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RE: Movement Question
Posted: Sun Jan 16, 2011 2:19 pm
by Rainer
If it is not letting you move into a contested hex in move mode, that could be WAD. Not that I know, but it would make sense that you can't move into a hex with an enemy LCU in move mode.
No such design. You can move into contested hexes (if all other parameters fit).
I do it all the time to speed marching up, and when my troops are about 20 to 30 miles - depending on road condition - from the enemy I switch to combat.
RE: Movement Question
Posted: Tue Jan 18, 2011 12:11 pm
by morganbj
Well, they finally started moving. A few turns after I posted this, and after trying evry turn, I finally got a "unit will move to hex ....," or whatever it says.
The same turn, the guys in the north could also move into the hex.
So, I'm conivnced there was a USO troupe in the area and the troops just had to go to the dances.
RE: Movement Question
Posted: Tue Jan 18, 2011 4:32 pm
by inqistor
There are three cases, where units can not move:
(1) moving from one enemy ZOC, into other ZOC. Units which you are trying to move are clear, so it is not the case
(2) no valid supply path. You are near friendly supply base, so this is not the case either
(3) too low morale. Units tends to refuse move into enemy hex, when they have too low on morale. You can try several times, and eventually they could move. I am not sure it works, when you actually have troops in enemy hex. Your troops are sitting there long enough to recover morale.
So I can not explain this behaviour.