Here is the scenario editing screen.
Starting from the top down you have can load a pre-existing scenario or you can make a new one and name it.
The glasses button to the right of the scenario name is for your briefing.
Put a map into the scenario. When you add a map it will show up to the right of the scenario build area.
Give it a date.
If one side or the other is to get a bonus then who is it, how much is it, and when does it start?
Are the objectives neutral, German or Russian controlled and how much is each worth?
How many points does each side get to spend in the available units buy box when the scenario is chosen to be played?
Then you have the nationality armour selection menus. These drop down menu's allow you to pick any vehicle in the game and add it to that sides OOB.
The nationality infantry selection menu's allow the same for infantry type units.
Once you've selected a unit you can give it an ammunition percentage of combat load.
F = allows you to fix the units location during setup.
C - allows this unit to be selected as a core unit in a campaign.
K - allows this to be selected as a key platoon in a campaign.
You can give your units specific names. These can be only unit names such as 1/1/10th PGR, or commanders names such as Sgt Steiner, or both such as Sgt Steiner 1/1/10th PGR.
Give the unit an experience level. Elite-Veteran-Green. Set the trigger for the turn it comes in the game. Set the percentage of it's arriving on the trigger turn.
Set the number or elements in the unit. Select the P with the check and then place them on the map. When they are placed you can rotate them to any direction you like. All placement is by platoon or each element of the unit specific.
You can then look at what you've made and move them up or down in the selection list. Which is important if the AI is buying units. It buys from the top down. You can also review your unit entry log.
Set minefields and give it file name.
Then you can save it and you have a scenario.
Good Hunting.
MR
