RE: Nijmegen bridge crash
Posted: Mon Sep 13, 2010 11:35 am
The problem was partially related to screen resolution.
Per Steve on 2010-09-12 6:15 PM, 13 hours ago
It just means the ratio to which the OVM was being reduced forced some of the components to be overlapped. A relatively rare situation but still better to have it fixed in the EXE than modify the game parts as a workaround. It's fixed and will be part of the next update.
Thanks for bringing it to our attention Sapa.
Per Steve on 2010-09-12 6:15 PM, 13 hours ago
Huge OVM was getting squashed, so the ratio of pixels per MT was very low. A VL icon on the top of the map was being centered by subtracting half it's height (7) while the calculated pixel y value was only 6, so the top coordinate ended up being -1 = crash.
It just means the ratio to which the OVM was being reduced forced some of the components to be overlapped. A relatively rare situation but still better to have it fixed in the EXE than modify the game parts as a workaround. It's fixed and will be part of the next update.
Thanks for bringing it to our attention Sapa.