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RE: Will it be better than Combat Mission
Posted: Wed Nov 17, 2010 5:23 am
by freeboy
That is great news as the fire teams we love to model, tigers pluging holes created by red armor, where often longer than 1k in the initial contacts... GREAT news!!!
RE: Will it be better than Combat Mission
Posted: Thu Nov 18, 2010 2:38 am
by Mad Russian
What makes you think there are Tigers in PCO? I don't remember seeing Tigers anywhere around......
It's funny I have ONE scenario with them and it's on a 1k map.
Good Hunting.
MR
RE: Will it be better than Combat Mission
Posted: Thu Nov 18, 2010 6:12 am
by JamesM
ORIGINAL: Mad Russian
What makes you think there are Tigers in PCO? I don't remember seeing Tigers anywhere around......
What about king Tigers?
RE: Will it be better than Combat Mission
Posted: Thu Nov 18, 2010 6:27 am
by spellir74
RE: Will it be better than Combat Mission
Posted: Thu Nov 18, 2010 2:18 pm
by WilliePete
Of course this will be better than Combat Mission! Wow - awsome looking Tigers!!! Something about that tank... I like it better than the King Tiger!
When making our own scenerios, is there some kind of function that will allow us to give different cammo patterns to the vehicles?
By the way, what is the unit limit, infantry or vehicles, allowed by one side on a given map?
RE: Will it be better than Combat Mission
Posted: Thu Nov 18, 2010 2:32 pm
by rickier65
ORIGINAL: WilliePete
Of course this will be better than Combat Mission! Wow - awsome looking Tigers!!! Something about that tank... I like it better than the King Tiger!
When making our own scenerios, is there some kind of function that will allow us to give different cammo patterns to the vehicles?
By the way, what is the unit limit, infantry or vehicles, allowed by one side on a given map?
For this release at least, you won't be able to designate a different camo pattern for your units. Each unit can have two patterns, one for winter season and one of summer season. You can create mod and create your own patterns and use them instead of the stock, but they aren't changeable by the scenario designer.
For some "decal enabled" vehicles, you can add unique numerical decals to your units on a scenario basis. This hasn't been widely implemented but it available for some vehicles.
there is currently a 5000 point limit in the scenario editor. I made one test where I placed one of each type of Armored Unit available for each side in a scenario. I don't recal how many units this was but it was quite a few. But I suspect that my machine would have bogged down with so many units on the map, as the computer would need to do LOS calcs for each of those units, several times during a turn.
Thanks
rick
RE: Will it be better than Combat Mission
Posted: Thu Nov 18, 2010 3:15 pm
by WilliePete
thanks for the prompt reply, Rick! So, its a point limit and not a predefined number of vehicles or infantry squads? For example, if I wanted to have an infantry only force, then I suppose I would have 30+ units to move? Is it fair to say that most engagements are company vs company in size?
RE: Will it be better than Combat Mission
Posted: Thu Nov 18, 2010 3:50 pm
by Mad Russian
I'll go middle of the road here with you:
1943 German Veteran Infantry Platoon(3 squad) Cost - 18
1943 Soviet Veteran Infantry Platoon(3 squad) Cost - 12
If you were doing an infantry fight on a 2k map with as many pure infantry units as you could buy I think you would have way more than 30.
My math says you would end up theoretically being able to put 277 German infantry platoons and 416 Soviet infantry platoons. I've not pushed the limits of actually having them all on the map before but I've actually hit the point totals for a campaign I'm working on.
For some reason Panthers are expensive?? [:D]
A platoon of veteran Panthers (3 tank platoon) is 285 points. A 5 tank platoon is 475. As you can see, your force size will greatly depend on the toys you buy.
Keep in mind when those limits were set the game only covered 1942. With the later inventory of vehicles costs have gone up. It's one of the things to look at in the future, using a unit number limitation rather than a point total limitation.
Good Hunting.
MR
RE: Will it be better than Combat Mission
Posted: Thu Nov 18, 2010 4:10 pm
by Mad Russian
ORIGINAL: WilliePete
Is it fair to say that most engagements are company vs company in size?
For the scenarios included in the PCO update and all associated scenarios I'm thinking more are on the battalion vs battalion level. Company vs company would have 9 squads vs 9 squads. Or 10 tanks vs 10 tanks.
As an example, one of my scenarios has a mix of 28 Panther and PzIVH tanks vs 40 T-34/85's plus accompanying infantry, HT's and Armored Cars.
Good Hunting.
MR
RE: Will it be better than Combat Mission
Posted: Thu Nov 18, 2010 4:25 pm
by Mad Russian
ORIGINAL: jamesm
ORIGINAL: Mad Russian
What makes you think there are Tigers in PCO? I don't remember seeing Tigers anywhere around......
What about king Tigers?
All I've ever seen are these driving around. Not all at the same time either.
Good Hunting.
