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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Thu Jan 13, 2011 7:00 am
by James009
ORIGINAL: Setekh

Matrix/CodeForce are seriously the best developers/publishers ever.
All of the recent ideas and suggestions about invasions/bombardment/ancients seen in the forums are addressed in this patch, fantastic!

Downloading now,  good timing too as my previous game is coming to a close and I'm ready to start another.
Yes, this is excellent stuff. I'm new to Matrix/CodeForce games but I'm certainly enjoying their support, updates, and development.

Happy face! :)

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Thu Jan 13, 2011 9:28 am
by elmo3
Well done.  Thanks.

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Thu Jan 13, 2011 12:48 pm
by Tavior
Ancient Guardians no longer investigate ruins or investigate and acquire abandoned ships and bases

I notice that Ancient Guardian grab almost all rare stuff in my game "Tavior Bad Income Dhayut.zip" file submitted to ftp server. Even if they already had it back at their worlds. It would be little nicer if they grab less resource and only strategic resources. It is annoying that they can build outpost everywhere with super fast scout + less fuel usage. So a war is not an option because they can strike anywhere. So I am forced to resort to race grabbing *Ice, volcanic, ocean etc...* to colonize and force removal of the outpost. But otherwise nice patch as noticed by everyone else.

P.S. Should I list the above somewhere else or something?

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Thu Jan 13, 2011 6:21 pm
by gmot
Thanks Codeforce. Nice to see that you were listening to the concerns about troops and invasions expressed in this forum. Looking forward to trying it out.

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Fri Jan 14, 2011 12:36 pm
by hewwo
Great patch!

Here's to hoping that the next patch will improve fleet handling :)And some AI updates, since making the game easier to play also makes it even easier to beat the AI..

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Fri Jan 14, 2011 1:32 pm
by Kayoz
ORIGINAL: Andrew Loveridge


[*]Ancient Guardians no longer investigate ruins or investigate and acquire abandoned ships and bases

So, they still make research bases, despite having full tech?

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Fri Jan 14, 2011 1:53 pm
by caerr
Sweet, community power ftw! [:D]

I hope to get some invading done this weekend.

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Fri Jan 14, 2011 2:39 pm
by Data
yap, tha't the code i use also altough my wife doesn't always agree.....oooo, you meant DW? [:D]

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Fri Jan 14, 2011 5:11 pm
by Caesar_Augustus
But do enable the special component techs 1-3... PLEASE!
My beloved Galactic Empire can't do without the Super Laser [:D]

Ah, even nostalgia is not the way it used to be [sigh] ...[;)]

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sat Jan 15, 2011 12:48 am
by kenata
I have found only one kind of large problem with the "At War With Us" change. In my last game, two independent colony's started their own empires, but these empires were of my own race. Now, since these empires popped up in the same cluster as my home world, I had two choices, either let them live and eventually fight them to bring them into my empire. I decided to build up a small force and attack one of them before it started to expand. When the war started, my entire empire freaked out at my "attacking our own species" to the tune of like -20. One or two planets left my empire for the other empire simply because I went to war with another empire for like 20 days. That said, I think that there should be a check done to see if the race being conquered is your own (ie base) and secondly, I think you should be able to ask a empire to join yours if they are of the same species. Honestly, it kind of sucks to have your entire civilization spin completely out of control in a day because you attacked a backwaters empire with one colony simply because they were the same species as yours.

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sat Jan 15, 2011 12:59 am
by gmot
That's interesting. One could argue that your people getting mad a you makes sense - that is, they're naturally upset that you're killing members of your own species.

But having the option to get good relations with that empire and then ask it to join would be good.


RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sat Jan 15, 2011 1:22 am
by Sabin Stargem
I would like to send a fruit basket to independent worlds, with a note reading: "Please join me, here is a small fraction of my wealth. Think about it."

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sat Jan 15, 2011 7:34 am
by Data
+1 on the loros basket idea [:)]

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sat Jan 15, 2011 11:39 am
by unclean
ORIGINAL: Tavior
I notice that Ancient Guardian grab almost all rare stuff in my game "Tavior Bad Income Dhayut.zip" file submitted to ftp server. Even if they already had it back at their worlds. It would be little nicer if they grab less resource and only strategic resources. It is annoying that they can build outpost everywhere with super fast scout + less fuel usage. So a war is not an option because they can strike anywhere. So I am forced to resort to race grabbing *Ice, volcanic, ocean etc...* to colonize and force removal of the outpost. But otherwise nice patch as noticed by everyone else.

