Page 2 of 2

RE: Nijmegen bridge crash

Posted: Mon Sep 13, 2010 11:35 am
by RD Oddball
The problem was partially related to screen resolution.

Per Steve on 2010-09-12 6:15 PM, 13 hours ago
Huge OVM was getting squashed, so the ratio of pixels per MT was very low. A VL icon on the top of the map was being centered by subtracting half it's height (7) while the calculated pixel y value was only 6, so the top coordinate ended up being -1 = crash.

It just means the ratio to which the OVM was being reduced forced some of the components to be overlapped. A relatively rare situation but still better to have it fixed in the EXE than modify the game parts as a workaround. It's fixed and will be part of the next update.

Thanks for bringing it to our attention Sapa.

RE: Nijmegen bridge crash

Posted: Mon Sep 13, 2010 1:29 pm
by squadleader_id
And what's the status on our requests to have the menu screens returned to full screen (stretched) like CC4/CC5? [;)]
If not hardcoded or by default...then at least give the player to choose that option in the Options Menu.