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RE: WITE Custom fonts
Posted: Sun Dec 12, 2010 1:05 pm
by AlanBernardo
I do get load errors with a lot of these settings. Of the ones I've tried, only one works, besides the default. It must be something with the fonts not being installed on my system.
Could someone point to what each font refers to?
Alan
RE: WITE Custom fonts
Posted: Sun Dec 12, 2010 1:55 pm
by Zovs
Alan,
You would be correct, you would need to have the same fonts installed on your system. Also, I forgot (my fault since I thought if I knew everyone would know) that you can only use one at a time or one font type of grouping, this is indicated by the comment section // but not every may know that this is a standard C/C++ and java format. Also, I am running Windows 7 and the default fonts should work on my W7 systems, however as I pointed out DPI and other hardware things may make things look wonky.
RE: WITE Custom fonts
Posted: Sun Dec 12, 2010 1:57 pm
by Helpless
Yes, fonts should be installed in the system and spelled correctly in the config file.
Could someone point to what each font refers to?
It is pretty much shown in the post #1. Widely used fonts are in bold.
1 - is big font widely used in headers
2 - the most used font
3 - rarely used big font (ex. end game screen)
4 - rarely used small font (ex. top menu date/turn, etc)
5 - used on unit counters on highest zoom and as small bold header
6 - small font used in Commander's report
7 - rarely used large font (ex. weather report)
8 - small bold font used on unit counters on medium zoom. also used in Commander's Report
9 - widely used in editor
RE: WITE Custom fonts
Posted: Sun Dec 12, 2010 3:25 pm
by AlanBernardo
Thanks for the replies.
Seeing that this game is going to take some time to understand well, at least his font thing is pretty basic.
Alan
RE: WITE Custom fonts
Posted: Mon Dec 13, 2010 7:02 pm
by dwesolick
Hi guys,
OK, I'm really embarrassed to ask such a stupid question but, regarding Helpless' instructions, I don't understand "It is done by placing a WiteFontConfig.txt to \dat folder."
I've found a Dat folder, but I can't find the Witefontconfig.txt line. Am I supposed to create that myself? If so, how? Or was the patch supposed to create it? I've loaded the patch and the fonts are larger (and more readable in the tables, etc), but I would like to tinker with it to eliminate the overlapping that appears (as someone above stated), but have no idea how to do it.
As you can see, I'm a programming idiot (to say the least), so could someone spell it out in very simple, step by step terms (like, for a moron[:o]).
Sorry for the dumb questions but any help would be greatly appreciated!
thanks
RE: WITE Custom fonts
Posted: Mon Dec 13, 2010 8:24 pm
by Helpless
I think it will be included in the first official patch. Meanwhile you can copy one attached. it contains all default fonts.
RE: WITE Custom fonts
Posted: Tue Dec 14, 2010 1:06 pm
by dwesolick
Hi Helpless,
Thanks for that! Just one more dumb question...do I copy/paste it directly into the dat folder...or do I need to create a new folder?
thanks again
RE: WITE Custom fonts
Posted: Tue Dec 14, 2010 1:10 pm
by Helpless
No new folder, just copy to the \dat.
RE: WITE Custom fonts
Posted: Tue Dec 14, 2010 2:53 pm
by dwesolick
I'm having trouble figuring out what and where the /dat file is. I thought you just meant the dat folder but when I open that I see lots of dat files (wrac.dat, wrair.dat, wrcity.dat, etc....) but it won't let me open them. I know I'm missing something really simple here, but then I did tell you I was a moron[&:]
I do appreciate your help though!
RE: WITE Custom fonts
Posted: Tue Dec 14, 2010 3:07 pm
by Zovs
The notation /dat means a sub folder, so down inside your WitE folder you'll see a folder named dat, this is where you place (if its not already there) the config file.
RE: WITE Custom fonts
Posted: Tue Dec 14, 2010 3:09 pm
by Farfarer61
I put the file there, confirmed I have Verdana, georgia and Arial on my system, but the tooltip boxes and game preference screen boxes are still empty.
RE: WITE Custom fonts
Posted: Tue Dec 14, 2010 3:10 pm
by Farfarer61
I put it there, confirmed the 3 fonts listed are on my system, but the tooltip boxes and admin prefence screen boxes are still blank.
RE: WITE Custom fonts
Posted: Tue Dec 14, 2010 3:21 pm
by Zovs
I'd need to see a screen shot of what your seeing and see the config file to help trouble shoot your issue.
What you could do is use one of the 'radical' fonts form that big config file I created upstream and use that font for a test, you'll have to download it and install it.
Trial and error is how I got what you see in those screen shots up there.
RE: WITE Custom fonts
Posted: Wed Dec 15, 2010 11:47 am
by apd1004
This website has some great fonts. Will post some screenies of some combinations as I play around with them.
http://moorstation.org/typoasis/designers/lloyd/
RE: WITE Custom fonts
Posted: Thu Dec 16, 2010 6:42 pm
by apd1004
Well, I played around for an entire day with about 100 fonts, 84 of them downloaded and installed from the internet. I just couldn't get the right combination of Germanic looking fonts that didn't create graphical overlaps or become totally unreadable in the smaller font sizes.
