well i always figured most of the stuff here was a big secret most of the time.......just kidding [;)] ..........im sure Oddball and steve wont mind if i put down our PTIVATE convesation [:)].......
i said.........
ORIGINAL: STIENER
hi oddball........
about the only question i finally got an answer to was about the king tiger data vs Fireflys.the rest of theses posts have either been ignored or not answered.all of these issued effect game play drastically. CCS, matrix froms and MSN are places where i have talked to or had these following issues discussed.
1]that mortors take out a/t guns [ one of the assets that we need to counter tanks ] with ease at any range, with just a few rds. mortors imobilize tanks very frequently [ totally unrealistic ], mortors take out guns on tanks [ totally unrealistic ] .......
are you going to look into this stuff?
2]panther tanks and jag4's that cant hit the side of 2 or 3 story buildings from 200m.....its amazing how many times they miss the damn buildings..short rounds..wide rounds...its amazing...... it appears to be all tanks from my experiences, and at any ranges. are you guys going to look into this?
3] i had a wolverine take out 2 panthers at 1000m [ he was at one end of the map the cats at the other ] with 1 shot 1 kill....one after the other......theres something seriously wrong with the data or accuracy or some damn thing. the more players i talk to the more that players are saying the vehicle data is messed up...there just not bothering to post.....too much 1 shot 1 kill at long ranges.......shermans etc winning tank duels hands down against panthers and MK 4's.
are we going to look at this kind of stuff?
4] the inf still gets a shot taken at them and they turn around and run back across open ground.
5] mortors when in intial deploy ALWAYS move and reposition themselves and thus wont fire.
Oddball said
Hey Steiner,
As always thanks for the insightful feedback. Sorry we may have missed some of your posts. Wasn't our intent to ignore them.
I'll reply to your feedback inline:
RE: #1] We've actually already made changes to this several times over the course of the various updates. We'd certainly be glad to look at it again. Steve any additional input on this topic? See Steiners PM quoted at the bottom of this message.
RE: #2] The data design is Steve's and he's intimately knowledgeable about it whereas my knowledge of it as purely anecdotal from doing 50-100 hours of testing on this build. The last time you brought this up we discussed it, he checked the values and didn't find anything out of line with his research. That doesn't mean there still couldn't be an aspect of it that needs tweaking. I'll have to let him respond to the reasoning behind the data for this topic.
RE: #3] Same response as #2 although I don't recall seeing a post about it. It must've gotten buried in the "new posts" filtering for both me and Steve.
RE: #4] Girlie soldiers - We've addressed this several times and feel we have a good balance. However we'd be glad to have another look at it for you.
RE: #5] Recently Steve made some adjustments to crewed weapons and set-up and I believe it hasn't been in an update until v.21b. So you might get that update and check it to be sure it's still an issue. The reason Steve had made the tweaks was based on a report that myself and Gen_Jack had made during testing of v.21b about MG's repositioning. Especially MG42's. Particularly noticeable there since the long set-up time renders them useless. This was the first time we were seeing this issue or have any reports of it. So the idea that the mortar teams are also repositioning is not outside the realm of possibility but is in fact the first time we're hearing about it. Thanks for pointing it out.
Thanks for taking the time to bring ALL of these issues to our attention. Again sorry you didn't get the response you were looking for in a more timely manner. I hope between my response and any Steve has to offer we'll address all your concerns.
Steve said
Stiener,
Thanks for your feedback. Jim has passed the whole list along to me and I will take a look at each point.
then steve said again
Right now I have asked our internal testing to team to run some tests along the lines you mentioned and they'll report the results of the trials. So we'll have some numbers to look at as we decide what changes are needed, if any.
Some things, like mortar effectiveness, are subjective enough that it is impossible to please everyone. I have almost decided that it will be 'right' when everyone hates it.
Other things, like the Wolverine vs. Panther at 1000m, are much more cut and dry.
so here we are Steve is going to look at and make some changes to the tank VS tank.....i dont see how he cant find that data ascue..........