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RE: The Operational Art of War v3.4.0.201 Public Beta
Posted: Sun Dec 05, 2010 7:54 pm
by Curtis Lemay
ORIGINAL: Telumar
We misunderstand each other i think...
I meant each one of the discussion participants was either an experienced TOAW player or scenario designer.
And I meant that those designers weren't
all in agreement. [:D]
RE: The Operational Art of War v3.4.0.201 Public Beta
Posted: Sun Dec 05, 2010 7:56 pm
by Curtis Lemay
ORIGINAL: Erik Nygaard
How is restricting naval supply to ports a bug? This is the situation in real life. In my testing in forces the vessels to enter a supplied port after 2-3 days (day-turn scenario) of action which I think is realistic.
Naval vessels weren’t compelled to return to port after only 6 hours at sea, or even after a week at sea. They could usually stay at sea for a month or so, before needing to return,
if there were no resupply vessels (and that’s a big “if”). That’s probably part of the reason why naval supply works the way it does in TOAW: Naval vessels are on a different logistical time-table than ground units. For the time-scales TOAW is designed to model, naval vessels don’t really need resupply – in effect, they are being resupplied from within the vessel itself.
With this bug, however, naval vessels could be compelled to return to port every 6 hours. It would be lunacy at that time-scale, and not very realistic even at full-week turn intervals, even assuming there was no resupply at sea. In some circumstances and scenario-lengths some requirement to return to port periodically might be desirable. But this bug is not it. It needs to be more carefully constructed.
And if the naval forces
were being resupplied at sea, then this bug leaves no recourse.
RE: The Operational Art of War v3.4.0.201 Public Beta
Posted: Sun Dec 05, 2010 9:15 pm
by Panama
ORIGINAL: Curtis Lemay
ORIGINAL: Erik Nygaard
How is restricting naval supply to ports a bug? This is the situation in real life. In my testing in forces the vessels to enter a supplied port after 2-3 days (day-turn scenario) of action which I think is realistic.
Naval vessels weren’t compelled to return to port after only 6 hours at sea, or even after a week at sea. They could usually stay at sea for a month or so, before needing to return,
if there were no resupply vessels (and that’s a big “if”). That’s probably part of the reason why naval supply works the way it does in TOAW: Naval vessels are on a different logistical time-table than ground units. For the time-scales TOAW is designed to model, naval vessels don’t really need resupply – in effect, they are being resupplied from within the vessel itself.
I have to agree with this. A ship is not an artillery regiment. It has it's own supply. There would have to be a special supply routine coded for naval units. And perhaps a different routine for different sizes of vessel. Supply ships would be a nice touch to all of that.
RE: The Operational Art of War v3.4.0.201 Public Beta
Posted: Sun Dec 05, 2010 9:21 pm
by Silvanski
ORIGINAL: Panama Supply ships would be a nice touch to all of that.
Like mobile supply points counters work on land perhaps.
RE: The Operational Art of War v3.4.0.201 Public Beta
Posted: Sat Jan 01, 2011 11:11 pm
by wmorris
post deleted
RE: The Operational Art of War v3.4.0.201 Public Beta
Posted: Sun Jan 02, 2011 9:18 pm
by marjur
I moved it here:
tm.asp?m=2675847
RE: The Operational Art of War v3.4.0.201 Public Beta
Posted: Thu Jan 06, 2011 8:13 pm
by Major SNAFU_M
Hi all,
I had a HDD failure and I am having to reinstall TOAW III. Can I just install the original download and then patch directly to the 3.4 beta?
THanks,
RE: The Operational Art of War v3.4.0.201 Public Beta
Posted: Thu Jan 06, 2011 8:25 pm
by marjur
I guess so. I did it like this and it... WORKS!
The latest beta is said to be comprehensive.