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RE: Artwork and user interface

Posted: Wed Dec 08, 2010 5:57 pm
by emcgman
The map looks nice, but the main thing is the clarity and ease of reading over long play periods. Every detail that does exist is very clear and clean. This also gives the map an enhanced sense of spaciousness.

This is my impression.

RE: Artwork and user interface

Posted: Wed Dec 08, 2010 7:09 pm
by TPM
ORIGINAL: Marc von Martial

ORIGINAL: jay102
From the screen shots, I feel the map artwork is somewhat too abstract, resembling a cardboard map other than real-world terrain.

That was the design goal. We did not want "real" terrain for this at all.
On such a monster game a good portion of abstraction is needed for the map.

Exactly my thoughts...I think the graphics are PERFECT for this type of game...the maps is somewhat muted in the background, the counters are up front and color-coded...this is not a squad-type game, I don't need the forest to look like a real forest...good job on this Gary and company.

RE: Artwork and user interface

Posted: Wed Dec 08, 2010 8:17 pm
by Erik Rutins
ORIGINAL: amatteucci
Anyway, the map should be 'patched', sooner or later, since there's a typo in the key! [:)] (Capitol for Capital)

That's actually the correct spelling.

RE: Artwork and user interface

Posted: Wed Dec 08, 2010 9:44 pm
by amatteucci
ORIGINAL: Erik Rutins

ORIGINAL: amatteucci
Anyway, the map should be 'patched', sooner or later, since there's a typo in the key! [:)] (Capitol for Capital)

That's actually the correct spelling.
In that case you still have to edit the Manual, on page 125 it reads: National Capital... [;)]
Seriously, Capital refers to a city, Capitol to a building. I presume that the former case applies to the game map.