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RE: Long spells of inactivity

Posted: Tue Mar 29, 2011 8:41 pm
by emperor peter
ORIGINAL: Renato

In 5.60.51b this problem seems worse.

Apparently, AI almost never rests, even when it has no cohesion. This leads to a great number of non-eventful battles where AI would like to fight but is unable to.

These battles are frankly boring and it's a pity, because this game is in many ways the best of the Close Combat series.
I agree here, except the AI does rest the turn after you kick it off a map. But this is not enough to recover cohesion. It should either rest more or gain more cohesion when it does rest.

RE: Long spells of inactivity

Posted: Thu Mar 31, 2011 4:48 am
by STIENER
i agree...playing the AI can be really boring. i just started a GC against the AI....the AI being allied....not only does the AI make stupid strat moves but yes its does a poor job of attacking and often sits a round having tea, so i quit playing the AI.
but we do know the best playing is H2H..hands down, so to speak.

i like the idea of the timer being a bit random and i think there should be a retreat button. i even like the idea of the opponents FM bar not being visible.

it will be interesting to see what the next patch has in it.

RE: Long spells of inactivity

Posted: Thu Mar 31, 2011 9:01 am
by Renato
ORIGINAL: STIENER

i agree...playing the AI can be really boring. i just started a GC against the AI....the AI being allied....not only does the AI make stupid strat moves but yes its does a poor job of attacking and often sits a round having tea, so i quit playing the AI.
but we do know the best playing is H2H..hands down, so to speak.

.....

H2H is surely better, but this is the only game in the Close Combat series to experience this inconvenience.

It should not be too difficult:
- when the AI needs rest, it should rest;
- when the AI chooses not to attack, it should accept a truce offer.