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RE: Planetary Warfare
Posted: Thu Jan 20, 2011 8:27 pm
by kenata
I have played an evil game, and allied with the shakturi to destroy goodness in the galaxy with my world destroyer. While I might agree with certain points concerning being able to start wars with all peoples, I completely disagree with any kind of impunity for the world destroyer. When I think back on how many worlds I have destroyed via Stellar Converter in MOO2, I still find it funny that I was able to completely destroy almost every planet in the galaxy without any of my people caring. Looking at DW, I think that it makes little sense for players to be able to start destroying the galaxy without any real recourse either from other factions or your own people. That said, I do think that the world destroy should not have all negative effects. I think that mere ownership of this weapon should have a positive effect on your people, in the form of fear of it use on them if they rebel, and a positive effect on your relationships with other factions for similar reasons. This would be similar to the way nuclear weapons have effected diplomacy since WWII, where smaller, weaker powers were forced to make alliances while large more powerful races waged a cold war. Honestly, this aspect of a cold war is one thing that is missing from DW. I would love it if I could push a weaker race to break declare war or impose trade sanctions without myself having to do so first. This would open up avenues for indirect warfare as one could tie up minor factions in meaningless war instead of supporting larger, more powerful factions.
RE: Planetary Warfare
Posted: Thu Jan 20, 2011 9:14 pm
by Data
good ideas kenata and they were all touched in a couple of other threads also so you should wishlist them....there are more of us that want the same thing
RE: Planetary Warfare
Posted: Fri Jan 21, 2011 4:37 am
by corbon
ORIGINAL: cmdrnarrain
4. Invasion: Currently the only way to wage war and not have your empire split in two immediately. The worlds you invade will still rebel however due to high alien population and there doesn't appear to be anything you can do about it.
Question has anyone ever prevented a world from rebelling? I usually get the message they refused to pay taxes immediately followed by rebellion. Troops were suppose to prevent rebellion, but I'm not sure if this was ever implemented or not.
Did they change this for the Shakturi expansion?
I haven't been playing for the last month or so, so only the base game 1.06, but I very rarely had rebellions. In fact I had more rebellions
in my favour from enemy worlds that I hadn't yet invaded* than worlds I had invaded rebelling against me.
EDIT: Oh, and that is playing with the generally disliked Boskarans. It's all about how your empire conducts itself and how happy your people are.
It sounds to me (unless there have been changes) like you are simply the neighbourhood galactic bad guy - so everyone hates you when you take them over, enough to rebel.
In which case, the resulting rebellions are a symptom of your playstyle (in that game), not a flaw of the game engine.
*Once you take over a homeworld, colony worlds in the same system get a big negative because the enemy (you) have a powerful world within the same system. Often the colonies will rebel against their founders and join you - especially if you have good rep and happy people and they don't.
RE: Planetary Warfare
Posted: Fri Jan 21, 2011 11:00 am
by Simulation01
I think there should be more buildings you can construct to affect planet moods. Things like stadiums and theaters and such. Also you could maybe build something like a mood controlling device which would not completely nullify unhappy people but would take it down a notch or two. I don't know...I just think there should be more options to control your people than simply bending over backwards to other Ahole empires.
RE: Planetary Warfare
Posted: Tue Jan 25, 2011 3:42 pm
by cmdrnarrain
Well said.
I like war. I just wish I could wage it.