If I knew the formula, maybe I would be able to do something with this.
RE: Real Germans?
Posted: Sun Sep 05, 2010 3:22 pm
by Ivan_Zaitzev
RE: Real Germans?
Posted: Sun Sep 05, 2010 10:17 pm
by RD Oddball
ORIGINAL: Ivan_Zaitzev
ORIGINAL: RD_Oddball
It is hard coded.
The amount of points you get at the start is also hardcoded?
No the modifier is. I was answering the post above mine.
RE: Real Germans?
Posted: Fri Sep 24, 2010 5:11 pm
by 7A_karlmortar
Woulf wrote:I've also seen sources, and pictures, of the 1st Para Division using the 20mm Hispano AA gun during Market Garden.
No 1st AB unit took 20mm AA guns into Arnhem except 1st Recce Sqn. The Recce Sqn had a section of 20mm AA guns (2 of them I belive and they were Jeep towed) but they wern't Hispanos, they were 20mm Polstens. If you go to Pegasus Archives you can find them mentioned in the Suadron's war diary.
And Woulf, could you share a pic of the AA guns in Arnhem? would love to see them as I have desperatly tried to find more evidence om them.
RE: Real Germans?
Posted: Sat Sep 25, 2010 7:12 am
by 7A_Woulf
"...it was one of those pages..." [&:]
Sorry Karl, I was cruising for info on Normandy when I found it, so I read it (and saw the picts) and moved on since it didn't concerned 6th Para. (A bit like BAR's in US AB and US snipers; -I've read about it, but I don't have any links to the info...) [:(]
A sidetrack, but isn't there at least one 20mm AA on display in the Arnhem area nowadays, think I've seen that too?
RE: Real Germans?
Posted: Sat Sep 25, 2010 7:44 am
by 7A_Woulf
Looked into it again.
The place to start, guess most of you have it already:
http://www.bayonetstrength.150m.com/Weapons/lightantiaircraft/light_anti_aircraft_weapons.htm
Here you have the war diary for 2nd Airlanding LAA Bty. R.A. (T.A.):
http://www.gotoitgunners.co.uk/WarDiary2AL.html
...and a forum with a guy who have looked into the 20mm AA gun:
http://forum.shrapnelgames.com/showthread.php?t=45662
All I could find right now, cheers
RE: Real Germans?
Posted: Sat Sep 25, 2010 1:38 pm
by 7A_karlmortar
It's ok Woulf. Yeah I have seen that 20mm at Hartenstein, it's a 20mm Polsten like the 2 1st Recce Sqn used.
This would confirm Recce's Polstens:
From a British Airborne war diary Sept 1944:
1000 - Reports that the enemy have crossed the river LEK in force at RENKUM 6276 and is pressing east. Capt. Costeloe and Lieut. Christie site Polsten section to cover the road west.
1645 - Polsten sections leave to support A and D Troops who are under strong pressure from the enemy. Section fire on their objective. Lieut Christie killed whilst attempting to save Jeep and Polsten.
www.pegasusarchive.org/arnhem/war_recce.htm
1st Airborne Reconnaissance Sqn
In accordance with ' Recce policy ' ; the fire power of the jeeps was substantially upgraded. Every jeep had a Vickers "K" .303 machine gun mounted with a round magazine holding 96 rounds. In addition some had 2 20mm polsten cannons towed behind the jeep. The Polsten cannons were an Anti Aircraft gun but, due to their high firing rate, they were a very effective ground weapon. They also carried standard infantry weapons including two 3" mortars and 2" mortars, a Bren Light machine gun, standard rifles but with sniper sights, a Piat gun and many and various hand grenades. Most men had a Sten gun and the Radio Operators a revolver.
http://www.justordinarymen.org.uk/pa...202780890.html
The last Polsten was sited at Hartenstein to provide support to the defence.
Why not add an Independant 1st Recce Sqn in the game add the 2 Polstens?