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RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Tue Dec 28, 2010 7:41 am
by michaelm75au
To minimize risks in the routing area, I think I will need to disable 'Set destination' and 'Set Home base' when off-map.
There is safeguards on the main TF screen to handle on-map/off-map destinations and home base changes, but these aren't as simple to add to the TF routing screen.
The buttons on the main screen would need to be used in these cases.

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Tue Dec 28, 2010 9:51 am
by herwin
ORIGINAL: PaxMondo

Thanks to the dev team for ongoing great support.

[&o]
Amen!

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Tue Dec 28, 2010 5:17 pm
by crsutton
ORIGINAL: michaelm

ORIGINAL: ny59giants

Was the pilot training below 5k fixed?? I had planes that were set for LowN training at 2k actually training up in NavB.

Still to come.


Today I was running some tests of fighter bombers strafing and bombing at low levels. I noticed that unless bombing at 100 or 1000 feet the fighter bomber pilots gained no skill at low ground bombing but gained regular bombing skill instead. That is, fighter bombers attacking at 2000 feet would gain skill in regular bombing. Is this related to the above or is is working as designed. If it is to be changed then I want to suspend my tests until so.

Thanks,

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Tue Dec 28, 2010 7:35 pm
by mikkey
This is not only current patch problem. If I looking window "Task Force in this hex" and click on the specific TF than in the TF window button "Back", or shortcut "Esc", do not return me to the previous window "Task Force in this hex" but works similar as button "Exit" and close all windows. It could be adjusted so that they can be press "Esc" return to the previous window? Thanks michaelm

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Tue Dec 28, 2010 7:38 pm
by noguaranteeofsanity
ORIGINAL: michaelm

To minimize risks in the routing area, I think I will need to disable 'Set destination' and 'Set Home base' when off-map.
There is safeguards on the main TF screen to handle on-map/off-map destinations and home base changes, but these aren't as simple to add to the TF routing screen.
The buttons on the main screen would need to be used in these cases.

That seems like a reasonable compromise and suits my style of play, thanks for the great support! I usually set the homeport and destination on the main screen anyway, before going into the routing options.

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Wed Dec 29, 2010 4:45 pm
by Pascal_slith
ORIGINAL: herwin

ORIGINAL: PaxMondo

Thanks to the dev team for ongoing great support.

[&o]
Amen!

+1 here. Incredible support.

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Wed Dec 29, 2010 5:05 pm
by ckk
ORIGINAL: Pascal

ORIGINAL: herwin

ORIGINAL: PaxMondo

Thanks to the dev team for ongoing great support.

[&o]
Amen!

+1 here. Incredible support.
+ 250 for all those who have already downloaded the latest patch

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Wed Dec 29, 2010 6:21 pm
by pad152
Thanks for the patch, nice Christmas present!
I'm very happy with the ability to now see destroyed LCU's, this has been number 1 on my wish list for a long time! [:)]

The only things left on my wish list [:D]
- wiptChk for AE to help verify/check custom scenarios
- Better experience gain and promotions for Land/Sea leaders
- War in the Med [;)]


RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Fri Dec 31, 2010 11:27 pm
by Nikel
A little glitch that also happened in WitE and was fixed. The icon is not displayed on the top left of the window. Should be like the pic on the right I guess [:)]

Image Image

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Sat Jan 01, 2011 6:06 pm
by barkman44
ran the update and started game from new exe on desktop.program started in small window when i hit maximise went to a slightly larger window not full screen{can't get it to do that in oriiginal exe but at least it is not small window}.
resolution is 1900-800.

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Sat Jan 01, 2011 6:12 pm
by mikkey
new beta shortcut contains only -w switch, copy switches from your old shortcut into the beta shortcut

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Sat Jan 01, 2011 6:42 pm
by augustinus
PAD152, I like the third choice on your wish list, for sure, and I can think of one scenario that would be tops: the intense effort of the Axis to neutralize Malta in March-April 1942 in order to supply Rommel's forces in North Africa.

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Mon Jan 03, 2011 8:22 am
by coxville
ORIGINAL: crsutton

ORIGINAL: michaelm

ORIGINAL: ny59giants

Was the pilot training below 5k fixed?? I had planes that were set for LowN training at 2k actually training up in NavB.

Still to come.


Today I was running some tests of fighter bombers strafing and bombing at low levels. I noticed that unless bombing at 100 or 1000 feet the fighter bomber pilots gained no skill at low ground bombing but gained regular bombing skill instead. That is, fighter bombers attacking at 2000 feet would gain skill in regular bombing. Is this related to the above or is is working as designed. If it is to be changed then I want to suspend my tests until so.

Thanks,

similar issue. I start the war rapidly training up ASW squadrons at 100' but I seem to be aquiring an awful lot of good strafers at the moment. I will be able to decorate the tin cans beautifully with machine gun fire graffiti but won't have a hope of finding them at this rate. Is the patch to correct this due soon(ish).

have to say though, great support all round.

Chris

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Tue Jan 04, 2011 11:44 am
by Icedawg
Was the search arc issue (planes just searching a random sector rather than the one specified) fixed?

And what about the lack of deck guns on allied subs. Was this fixed?

Potential Bug

Posted: Tue Jan 04, 2011 3:21 pm
by Keifer
I am playing a game using the patch and I notice a potential bug when I am reviewing the list of air units at a base.

If I click on an air unit to get a detailed view, when I click back I get a view of all air units, not just the ones at that base. If I click back again, I get the air base list.

Is this a change or a bug?

Thanks, Keith

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Tue Jan 04, 2011 4:44 pm
by mikkey
ORIGINAL: Icedawg
Was the search arc issue (planes just searching a random sector rather than the one specified) fixed?
yes, search arcs are fixed

063. Fixed Search arcs seem to be generated in reverse sequence. This varies depending on the size and angles of the search sector. Added anti-/clockwise option to search arc on group screen due to confusion when large sectors being assigned

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Tue Jan 04, 2011 7:56 pm
by Pascal_slith
I'm in August 20-22, 1942, these last few turns and I keep getting "Wright, F.N." as reassigned in the messages at the end of turn.

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Wed Jan 05, 2011 12:41 am
by Omat
Hello

Ive got a reproducible ctd:

1.) load as allie
2.)go to bombay
3.) go to the list of docked ships in the harbour and take the CV Indomitable
4.)klick on the tb Sqn 831

Hope somebody can confirm this :)

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Wed Jan 05, 2011 12:43 am
by Omat
ups forgot the save file

RE: Patch 06 - Public Beta - Build 1108c (build02)

Posted: Wed Jan 05, 2011 3:00 am
by Nomad
Actually, it does it with all three air groups and it still does it if it is in a TF.