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RE: flank bonus?
Posted: Sun Jan 16, 2011 4:58 pm
by Kel
+1
At this divisional/corps level, flanking maneuvers are +very+ significant and pertinent. All divisions in the real world were deployed with a frontline sector to hold (or breakthrough) and a rear area where the logistical services are located.
RE: flank bonus?
Posted: Sun Jan 16, 2011 7:09 pm
by 76mm
ORIGINAL: Cannonfodder
The moment you outflank a unit very heavily (have more units attack it from multiple direction) the chance you will rout/retreat him will be very high indeed... This is represented by CV as you can bring MANY MORE units to the attack then the enemy can...
These are two completely different effects. Of course if you have 6 three unit stacks attacking a defender you will be able to bring more firepower to bear than if you have one or two. The point, however, is that two three unit stacks attacking from opposite directions or right angles should be more effective than the same stacks attacking purely frontally.
I also don't buy the "scale" argument. While the turns represent a week, it would in fact take a mechanized unit a couple of hours to move to the rear of a ten mile hex, maybe a couple of more to conduct the attack. Why should the defender have a week to react?!
If this was a boardgame, I would probably agree with your arguments, but given the level of detail otherwise modelled in game, it seems rather inconsistent to ignore the effects of rear/flank attacks...
RE: flank bonus?
Posted: Sun Jan 16, 2011 7:32 pm
by FM WarB
I believe a flank attack bonus at this distance and time scale is inappropriate. In tactical games where units have a facing, it is.
RE: flank bonus?
Posted: Sun Jan 16, 2011 7:37 pm
by Mynok
Yep. This is not a tactical game.
RE: flank bonus?
Posted: Sun Jan 16, 2011 9:18 pm
by squatter
Rolling up a line is not tactics, it is strategy.
RE: flank bonus?
Posted: Sun Jan 16, 2011 10:58 pm
by Zovs
ORIGINAL: squatter
Rolling up a line is not tactics, it is strategy.
Excellent point.