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RE: radar detection bug
Posted: Mon Sep 13, 2010 11:50 am
by michaelm75au
It may be part of the DATA patch (which was not originally going to be code, but this may change just for this one fix) when it comes up.
I have left it with Joe W to determine.
RE: radar detection bug
Posted: Mon Sep 13, 2010 11:54 am
by castor troy
ORIGINAL: michaelm
It may be part of the DATA patch (which was not originally going to be code, but this may change just for this one fix) when it comes up.
I have left it with Joe W to determine.
thanks for the info
RE: radar detection bug
Posted: Mon Sep 13, 2010 1:44 pm
by SuluSea
ORIGINAL: michaelm
It may be part of the DATA patch (which was not originally going to be code, but this may change just for this one fix) when it comes up.
I have left it with Joe W to determine.
I'm confused with the terms
code patch and
data patch, would either of these require a restart?
Thanks for the help Micheal!


RE: radar detection bug
Posted: Mon Sep 13, 2010 2:47 pm
by witpqs
ORIGINAL: michaelm
It may be part of the DATA patch (which was not originally going to be code, but this may change just for this one fix) when it comes up.
I have left it with Joe W to determine.
Honestly, Michael, the fact that a lot of us have many squadrons of Attack Bombers that don't work is pretty big, too.
RE: radar detection bug
Posted: Mon Sep 13, 2010 2:56 pm
by castor troy
ORIGINAL: witpqs
ORIGINAL: michaelm
It may be part of the DATA patch (which was not originally going to be code, but this may change just for this one fix) when it comes up.
I have left it with Joe W to determine.
Honestly, Michael, the fact that a lot of us have many squadrons of Attack Bombers that don't work is pretty big, too.
mhm... and many of us are in mid 43 already in their PBEMs, have forgotten (or didn´t notice) to stop the B-25C factory to upgrade to the B-25D1 and are now stuck with more or less non working types of bombers... [:(]
RE: radar detection bug
Posted: Mon Sep 13, 2010 8:37 pm
by stuman
Thanks as always Michael.
( But as one who usually plays the Japanese side, it is ok with me if the Attack Bombers still have some work to be done. No hurry there [;)] )
RE: radar detection bug
Posted: Mon Sep 13, 2010 11:37 pm
by CapAndGown
ORIGINAL: stuman
Thanks as always Michael.
( But as one who usually plays the Japanese side, it is ok with me if the Attack Bombers still have some work to be done. No hurry there [;)] )
+1
(radar, OTOH . . . )
[;)]
RE: radar detection bug
Posted: Tue Sep 14, 2010 3:11 am
by jwilkerson
ORIGINAL: SuluSea
I'm confused with the terms code patch and data patch, would either of these require a restart?
Patches that REQUIRE a restart are very rare ... we've never done one for WITP or for AE ... and I don't think our predecessors did any for WITP either. And we have no intention of doing one either.
RE: radar detection bug
Posted: Tue Sep 14, 2010 4:34 am
by castor troy
ORIGINAL: jwilkerson
ORIGINAL: SuluSea
I'm confused with the terms code patch and data patch, would either of these require a restart?
Patches that REQUIRE a restart are very rare ... we've never done one for WITP or for AE ... and I don't think our predecessors did any for WITP either. And we have no intention of doing one either.
I guess he meant "require a restart to have the data base changes happening for an ongoing game". While it´s great how it´s done now, weren´t most WITP patches done in a way that required a restart to also have the db changes?
RE: radar detection bug
Posted: Tue Sep 14, 2010 10:28 am
by SuluSea
Thanks guys, I guess I could have been more specific. As I mentioned I'm kind of confused with the code and data patch terms. What I meant to say was something along the lines of , will the radar and attack bomber fixes require you to restart?
RE: radar detection bug
Posted: Tue Sep 14, 2010 2:08 pm
by castor troy
ORIGINAL: SuluSea
Thanks guys, I guess I could have been more specific. As I mentioned I'm kind of confused with the code and data patch terms. What I meant to say was something along the lines of , will the radar and attack bomber fixes require you to restart?
AFAIK... no [:)]
RE: radar detection bug
Posted: Tue Sep 14, 2010 2:29 pm
by JWE
ORIGINAL: castor troy
ORIGINAL: SuluSea
Thanks guys, I guess I could have been more specific. As I mentioned I'm kind of confused with the code and data patch terms. What I meant to say was something along the lines of , will the radar and attack bomber fixes require you to restart?