I ended up going with a combination of the Franklin Gothic Demi, Franklin Gothic Medium, and Franklin Gothic Book. They give a good combination of readability/functionality with a tiny bit of gothic flair in the right places. Screenshot captures just about all of the fonts in action.
Here is the WiteFontConfig file I went with.
//Wite Font Config File
//*********************************
//Font id,Name,Size,0-normal/1-bold
//*********************************
//
//Default Fonts
//
//1,Arial,14,0
//2,Arial,10,0
//3,Arial,18,0
//4,Verdana,7,0
//5,Verdana,8,1
//6,Verdana,7,0
//7,Georgia,18,0
//8,Verdana,7,1
//9,Verdana,9,0
//
//
//1 - is big font widely used in headers
//2 - the most used font
//3 - rarely used big font (ex. end game screen)
//4 - rarely used small font (ex. top menu date/turn, etc)
//5 - used on unit counters on highest zoom and as small bold header
//6 - small font used in Commander's report
//7 - rarely used large font (ex. weather report)
//8 - small bold font used on unit counters on medium zoom. also used in Commander's Report
//9 - widely used in editor
//
//
1,Franklin Gothic Demi,14,0
2,Franklin Gothic Medium,10,0
3,Franklin Gothic Demi,18,0
4,Franklin Gothic Medium,8,0
5,Franklin Gothic Book,10,1
6,Franklin Gothic Demi,8,0
7,Franklin Gothic Demi,18,0
8,Franklin Gothic Demi,9,0
9,Franklin Gothic Medium,10,0

RE: WITE Custom fonts
Posted: Sat Dec 18, 2010 8:04 pm
by Lord Malago
I just don't see what the benefit is. Variable fonts - whats the point - I just want a workable simulation that I enjoy playing.
RE: WITE Custom fonts
Posted: Sat Dec 18, 2010 8:15 pm
by Zovs
I guess the benefit is in the eye of the beholder [0123456789].
[font="times new roman"]I guess the benefit is in the eye of the beholder [0123456789].[/font]
[font="tahoma"]I guess the benefit is in the eye of the beholder [0123456789].[/font]
[font="trebuchet ms"]I guess the benefit is in the eye of the beholder [0123456789].[/font]
[font="microsoft sans serif"]
I guess the benefit is in the eye of the beholder [0123456789].
[font="verdana"]See what I mean?
[font="times new roman"]Or to[/font] [font="arial"]put it[/font] [font="tahoma"]another way,[/font] [font="courier new"]how boring would[/font] [font="microsoft sans serif"]Microsoft Word[/font] [font="times new roman"]be if we all[/font] [font="courier new"]had to use one[/font] font, [font="trebuchet ms"]say[/font] [font="times new roman"]Times New Roman?[/font] [font="trebuchet ms"]Customization[/font],[font="tahoma"] what looks[/font] [font="arial"]good to me [/font][font="courier new"]may not look[/font] good [font="tahoma"]to you.[/font][/font]
[/font]
RE: WITE Custom fonts
Posted: Sat Dec 18, 2010 10:34 pm
by sandman2575
@apd1004 -- thanks a lot for this fonts configuration -- I think it looks terrific and will be using it from now on.
I'm playing at 1920x1080 resolution (18" laptop screen), and finding that 10pt. font for #2 (most used font) is too big. I switched to 8, using a slight variation of your scheme:
1,Franklin Gothic Demi,14,0
2,Franklin Gothic Medium,8,0
3,Franklin Gothic Demi,18,0
4,Franklin Gothic Medium,8,0
5,Franklin Gothic Book,8,1
6,Franklin Gothic Demi,8,0
7,Franklin Gothic Demi,18,0
8,Franklin Gothic Book,7,0
9,Franklin Gothic Medium,10,0
anyway, just in case other laptop users find this useful.
BTW, *thank you* to the dev's for adding this font functionality to the game, plus the non-dpi scaling -- it was killing me having to change my dpi (logoff, logon etc. etc.) every time i wanted to play WitE. This arrangement is much, much better.
EDIT: on reconsideration, I think the reason to go smaller on some fonts has to do with the fact that my dpi is set to 125% (Windows 7), rather than my screen res. so, my settings might only be helpful for those using a higher dpi like me.
RE: WITE Custom fonts
Posted: Sun Dec 19, 2010 1:22 am
by apd1004
Yep, I agree with the switch for #2 to 8 font from 10. I found a couple places where the length of the paragraph from top to bottom was too long because of the larger font. Specifically, the combat results window.
RE: WITE Custom fonts
Posted: Sun Dec 19, 2010 1:39 pm
by whippleofd
So how do I fix the overlaps in the picture?
