RE: Patch?
Posted: Wed Nov 10, 2010 6:48 pm
just the pilot bug fixed would be good enough
Unfortunately, you need to increase the size of the matrix to permanently fix the pilot bug, and i think that means a restart!! [X(] [:(]ORIGINAL: Mobeer
just the pilot bug fixed would be good enough
ORIGINAL: tocaff
4 bug fixes for me and I'd be really happy:
Pilot bug
Static LCUs moving and not being able to be moved back (work around set allow replacements for each individual unit at the base)
Sub set to mine laying switching to combat patrol
TF set to bombard changing to normal combat and not being able to be changed back again (work around disband and reform TF)
ORIGINAL: tocaff
Only problem for me is that at this point in time I just feel a bit overwhelmed by additional micromanagement required in AE. This is the feeling I had while playing UV and toying with WITP so I'll probably migrate at some point in time.
ORIGINAL: jwilkerson
ORIGINAL: tocaff
Only problem for me is that at this point in time I just feel a bit overwhelmed by additional micromanagement required in AE. This is the feeling I had while playing UV and toying with WITP so I'll probably migrate at some point in time.
After playing UV for 2-3 years - I got WITP - and for the first several months - even just playing against the AI and letting the AI run CBI - I still kept thinking - "I don't think I can ever play this game" - but eventually things clicked and I could do it - I've played seven WITP PBEM Scen15 games went past mid-43 or into mid-44 ... haven't made it past mid-44 in PBEM Scen15 yet.
But I agree AE is even more work incrementally - which is one reason I've been playing it as 2x2 - not quite as overwhelming. But the new patrol zones for submarines really help in AE compared to WITP. In WITP I have to move every submarine (in enemy waters) every turn - or I will probably lose it - that is a lot of button clicking - so this is definitely one area of savings - every turn.