MR

RE: Will it be better than Combat Mission
Posted: Tue Nov 23, 2010 3:47 pm
by WilliePete
ORIGINAL: Mad Russian
ORIGINAL: WilliePete
Is it fair to say that most engagements are company vs company in size?
For the scenarios included in the PCO update and all associated scenarios I'm thinking more are on the battalion vs battalion level. Company vs company would have 9 squads vs 9 squads. Or 10 tanks vs 10 tanks.
As an example, one of my scenarios has a mix of 28 Panther and PzIVH tanks vs 40 T-34/85's plus accompanying infantry, HT's and Armored Cars.
Good Hunting.
MR
awsome! I had no idea that the game can be played at that scale. My image of PCO has changed for the better! Now I understand why you don't fully model all the members in an infantry squad, althought I'm still going to look for a mod to change that
November is quickly coming to an end. Can you give us a better idea of when we can get this?
RE: Will it be better than Combat Mission
Posted: Tue Nov 23, 2010 4:20 pm
by junk2drive
Keep in mind that the HUD and minmap make it so much easier to keep track of a large force. And the message box keeps you informed of current events.
RE: Will it be better than Combat Mission
Posted: Tue Nov 23, 2010 4:55 pm
by rickier65
ORIGINAL: WilliePete
awsome! I had no idea that the game can be played at that scale. My image of PCO has changed for the better! Now I understand why you don't fully model all the members in an infantry squad, althought I'm still going to look for a mod to change that
November is quickly coming to an end. Can you give us a better idea of when we can get this?
While i haven't tried it, it may be possible to make a mod yourself using exising models and adjusting the unit xmls to incorporate more figures. But I don't know if anyone has tried this.
The biggest challenge for large battles is computer performance. as you increase the number of units, you significantly increase the demands on the system, not just the memory for the models, but the cpu also has to check LOS, and track various other things for each unit.
Thanks
rick
RE: Will it be better than Combat Mission
Posted: Tue Nov 23, 2010 6:47 pm
by junk2drive
ORIGINAL: Rick
ORIGINAL: WilliePete
awsome! I had no idea that the game can be played at that scale. My image of PCO has changed for the better! Now I understand why you don't fully model all the members in an infantry squad, althought I'm still going to look for a mod to change that
November is quickly coming to an end. Can you give us a better idea of when we can get this?
While i haven't tried it, it may be possible to make a mod yourself using exising models and adjusting the unit xmls to incorporate more figures. But I don't know if anyone has tried this.
The biggest challenge for large battles is computer performance. as you increase the number of units, you significantly increase the demands on the system, not just the memory for the models, but the cpu also has to check LOS, and track various other things for each unit.
Thanks
rick
There are a couple of games that model every soldier, EYSA and CMSF.
RE: Will it be better than Combat Mission
Posted: Tue Nov 23, 2010 7:18 pm
by Mad Russian
Not to sound too stupid here but what is EYSA?
MR
RE: Will it be better than Combat Mission
Posted: Tue Nov 23, 2010 8:36 pm
by HintJ
Eric Young's Squad Assault.
EYSA is a further continuation of G.I. Combat.
I tried the EYSA demo again recently, but I just couldn't bring myself to buy it. Actually, I just found Squad Assault Second Wave for less than $6-so I ordered it!
Now I'm going to force myself to play through a few games with it, and maybe I have a differnt view this time!
RE: Will it be better than Combat Mission
Posted: Mon Nov 29, 2010 1:51 pm
by IrishGuards
[&o] IDG
RE: Will it be better than Combat Mission
Posted: Mon Nov 29, 2010 7:05 pm
by diablo1
EYSA with the 1.08 patch actually is pretty good. It plays much like Close Combat series too. The ai is ruthless and will cut you to pieces if you don't use the terrain and obstacles to your advantage.
RE: Will it be better than Combat Mission
Posted: Wed Dec 01, 2010 4:10 pm
by HintJ
ORIGINAL: IrishGuards
[&o] IDG
Not to sound too stupid here but what is EYSA?
MR
Not to sound too stupid here but what is IDG?
HintJ
RE: Will it be better than Combat Mission
Posted: Thu Dec 23, 2010 2:10 pm
by junk2drive
Since CM:BN has been announced we might as well discuss it. We don't know what will be over there until it's out. I can tell you what we have over here.
Traditional WEGO gameplay
Optional 40:40 or 60 second turns
Serial number activation offline
Automated MP file sharing using outside file share of your choice
Low system requirements
Flamethrowers
Aircraft
Off board assets and air stats in end game screen
Lots of East Front units
Open modding using freeware and low cost software
Full editing tools
Matrix community and support
2 Steves
Tank Riders
We don't have
Deformable terrain
High end graphics
Real time with forced pause for WEGO
Action spots
Building/Bridge damage and destruction
Stars and moon
TCP/IP but with automatic online file sharing it is just about as fast
Anti Air units
Flames (on the ground or started by FTs or explosions)