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RE: Steppe Terrain

Posted: Sat Nov 20, 2010 8:02 pm
by Mad Russian
I left the elevation alone. MM asks if you want to smooth the map when it first makes it and I always tell it no.

Good Hunting.

MR

RE: Steppe Terrain

Posted: Sat Nov 20, 2010 9:19 pm
by Mad Russian
The last step before beginning to assign textures is to take off all the bright green and use it only for the small patch of woods.

Good Hunting.

MR

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RE: Steppe Terrain

Posted: Sun Nov 21, 2010 12:37 am
by Mad Russian
After a few tries with the textures this is what I have at the moment.

2 road textures.
2 field textures.
1 tree texture.
1 balka texture
8 steppe textures
1 village/farm texture.

15 colors on the map and 15 textures assigned to them. Many of the steppe textures are the same. The shadow across the map added at least 4 colors and made me duplicate at least 4 of the textures.

Good Hunting.

MR

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RE: Steppe Terrain

Posted: Sun Nov 21, 2010 12:58 am
by Mad Russian
:Here is what the terrain map looks like after I touched it up and smoothed it gently twice.

Dark is low and light is high.

Good Hunting.

MR

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RE: Steppe Terrain

Posted: Sun Nov 21, 2010 12:59 am
by Mad Russian
Here is the terrain map overlaid over the height map so you can get an idea of how it all comes together and how you can "look through" the terrain to see the height to make your adjustments.

Good Hunting.

MR

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