AFAIK... no [:)]
Don’t want to steal Joe or Michael’s thunder, but I just answered this question with regard to the Babes, and have the text handy, so …
2 kinds of patches – an EXE patch and a DATA patch. Exe patch just changes code (.exe and .dll) files. This was done for Patch 4 and all the hotfixes. Exe patch does NOT require restart. The update happens automatically and does not affect on-going games at all.
DATA patch is different. It changes values in the scenario data files. But these changes do NOT automatically get picked up by an on-going Savegame file. This requires some special update magic by the developers. It was done in Patch 2 (I think it was 2) and kinda worked, but many people had problems, so it’s iffy for it to be done again – up to the Boss.
So installing a DATA patch will not REQUIRE restart; you just won’t see the new data values in on-going games. If you DO want to see the new values, one of two things must happen; 1) special update magic, or 2) restart.
p.s., When (if) the patch comes out, Joe or Michael will make it expressly clear whether or not special update magic will happen. Till then, I respectfully suggest you ‘cover your brookies’ with Plan B.
RE: radar detection bug
Posted: Tue Sep 14, 2010 11:46 pm
by jwilkerson
ORIGINAL: castor troy
I guess he meant "require a restart to have the data base changes happening for an ongoing game". While it´s great how it´s done now, weren´t most WITP patches done in a way that required a restart to also have the db changes?
The six WITP patches done by the AE team had no scenario data changes - they were all "EXE ONLY".
RE: radar detection bug
Posted: Tue Sep 14, 2010 11:55 pm
by witpqs
But with one of the patches - maybe it was the second but I forget - there was data changed because we were asked by the game if we wanted to incorporate the OOB changes into the game in progress.
RE: radar detection bug
Posted: Wed Sep 15, 2010 12:10 am
by jwilkerson
ORIGINAL: witpqs
But with one of the patches - maybe it was the second but I forget - there was data changed because we were asked by the game if we wanted to incorporate the OOB changes into the game in progress.
Right there was one WITP patch - done by Michael Wood - not the AE team - that had scenario data changes in it - and there was an attempt to allow the option to port those changes into ongoing games. I don't know how successful the attempt was - in my ongoing games at that stage - I neither upgraded the EXE nor the data. I still really prefer finishing a given game on the game version I started in on - at least when playing "real" game - i.e. not testing.
Porting data changes over to onging games is not as easy to do as it is to say. The data in some scenario files like devices or aircraft or classes are easy because these are not changed during the game - but the data in other scenario files like airgroups, ships or land units are changed during the game. Bringing in changes to this second group is very problematic and I think we eventually decided not to try it. So for AE patch 02 we did a "partial" port of the data changes.
RE: radar detection bug
Posted: Wed Sep 15, 2010 12:25 am
by witpqs
To provide one data point, it worked fine for me.
RE: radar detection bug
Posted: Wed Sep 15, 2010 4:29 am
by castor troy
ORIGINAL: jwilkerson
ORIGINAL: castor troy
I guess he meant "require a restart to have the data base changes happening for an ongoing game". While it´s great how it´s done now, weren´t most WITP patches done in a way that required a restart to also have the db changes?
The six WITP patches done by the AE team had no scenario data changes - they were all "EXE ONLY".
wow, six patches? Hmm, wonder why I restarted two or three of my PBEMs. Must have been very early then. [&:] Or there have been some problem, can´t really remember anymore, been quite a while already [:D]
RE: radar detection bug
Posted: Wed Sep 15, 2010 9:20 am
by Sardaukar
Beta patches and hotfixes included into count, apparently.
RE: radar detection bug
Posted: Fri Sep 17, 2010 2:29 am
by jwilkerson
Wow - I'm surprised at the interest in "Patch History" should we add another CLASS to the Curriculum? [:D]
ORIGINAL: Sardaukar
Beta patches and hotfixes included into count, apparently.
We did six patches for WITP:
1.8.0.0
1.8.0.1
1.8.0.2
1.8.0.3
1.8.0.4
1.8.0.6
I think there was one hotfix for 1.8.0.4 but that was a brief update to the first version of 1.8.0.4 which was then replaced by the final version of 1.8.0.4. I don't recall any beta patches. So I think six patches is the count of what we did - not including beta or hotfix.
RE: radar detection bug
Posted: Fri Sep 17, 2010 5:33 am
by Sardaukar
My bad, I thought we were talking about AE patches. [8D]