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RE: TOAW III Scenario Editor BETA

Posted: Mon Jan 27, 2014 5:55 pm
by golden delicious
ORIGINAL: Panama

An editor for PBL files would be abused to no end. The effort that has gone into making PBEM games secure would be thrown out the window, all for naught. That can of worms should remain closed.

There needs to be a means of accessing PBM files if I am ever going to run another Grand Strategy game.

Personally I never play against anyone I don't already know, and as such cheating is not an issue.

RE: TOAW III Scenario Editor BETA

Posted: Mon Jan 27, 2014 5:57 pm
by golden delicious
ORIGINAL: Curtis Lemay

From the What's New for version 3.2:

5. <Shift><Ctrl>F4 will create an OOB dump, for the active side only. This may allow a functionality for creating derivative scenarios based on various points within a played game, AAR writing, unit sorting, etc. Be creative!

So, this avoids cheating because each side can only dump their own forces. But, if they both cooperate, then they can be combined to form a new scenario. Somebody could create a tool to facilitate this if they were clever enough.

God can you imagine how cumbersome this would be?

I used to create scenarios from PBM in COW all the time. It was a matter of five minutes to go from the end of one scenario to one ready for the changes input from the strategic actions in the following turn.

The above makes it like building a scenario almost from scratch. All units would need to be redeployed. Any changes to the map (broken rails, destroyed urban, hex ownership, etc.) would need to be re-done.

In short, so much work that I've just not bothered. It would be trivial to allow- as per Colin's suggestion- and "open" PBM match.

RE: TOAW III Scenario Editor BETA

Posted: Mon Jan 27, 2014 6:57 pm
by Curtis Lemay
ORIGINAL: golden delicious
ORIGINAL: Curtis Lemay

From the What's New for version 3.2:

5. <Shift><Ctrl>F4 will create an OOB dump, for the active side only. This may allow a functionality for creating derivative scenarios based on various points within a played game, AAR writing, unit sorting, etc. Be creative!

So, this avoids cheating because each side can only dump their own forces. But, if they both cooperate, then they can be combined to form a new scenario. Somebody could create a tool to facilitate this if they were clever enough.

God can you imagine how cumbersome this would be?

The important point is that that was not a "would be". It was an "is". This could have been done since 3.2 came out. It's not something that's been proposed for the future.
All units would need to be redeployed.

Not true. The dumps contain the deployments.
Any changes to the map (broken rails, destroyed urban, hex ownership, etc.) would need to be re-done.

That's true. You can't dump the map XML from the game, unfortunately. So, any changes would have to be done in the editor. Automatic ownership would usually do most of the hex conversion thing, though. I don't see this as much more onerous than all the turn adjustments that would have to be made regardless.

RE: TOAW III Scenario Editor BETA

Posted: Mon Jun 27, 2016 1:02 am
by Meyer1
Parmenio's page seems to be down, anybody have this tool?. Also would like to get his "scenario viewer".

Thanks.

RE: TOAW III Scenario Editor BETA

Posted: Mon Jun 27, 2016 12:01 pm
by Lobster
Not sure if his stuff will work with the 'new' version of TOAW (the operational art of waiting [:D]). But since that's an endless amount of time down the road you might as well get it. I've dug around my Opart files and can't find it anywhere. Hopefully someone knows of a good link. If I recall the scenario editor was not fully functional.

RE: TOAW III Scenario Editor BETA

Posted: Mon Jun 27, 2016 3:32 pm
by sPzAbt653
Sorry, I don't have it. I'm sure someone else who has it will show up. On a semi-related topic, I haven't been able to get Bio-Ed working with W7. If anyone knows the trick, I would appreciate it.

RE: TOAW III Scenario Editor BETA

Posted: Mon Jun 27, 2016 9:55 pm
by Meyer1
Thanks guys. Hopefuly somebody will come up with the files.
ORIGINAL: Lobster

Not sure if his stuff will work with the 'new' version of TOAW (the operational art of waiting [:D]).

[:D]

RE: TOAW III Scenario Editor BETA

Posted: Sun Jul 31, 2016 8:27 pm
by Catch21
I have it. I'll trade it for a (real) status report on TOAW IV development...[;)]

RE: TOAW III Scenario Editor BETA

Posted: Sat Aug 20, 2016 1:47 am
by Meyer1
ORIGINAL: General Staff

I have it. I'll trade it for a (real) status report on TOAW IV development...[;)]

Sure. Status: the TOAW IV board is being moved to a "almost in development" subforum [:D]

Sending you PM...

RE: TOAW III Scenario Editor BETA

Posted: Mon Aug 29, 2016 2:40 pm
by Meyer1
*Bump*

Still want this editor, also Parmenio's scenario viewer, thanks for your help.

RE: TOAW III Scenario Editor BETA

Posted: Sun Apr 30, 2017 1:24 pm
by Meyer1
Thanks for nothing to General Staff, fortunately Parmenio upload them again. Here they are:

http://www.theedmistons.co.uk/toawiii/s ... iewer.html
http://www.theedmistons.co.uk/toawiii/e ... ditor.html