RE: Air bombing unit blues
Posted: Mon Dec 20, 2010 1:58 pm
This seems to be something left over from WIR where you could only fly one direct mission per air group per week. Given the damage that single mission can inflict on a target that is acceptable. Ground attack missions in combat resolution can fly as much as the plane has available range, and seeing 200 bombers show up over your division is a sure sign it will be retreating in the combat even if only a company of boy scouts with butter knives are attacking.
Manually selecting (shift right click) works well enough. I would not want to worry about the details beyond that. I have also played WitPAE and managing the whole strike package thing gets old very fast, and represents a significant learning curve as the documentation to describe what altitude produces what sort of attack (glide bombing or dive bombing or level bombing or strafing) is not very clear. Plus all the other considerations "bounce", mission altitude for escorts or CAP, etc etc etc.
The key point is that planes will fly ground support under AI control and the rest is gravy. What is not so clear is what settings you should use for your doctrines, I'm tempted to go to 25% to fly, and 100% for every other setting with air superiority set to 120-150%. I currently have the numbers significantly lower but seeing only 2-6 bombers flying on a ground support mission is probably not worth it.
With all the rest of what you have to do the air war is the last thing you need added on top of everything other thing. Plus the Luftwaffe in 41 will muster strikes of 200+ bombers so it isn't only the VVS that can do that sort of thing.
Manually selecting (shift right click) works well enough. I would not want to worry about the details beyond that. I have also played WitPAE and managing the whole strike package thing gets old very fast, and represents a significant learning curve as the documentation to describe what altitude produces what sort of attack (glide bombing or dive bombing or level bombing or strafing) is not very clear. Plus all the other considerations "bounce", mission altitude for escorts or CAP, etc etc etc.
The key point is that planes will fly ground support under AI control and the rest is gravy. What is not so clear is what settings you should use for your doctrines, I'm tempted to go to 25% to fly, and 100% for every other setting with air superiority set to 120-150%. I currently have the numbers significantly lower but seeing only 2-6 bombers flying on a ground support mission is probably not worth it.
With all the rest of what you have to do the air war is the last thing you need added on top of everything other thing. Plus the Luftwaffe in 41 will muster strikes of 200+ bombers so it isn't only the VVS that can do that sort of thing.