Page 2 of 8

RE: WITE vs. WITP

Posted: Wed Dec 08, 2010 8:07 pm
by Chickenboy
ORIGINAL: crsutton
But I would guess that there is about a %50 chance that my wife will leave me. Not bad odds-all things considered........
Do you have to factor in any leadership or morale modifiers into this die roll? Can you put yourself in favorable defensive terrain antebellum?

RE: WITE vs. WITP

Posted: Wed Dec 08, 2010 8:13 pm
by Brady
ORIGINAL: Nikademus

you want a Bn/company level depiction of the entire war in the East? [X(]

I would prefer at least to have squadrons and a far less abstracted air combat model than the game has.

I would prefer a Squad leval game for the entire war in the east, but I realy dont care to play games whear the smalest unt size is a divishion its just to abstracted for me its like playing risk, thats an oversimplifacation to be shure and not entirely fair to the game, as I said for its type it is very good.

RE: WITE vs. WITP

Posted: Wed Dec 08, 2010 8:28 pm
by Nikademus
a squad level game for the entire Great Patriotic War......(with what....GULP....12 hour turns?) you have far more time on your hands than i ever will..... [:D]

RE: WITE vs. WITP

Posted: Wed Dec 08, 2010 8:31 pm
by DivePac88
From what I can see WitE is a fine game, but it is not WitP-AE. So no I wont be getting it anytime soon.

RE: WITE vs. WITP

Posted: Wed Dec 08, 2010 8:45 pm
by Schanilec
I have Witp-AE on the Vista, and Rising Sun or Combat Mission or SHIII running on the XP. (SHIV is on the Vista). While WitP-AE is interphasing. I switch to the XP and do a quick turn ot two there. Then back to the Vista. Life is good.
 
WitE is in the future. Maybe next summer.

RE: WITE vs. WITP

Posted: Wed Dec 08, 2010 8:50 pm
by Brady
ORIGINAL: Nikademus

a squad level game for the entire Great Patriotic War......(with what....GULP....12 hour turns?) you have far more time on your hands than i ever will..... [:D]

I played to much ASL growing up, so all games since have been judged by that experance, and I have not found any PC game thats comes close to that detail, WiTP howeaver has kept my atention for a long time.

It would be fun to have a ASL type game that could be played basicaly at length, with a series of battles, theirs no way you do the entire war.

WiTP leval detail (or better 10 or 20 NM hexes) would be fun in the East or the Med, or anywehar else for that mater.



RE: WITE vs. WITP

Posted: Wed Dec 08, 2010 9:30 pm
by LST Express
Most of my gaming time will remain with witp, but I'm going to get wite and find some time for it too, I hope.[:)]

RE: WITE vs. WITP

Posted: Wed Dec 08, 2010 10:05 pm
by amatteucci
Although I recently started a new Allied campaign in WitP/AE I already got WitE and I am trying to learn the basic of the game. The problem is not game time, but reading time. I already decided that I'll continue the WitP campaign while playing WitE but I am still wondering whether I have to stop reading Lundstrom's "The First Team" and pick up "Barbarossa" by Glantz, again. [:D]

RE: WITE vs. WITP

Posted: Wed Dec 08, 2010 10:33 pm
by Bullwinkle58
ORIGINAL: DivePac88

From what I can see WitE is a fine game, but it is not WitP-AE. So no I wont be getting it anytime soon.

I'm reading the forum, and seeing a LOT of familiar avatars. Kind of quiet in here . . .

I'm interested too, but I used up this year's, and next year's, gaming budget on Fallout: New Vegas. I don't know much about the Eastern Front and would like to know more, but I also don't care for counters. I didn't come from boardgaming. One thing I really like about AE is the lack of counters. I can see the map, and it helps me think. A big stack of NATO symbols leaves me cold, and a big tier of big stacks looks like work, not fun. I'm sure I could learn to like it, but right now it's not a priority.

I'm also with Brady in that, from what I understand, the air war is highly abstracted, a big surprise to me for a GG game. In the case of the Eastern Front I'm not sure that was a good decision. Tanks and arty rule, but the air war, especially in 1944-45 with Soviet ground attack, was very important too.

Still, the map is absolutely gorgeous, and the counters are the best counters I've ever seen, for counters. A 400 page manual has to hint at what's running under the hood as well. I expect I'll get it some day, some how, but not soon. I don't expect Matrix will stop selling it. [:)]

RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 1:25 am
by Nomad
I am thinking of buying it, some time in a few months. WitE( the original SPI 4 map version was my first board war game ). I like the theater and am not put off by large stacks of units. I am not sure about an abstracted air war though.

RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 3:20 am
by sfbaytf
I've just played through the tutorial and Minsk. Its pretty fun. It certainly has a different feel than WitP. I haven't found the abstracted air war a problem and think it works well in practice. There isn't ships to bomb or torpedo and no carrier battles, so a WitP like air model would be pretty pointless IMO. The charm of WitE is creating breakthroughs and seeing your Panzers run wild creating havoc in the enemy's rear areas and encirclements.

I'm going to play more and try out the Soviet side more to see how the game feels from that perspective. Once you get used to the UI the stacks are easy to manage.

Its will be very interesting to see how the big campaign game is.

RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 8:27 am
by Canoerebel
No WitE or any games other than WitP:AE for me. One AE PBEM game is all that I can handle and somewhat keep my business and family and teaching responsibilities going.

RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 12:13 pm
by TulliusDetritus
IT´S RELEASED???? [X(][X(][X(] *runs over two grandmas, a physically handicapped & grabs the credit card (hoping -- er praying -- that the wikileaks hordes haven't attacked VISA today)*


RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 12:17 pm
by crsutton
ORIGINAL: Brady

Well, I played a lot of WiTE while I tested it over the summer, and I have to say it is a very good game, and a good looking game for its type. A game worth the money imo espicahly given how many hours one could get out of playing it.

Having said that it is not realy my cup of tea, I prefer more detail and smaller scale in my games, I dont mean scope, but scale, thats why I prefer WiTP, more detail and smaller scale with regard to units.



You mean to say that there are no PT boats in WITE.. Crap, I a soooooo not buying it......[:D]

RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 1:30 pm
by morganbj
ORIGINAL: crsutton
ORIGINAL: Brady

Well, I played a lot of WiTE while I tested it over the summer, and I have to say it is a very good game, and a good looking game for its type. A game worth the money imo espicahly given how many hours one could get out of playing it.

Having said that it is not realy my cup of tea, I prefer more detail and smaller scale in my games, I dont mean scope, but scale, thats why I prefer WiTP, more detail and smaller scale with regard to units.



You mean to say that there are no PT boats in WITE.. Crap, I a soooooo not buying it......[:D]
No, but you can add them with the editor. [:D]

RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 2:07 pm
by Schanilec
How about snow machines across Lake Ladoga.[:D]

RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 2:09 pm
by Nikademus
ORIGINAL: Brady

ORIGINAL: Nikademus

a squad level game for the entire Great Patriotic War......(with what....GULP....12 hour turns?) you have far more time on your hands than i ever will..... [:D]

I played to much ASL growing up, so all games since have been judged by that experance, and I have not found any PC game thats comes close to that detail, WiTP howeaver has kept my atention for a long time.

It would be fun to have a ASL type game that could be played basicaly at length, with a series of battles, theirs no way you do the entire war.

WiTP leval detail (or better 10 or 20 NM hexes) would be fun in the East or the Med, or anywehar else for that mater.



thats what Steel Panthers is for! [:)]

RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 2:46 pm
by Mynok

Steel Panthers unfortunately doesn't like Vista 64bit.

RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 2:46 pm
by Brady
ORIGINAL: Nikademus

ORIGINAL: Brady

ORIGINAL: Nikademus

a squad level game for the entire Great Patriotic War......(with what....GULP....12 hour turns?) you have far more time on your hands than i ever will..... [:D]

I played to much ASL growing up, so all games since have been judged by that experance, and I have not found any PC game thats comes close to that detail, WiTP howeaver has kept my atention for a long time.

It would be fun to have a ASL type game that could be played basicaly at length, with a series of battles, theirs no way you do the entire war.

WiTP leval detail (or better 10 or 20 NM hexes) would be fun in the East or the Med, or anywehar else for that mater.



thats what Steel Panthers is for! [:)]

Ya, no...., Though I played a lot of that game, its no ASL[:)]

RE: WITE vs. WITP

Posted: Thu Dec 09, 2010 3:11 pm
by Apollo11
Hi all,

FYI... [:)]
ORIGINAL: Joel Billings

War in the West (43-45) and War in North Africa are the next two games we will be working on. Eventually plan to link them all (that is the plan anyway).


Leo "Apollo11"