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RE: Status?

Posted: Tue Jan 11, 2011 3:05 pm
by Mad Russian
Man, that link brought back some memories! [&o]

Alot has changed since then. In some ways alot has stayed the same as well. 2 out of the 3 of us that were in CSDT when it closed are still working together. We still do historically based scenarios for tactical games so I guess the evolution continues.

Good Hunting.

MR

RE: Status?

Posted: Tue Jan 11, 2011 11:50 pm
by heinrich55
MR,
I'll add that the CSDT scenarios play extremely well, even after all those years. They are very appreciated and gave new insight to the very passages we read in books. Then the HSG scenarios continued the tradition of excellence. [&o] It is one thing to read about a battle from the perspective of the participants, but then to play out the action in a game gives you a whole new perspective, especially seeing things on a map that is designed to recreate as close as possible the actual area of the encounter. I fully expect PCO will provide many more instances of this.

Heinrich55

RE: Status?

Posted: Thu Jan 13, 2011 2:43 pm
by diablo1
It turns the guy who mows your lawn, with the very low IQ, into a sociopathic genius bent on the complete mental domination of mankind.

Those are the guys I usually use as point men in X-Com.

RE: Status?

Posted: Thu Jan 13, 2011 2:44 pm
by diablo1
Can you tell us are there going to be any randomly made maps in this version? If not will there be some easier way to make maps? I hate playing on the same maps. I could hardly believe they made random battles and random campaigns and didn't include random map building abilities?

RE: Status?

Posted: Thu Jan 13, 2011 3:01 pm
by Erik Rutins
No random maps, but it is very easy to make a new map and there are many new maps in the rotation as well.

RE: Status?

Posted: Thu Jan 13, 2011 4:09 pm
by vonRocko
ORIGINAL: Stridor

ORIGINAL: TR Shrum

Just curious from a non-programer point of view; but what is the "One Issue"?

The one issue is now fixed.

But now we added a whole new vegetation system which needs to be fine tuned.

S.

If it will speed things up you can skip the brocolli patches![:D] But you guys skirted the question, How near are you guys? [&:](I know, VERY NEAR) This buildup and waiting is driving me nuts!

RE: Status?

Posted: Thu Jan 13, 2011 5:03 pm
by Richie61
How's about a little humor:

I consulted my Mayan Calendar and think December 21, 2012 is the release date.

RE: Status?

Posted: Thu Jan 13, 2011 5:15 pm
by vonRocko
We'll ALL be released then! I hope I have a few games of ostfront under my belt by then.[;)]

RE: Status?

Posted: Sat Jan 15, 2011 2:27 pm
by Jacko
Well, I'm not asking for a exact release date, but are we talking about weeks or months? Not that it matters much, since I prefer a polished late release over a unpolished early release. Is May 2011 a realistic date?

RE: Status?

Posted: Sat Jan 15, 2011 2:29 pm
by junk2drive
Back in October we thought weeks. We still think weeks.

RE: Status?

Posted: Sat Jan 15, 2011 2:36 pm
by Jacko
So you haven't got a clue. Well, that is also an answer, I guess.

RE: Status?

Posted: Sat Jan 15, 2011 3:04 pm
by Mad Russian
WE cannot give you a specific date. Only Matrix can do that.

Good Hunting.

MR

RE: Status?

Posted: Sat Jan 15, 2011 3:09 pm
by diablo1
Hey one of you guys last month said by the end of january 2011 are you welching on that now? Dang welshmen.

RE: Status?

Posted: Sat Jan 15, 2011 3:11 pm
by Mad Russian
I said, the release date we were told was 4th Quarter 2010. I don't know of anyone saying January 2011. What will happen like it always does is one day MATRIX will tell you when they will release it. Those on the development team have no control over when MATRIX releases the update.

Good Hunting.

MR

RE: Status?

Posted: Sat Jan 15, 2011 3:54 pm
by Jacko
Okay, okay, no problem. I understand. In the mean time we know you guys make this game as good as you can, so the time is used well. No problem.

RE: Status?

Posted: Sat Jan 15, 2011 4:01 pm
by junk2drive
Yeah we aren't sitting on our hands or our keyboards.

The big maps with lots of trees are really tough on slower systems. We have found a way to use the grass system to make big trees that don't use up the resources like the 3D trees do. These can be placed off to the sides and corners where you are not playing or looking as much and will be behind a line of 3D trees so that hopefully the appearance is pleasing. This requires learning how to put it in your battle, trial and error the sizes, adding it to previous maps, finding crashes and what caused them, fixing the crashes, and so on.

RE: Status?

Posted: Sat Jan 15, 2011 4:50 pm
by diablo1
Erik said and I QUOTE:
Hi guys,

Pre-Christmas is not going to happen, unfortunately. We have two releases left to get out in the time we have before Christmas and PCO did not make it onto the list in time. We are exremely close though, I would guess by the end of January 2011 is realistic. Regards,

- Erik

RE: Status?

Posted: Sat Jan 15, 2011 5:06 pm
by rickier65
ORIGINAL: diablo1

Erik said and I QUOTE:
Hi guys,

Pre-Christmas is not going to happen, unfortunately. We have two releases left to get out in the time we have before Christmas and PCO did not make it onto the list in time. We are exremely close though, I would guess by the end of January 2011 is realistic. Regards,

- Erik

This was posted before the new grass system was implemented. As J2D posted earlier, the programmer found a way to implement this new system which should improve the looks of the maps, and also make it possible for lower-end systems to perform better on some larger maps, but the changes also impact LOS for units (in a very good way). Everyone is working really hard to get the scenarios that will be in the demo retrofitted with all the new map features, and balanced for playability.

Thanks
rick


RE: Status?

Posted: Sat Jan 15, 2011 7:24 pm
by diablo1
How low are we talking on low end systems? The PIII 160?

RE: Status?

Posted: Sat Jan 15, 2011 7:28 pm
by junk2drive
XP with SP3 with the hardware specs from PCK. We don't want to leave out anyone that bought PCK based on the original specs.