Page 2 of 2

RE: Cohesion

Posted: Sat Nov 13, 2010 8:04 pm
by Andrew Williams
The key phrase "rest a BG overnight"

Corrrect.. they also are supposed to recover to a lesser extent during daylight.. don't have figures on that though as they have never been made available.... really a bit like pulling teeth.


:)

RE: Cohesion

Posted: Sat Nov 13, 2010 8:15 pm
by STIENER
where are you guys getting your info from? in the game manual? what page? i cant find a whole lot in the manual about recouvering from cohesion.
its gonna be a tough haul for a couple of key german BG's to REST over nite.....up to 7 turns??? [&:]

RE: Cohesion

Posted: Sat Nov 13, 2010 9:10 pm
by SteveMcClaire
Reduced cohesion has two main effects:

1) It reduces the amount of purchase points the BG gains every turn.

2) It reduces the overall force morale for the BG in a battle (making your force morale 'break' easier).

The effects are not linear, however. If you keep a BG's cohesion 'in the green' (above about 70%) you won't see much of a penalty at all.   As the cohesion drops below this the effects become more pronounced.  If cohesion drops 'into the red' at the low end of the scale (below about 30-40%) the affect become magnified.

There is also an effective speed reduction to the BG if it drops below 'green' cohesion, making it act as if it were one speed rating slower, and an additional one level of speed reduction if it drops to 'red' cohesion.  The speed rating is used to determine which BG gets to move first (and interrupt the other) when they are coming at each other head-on.

As Andrew pointed about above, the rating bar for cohesion shows in 10% increments, so it won't always show small changes in the current rating.  And it is also a scaled system, so the lower the current cohesion, the more benefit you get from resting, and the higher the cohesion, the less the benefit.

All that being said, a good rule of thumb is that if you keep your cohesion bar 'in the green' (around 70-80% or above) you will rarely have to worry about the effects.  Resting overnight is generally the best strategy, but even this can be ignored for a day or two if necessary.  If it falls into the 'red' (30-40% or below) the BG will be fighting with magnified cohesion penalties.

Resting overnight will restore the most cohesion to a battle group. Resting for a day turn will restore about 20% of the full night's amount.  Also, a BG that rests will usually get to bring in replacements to fill out soldiers in depleted units, though this can fail to happen if the BG is in the moderate to low range of cohesion, or is not fully supplied.

Any movement and/or combat reduces cohesion by a small amount.  The big source of cohesion loss is losing a battle.  Being forced to retreat is a very big hit.  Just having your force morale break increases the cohesion loss for combat significantly, and there are additional penalties if you manage to lose very quickly (in the first few minutes) or in a very lopsided manner (your losses are very high and opponents losses are very low).

Hope that helps,

Steve

RE: Cohesion

Posted: Sat Nov 13, 2010 9:38 pm
by STIENER
wow..that helped allot....thanks Steve. theres allot more to it than meets the eye.
so just to clarifie...OVERNIGHT means just the 1 Nite turn to get the most benifit.......

RE: Cohesion

Posted: Sat Nov 13, 2010 11:46 pm
by Andrew Williams
Yes

RE: Cohesion

Posted: Sun Nov 14, 2010 10:21 pm
by Andrew Williams
From this scenario quoted from above...
Cohesion and fatigue use an internal system in the game engine called a 'trait'.   When you adjust a 'trait' value the amount of increase / decrease is scaled based on the magnitude of the current value and the magnitude of the change.  The closer to the maximum the current value is, the less of any increase is applied, and vice-versa.

As an example, if you rest a BG overnight it should recover about 1/3 the amount of cohesion it is down from the maximum.  If your BG is at 50% cohesion and your rest overnight it will be at about 66%.  If it rests overnight again it will be at about 77%.  Resting a 1% cohesion BG over night should take it to ~33%.

tLD example: Resting for one day turn in TLD (with 4 turns per day) will only get you back ~4% cohesion if you're at 50%.

Note: There are only 10 graphical states in tLD/WaR so a 4% increase may not register graphically


Resting during a day turn... compared to a night turn
Resting for a day turn will restore about 20% of the full night's amount.

Resting during night at 50% will give you back approx 16% as opposed to approx 4% for resting during day.

RE: Cohesion

Posted: Mon Nov 15, 2010 10:40 pm
by xe5
If a BG sits in place on a map and engages in no activity, does it accrue any benefits similar to Rest?

RE: Cohesion

Posted: Wed Nov 17, 2010 11:20 pm
by SteveMcClaire
ORIGINAL: xe5
If a BG sits in place on a map and engages in no activity, does it accrue any benefits similar to Rest?

Any BG that does not move automatically regains a small amount of cohesion. The amount is the same it would have lost, had it moved, so it's much less than resting. Not fighting just means you don't take the combat cohesion loss.



RE: Cohesion

Posted: Mon Nov 28, 2011 2:31 am
by Tejszd
A lot of people have stated that Cohesion's affect/impact seems very limited, here are a couple ideas to make it a bit more noticeable;

On Strat Map;
- Decrease BG speed (this is used to determine who gets to advance when two BG's move towards each other)
- Increase chance of redirection (if enabled BG's some times move the wrong way)

In battle;
- Disorganized squads on the BG Screen start with less/limited ammo