P.S. Should I list the above somewhere else or something?

I've always figured they were grabbing all the good stuff so that one empire couldn't get too far ahead, or something like that. If it makes you feel better, you can mentally sub in "Passive Aggressive Space Assholes" instead of "Ancient Guardians", prolly more accurate.
ORIGINAL: Tavior
So a war is not an option because they can strike anywhere. So I am forced to resort to race grabbing *Ice, volcanic, ocean etc...* to colonize and force removal of the outpost.
You can get away with blowing up one of their extractors without starting an all-out war. They might get pissed and send a small raiding party against you, though.
P.S. Should I list the above somewhere else or something?
Probably general discussion, yeah.

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sat Jan 15, 2011 1:53 pm
by jalapen0
ORIGINAL: Data

+1 on the loros basket idea [:)]

Yes good idea. Should also add a PS "We will glass you're planet if you don't. Have a wonderful day."

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sat Jan 15, 2011 1:55 pm
by Baleur
ORIGINAL: Sabin Stargem

I would like to send a fruit basket to independent worlds, with a note reading: "Please join me, here is a small fraction of my wealth. Think about it."

I know.. I mean, its kinda logical too.
Even irl =D

Imagine if suddenly a vast galactic civilization spanning hundreds of colonies revealed themselves to us, not to mention that they also were friggin human!
Now, what do you think Earth as a whole would do when faced with 2 choises?
1. Die, get invaded.
2. Join this incredibly large powerful empire OF OUR OWN KIND, and reap the benefits in near-immortality, end of famine and disease, and being able to see the universe via their space tourism as being part of their empire.

Honestly, no independent world would reasonably say no :P
Its understandable when it comes to alien races like nasty insects or whatever, but there should really be a diplomatic "join us?" option for the same race, without having to send a colony ship.

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sat Jan 15, 2011 2:15 pm
by Tree Dog
ORIGINAL: Baleur

2. Join this incredibly large powerful empire OF OUR OWN KIND, and reap the benefits in near-immortality, end of famine and disease, and being able to see the universe via their space tourism as being part of their empire.

Then, they reveal themselves to actually be lizards hiding under human skin, and we either all die in the days that follow or slowly by slavery. [:'(]

ORIGINAL: Baleur
Its understandable when it comes to alien races like nasty insects or whatever, but there should really be a diplomatic "join us?" option for the same race, without having to send a colony ship.

Consider it as your empire sending them bits of your advanced technology, administrative staff, things like that, then.

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sat Jan 15, 2011 3:18 pm
by kenata
That's interesting. One could argue that your people getting mad a you makes sense - that is, they're naturally upset that you're killing members of your own species.

The problem is not exactly that they get mad exactly. The problem is that they get wildly pissed off about instantly to the tune of something like -20 per planet. I could understand this kind of negative from one of their planets, but from one of mine? I think the negative is moderately appropriate for planets of a former empire or even secondary populations, but for those of your own species, there should be some special circumstances. In my case, I was fighting a one planet empire with a direct declaration of war. Had I simply attacked them without war, my empire would have been much better off. Now, consider the case where your empire splits into a civil war. This doesn't happen often for the player, but in this civil war case, the remainder of an empire's planet would become instantly worse simply because some planets got upset and went to war. Honestly, in a case where two super large states of the same race go to war, the one with better happiness rating would have a distinct advantage since this penalty would harm their opponent more than themselves.

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sat Jan 15, 2011 5:03 pm
by Baleur
And a friendly battallion of a million invincible alien-soldiers to keep the order =D

RE: New Return of the Shakturi v1.5.0.2 Public Beta

Posted: Sun Jan 16, 2011 9:07 am
by Simulation01
I haven't tried to do this yet, so that is why I'm posting, but has the problem with adding more than the normal race images or races to the races.txt file been fixed in the 1.0.5.1 update?