RE: Cavalry unit question.
Posted: Thu Jan 13, 2011 3:11 pm
It gives a rough idea of the normal capabilities of the combat unit in such a hex, what it doesn't give is an indication of the modifiers the unit will get based on the hex type. So the counter gives a correct regular CV, but doesn't really indicate modified CV because that is done in combat after numerous calculations. A Rifle division in a swamp can appear like 1=1, but will defend more like 1=50, so to speak. If you, whilst planning, add about 20 to defensive CV's in difficult terrain, for each unit in the stack, you should get close to what it will take to dislodge it.